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  • ...spells than they initially know and the owner must have the minimum taming skills required for the pet. A pet will lose spells they learned from pet tomes wh {{Navigation Skills}}
    9 KB (1,525 words) - 21:43, 26 November 2023
  • Lists all your skills grouped by class with their exact values will set your longswords to 50. Trimming skills is irrevokable, so do it with caution!
    9 KB (1,460 words) - 17:43, 28 August 2023
  • ...ion and almost no restrictions on class building other than a cap on class skills, making it very easy to make interesting and obscure character builds. {{Navigation General}}
    2 KB (364 words) - 02:20, 22 October 2023
  • *Any combination of core class skills *Any other non-class related skills
    6 KB (857 words) - 12:02, 14 June 2021
  • ...G, stats are increased through skill usage. Here is the breakdown of which skills improve which stats. There are also some useful [[Slash_Commands#No Grind ===Skills that increase strength:===
    855 B (104 words) - 12:01, 14 June 2021
  • ...ellaneous skills in EUO that neither constitute crafting or count as class skills. ==Miscellaneous Weapon Skills==
    2 KB (396 words) - 23:56, 6 October 2023
  • It's not critical which class you pick as it only affects starting skills. Your class evolves through your playstyle - though of course you can decid ...ical what class you choose because the class you become is defined by what skills you use. See the section on [[classes]] for more.
    12 KB (2,109 words) - 14:17, 29 August 2023
  • Poles are easily made from logs by anyone with basic [[woodcrafting]] skills. As with smelting ingots, many Tinkers have a rudimentary knowledge of woo These items are used by other trades and crafts to facilitate their skills.
    6 KB (837 words) - 16:10, 14 September 2023
  • The weapon types correlate exactly with the weapon skills. The weapon types with some example weapons are: ...used for making metal components. Used in [[Weaponsmith]] and [[Armourer]] skills.
    21 KB (2,644 words) - 14:23, 22 October 2023
  • ...would have been complete, spawners, etc. There was probably no repeat use skills (ala UO) at this stage, such as weapon types, magery, etc. It would have al {{Navigation Community}}
    9 KB (1,465 words) - 23:05, 9 November 2023
  • <td>use the last used item in the last used direction (see skills)</td> {{Navigation General}}
    16 KB (2,533 words) - 09:37, 15 March 2023
  • {{Navigation Skills}} [[Category:Skills]]
    7 KB (1,068 words) - 16:56, 14 September 2023
  • Woodrafting, like most crafting skills, can be repeated with '''F11'''. ...e her/his own pet: an ebony golem, which epitomizes all a GM Woodcrafter's skills and abilities.
    6 KB (871 words) - 13:27, 2 January 2024
  • ...s, regardless of existing enhancements, but requires top expertise in many skills, as well as rare materials. {{Navigation Skills}}
    7 KB (1,009 words) - 11:59, 29 August 2023
  • ...class, so you can change your mind at any time and starting working on the skills for a different class from the one you initially picked. Read more here: [[ {{Navigation General}}
    2 KB (418 words) - 11:58, 14 June 2021
  • ...xotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills. More on the properties of these exotic [[Item_Materials|item materials]] {{Navigation Skills}}
    10 KB (1,389 words) - 13:56, 5 December 2023
  • ...our is dependent on the class composition of a character. Refer to [[Class Skills]] for specific information about the armour types that each class can benef ...ords, Maces, Polearms: [[Class_Skills#Fighter_Weapon_Skills|Fighter Weapon Skills]]
    4 KB (672 words) - 13:43, 22 October 2021
  • ...umi, and below Bayside, this area is designed for players wishing to train skills and practise fighting one another to do so under the watchful eye of the Ar The skills on offer may be trained to 75 points maximum, starting from 250gp for 1 ski
    3 KB (453 words) - 14:50, 22 October 2023
  • ...re skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up. For a more detail explanation of how class skills determine a character's class composition, refer to:
    1 KB (207 words) - 21:32, 13 June 2021
  • The skills in EUO can be divided into three categories: *[[Class Skills]] are skills that define your class by contributing to your class points total
    2 KB (243 words) - 21:10, 13 June 2021
  • ==Gathering Skills== Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and b
    4 KB (567 words) - 21:13, 13 June 2021
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    4 KB (618 words) - 21:16, 13 June 2021
  • ...of items you have the skill and ingredients to create. As with most other skills, a highly skilled enchanter will not gain skill crafting simple items. ...uch as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting r
    14 KB (2,267 words) - 17:15, 3 November 2023
  • ...haracter. Instead, the class(es) a character belongs to are based upon the skills that are developed over time. ...ed weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth. Please refer to the [[Rogue]] page.
    4 KB (577 words) - 09:12, 28 November 2023
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    4 KB (546 words) - 12:02, 27 November 2023
  • ...chest. This is where some [[Class_Skills#Trap_Detect_and_Disarm|security skills]] will come in handy. {{Navigation Skills}}
    3 KB (573 words) - 00:09, 7 October 2023
  • {{Navigation Skills}} [[Category:Skills]]
    2 KB (281 words) - 21:19, 13 June 2021
  • ...The name ''No Grind'' comes from the fact that there is no level-grinding. Skills & stat gains are quite high, but the caps are low, to encourage multiple ch * 350% cap on class skills for non humans, 425% for humans (non class skills are not counted towards the cap!)
    2 KB (304 words) - 08:04, 21 July 2023
  • Weaponsmithing, like most crafting skills, can be repeated with '''F11'''. {{Navigation Skills}}
    4 KB (621 words) - 12:07, 29 August 2023
  • The Armoury skill, like most crafting skills, can be repeated with '''F11'''. {{Navigation Skills}}
    4 KB (577 words) - 21:30, 26 November 2023
  • Smelting, like most crafting skills, can be repeated with '''F11''' {{Navigation Skills}}
    4 KB (668 words) - 21:16, 13 June 2021
  • * Everything else, including skills, equipment, etc remains unchanged {{Navigation General}}
    770 B (124 words) - 12:01, 14 June 2021
  • ...the "special move" ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some rest {{Navigation Skills}}
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  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
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  • ...20 HP’s- it is easy to slaughter players this way! With the new security skills in EUO, it may be possible one day to disarm these, but this awaits coding- {{Navigation Customization and Scripting}}
    62 KB (11,438 words) - 09:54, 14 June 2021
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    2 KB (261 words) - 10:52, 17 February 2023
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    1 KB (213 words) - 21:17, 13 June 2021
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    4 KB (459 words) - 21:15, 13 June 2021
  • ...nts can be captured into an essence by characters with high-level crafting skills and applied to an existing weapon or armor. {{Navigation Skills}}
    7 KB (924 words) - 05:48, 26 August 2021
  • {{Navigation Skills}} [[Category:Skills]][[Category:Crafting]]
    2 KB (277 words) - 13:33, 23 January 2024
  • ...ee combatants of EUO, and can gain expertise in the widest range of weapon skills. They also typically have higher hp, higher defense and higher damage resis ===Fighter Weapon Skills===
    5 KB (748 words) - 12:43, 12 November 2020
  • ...not the premier combat class in the game, they have a repertoire of useful skills to employ along your journey in EUO. ===Rogue Weapon Skills===
    7 KB (1,130 words) - 08:43, 20 August 2023
  • Priests have two skills pertaining to the use of magic: Piety and Divinity. ===Priest Weapon Skills===
    4 KB (625 words) - 12:44, 12 November 2020
  • ==Monk Skills== ===Monk Weapon Skills===
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  • They have three class skills: hexblades, necromancy, bonecrafting. ==Necromancer Skills==
    7 KB (988 words) - 15:16, 20 September 2023
  • Beastmastery counts toward your skills cap in the NG Server. ==Beastmastery Skills==
    1 KB (188 words) - 08:13, 22 October 2023
  • {{Navigation Skills}} [[Category:Skills]]
    1 KB (186 words) - 13:42, 5 December 2023