Class Ideas
- These are just skill set ideas for the No Grind server
- Each bullet point equates to 100% in that skill, unless stated otherwise
- The following assumes magic has been split into schools ...
Contents
- 1 Priest
- 2 Pure Mage #1
- 3 Pure Mage #2
- 4 Battle Mage
- 5 Blacksmith / Tinker
- 6 Bard
- 7 Bard II
- 8 Ranger
- 9 Rogue
- 10 Treasure Hunter
- 11 Barbarian
- 12 Guard
- 13 Warrior
- 14 Monk
- 15 Assassin (Kodiak)
- 16 Illusionist (Kodiak)
- 17 Paladin (Kodiak)
- 18 Shepherd
- 19 Nightblade
- 20 Seer
- 21 Druid
- 22 Town Wizard
- 23 Thief
- 24 Battle Ranger/Archer
- 25 War Wizard
- 26 Kodiak's Treasure Hunter template
- 27 Assassin
- 28 Assassin (Desperado) 225Dex 50Str 25Int
- 29 Rogue 200 Dex 75 Str 25 Int
- 30 Bulwark
- 31 Duelist(Guybrush)
- 32 Assassin (Nick, name shall be undisclosed. For PvP. Yellow Potion reliant.)
- 33 Battlemage, Nick's style
- 34 Pure Mage #3 (Ozi)
- 35 Shadow Monk (Ozi)
- 36 The Jack of All Trades (Ozi)
- 37 Pirate (Ozi)
- 38 Wanderer (Ozi)
- 39 Orcish BattlePriest (Ozi)
Priest
- healing (using bandages)
- mace
- medium armour
- divine magic
Pure Mage #1
- magery
- meditation 50 armour 50
- alchemy
- inscription
Pure Mage #2
- magery
- med 50 armour 50
- item ID
- enchanting
Battle Mage
- magery
- weapon
- armour
- med
Note from Kod: Honestly, I think this will be the most popular to pick. Being a Battlemage owns.
- Pros: The ability to VM, VS, VOG, VSL and VL, as well as flurry and melee effectively is great.
- cons: dex will most often be low (coupled with heavy armor and you'll travel really slow) VOG and VM chew up mana (as does anything over the 4th circle) and it's more than likely possible in a fight with a pure mage or pure fighter, you'll get owned.
Blacksmith / Tinker
- mining
- smith
- armourer
- tinkering
Bard
- weapon
- light armour
- music??
- magery?
Bard II
- weapons: foils
- light armour/unarmored
- musicianship
- 50% magery, 25% lockpicking, 25% stealth
Ranger
- ranged 50 foils 50 (Aren't foils supposed to be a fancy combat style of city dwellers? -Er.)
- light armour
- hide
- woodcraft
Rogue
- shortswords
- hide
- light armour
- lockpick 50 traps 50
Treasure Hunter
- fishing
- cartography
- locksmith
- ? (Some protection against creatures in the wilderness could be welcome. -Er.)
Barbarian
- axe
- tactics
- meditation
- armour
Guard
- polearm
- tactics
- armour
- ?
Warrior
- longsword
- tactics
- armour
- block
Monk
- unarmed combat
- unarmoured
- tactics
- Meditation
Assassin (Kodiak)
- short sword 50 stealth 50
- medium armor
- tactics/meditation
- mace/longsword/axe/polearm
Illusionist (Kodiak)
- magery
- light armor
- stealth
- short sword
Paladin (Kodiak)
- healing (just by bandages or with magic?)
- long swords
- heavy armor
- meditation/tactics
Shepherd
- animal taming
- healing (non-magical)
- musicianship 50 woodcrafting 50
- meditation
Nightblade
- shortswords
- alchemy/necromancy(witchcraft? sorcery?)
- stealth
- item lore 50 light armour 50
Seer
- meditation
- item lore
- inscription
- divine magics
Druid
- divine magics/enchanting
- animal taming
- item lore/healing
- meditation
Town Wizard
- divine magics
- enchanting
- item lore
- inscription
Thief
- security: locks
- security: traps
- stealth
- item lore/(? pickpocket)
Battle Ranger/Archer
- weapons: ranged
- longswords 50 block 50
- tactics
- medium armour
War Wizard
- necromancy
- tactics
- medium armour
- weapons: maces
Kodiak's Treasure Hunter template
- 50 shortswords - enough to defeat any monsters you encounter
- 50 light - Leather/Padded is enough to protect you, and light enough to run fast
- 50 locks - Unlock chests
- 50 stealth - stealth fishing/hunting/hiding from pkers
- 100 fishing - Source of maps and fish
- 100 cartography - Source of treasure
Assassin
- Shortswords -High Shortswords to deal damage
- Stealth -BS'ing and Sneaking;Run from PKers
- Meditation -Quick good heal while sneaking without food weight
- Light -Little extra armor to help out, yet lets you run
Assassin (Desperado) 225Dex 50Str 25Int
- Shortswords-(100) Heightens the power of BS and Basic melee
- Stealth-(100) Needed for backstab *raises chances of piercing armor during BS
- Ranged- (100) Used for drawing out opponents for the BS, attacking from a safe distance
- Unarmoured-(100) Why wear light armor and reduce your speed? Less encumberance
Rogue 200 Dex 75 Str 25 Int
- Shortswords -Melee/BS
- Meditation -Weightloss of Food/Good Heal in the Shadows
- Tactics -Help hit
- Stealth -For BS/Exploring
Bulwark
Str 75 Dex 200 Int 25
- Weapon: Maces 100
- Armor: Heavy 100
- Block 100
- Tactics 100
Duelist(Guybrush)
Str 75 Dex 150 Int 25
- Weapon Foils 100
- Armour Light 100
- Healing 100
- Locks 50
- Traps 50
Assassin (Nick, name shall be undisclosed. For PvP. Yellow Potion reliant.)
Str 100 (train this by using UA for a while) Dex 175 Int 25
- Weapon:Shortswords 100
- Weapon:Foils 100
- Armour:Light 100
- Skill:Stealth 100
Battlemage, Nick's style
100 str 150 int 50 dex (EU will give you enough speed to move quickly)
- 100:Whatever weapon
- 100:Magery
- 100:tactics
- 100:med
- You won't need an armour class because of VS. Still, wear a robe and UA stuff!
(Note: The following class ideas can all currently be implemented after the revision of the NG server. They list 5 [usually] skiills and keep the 300-400% class cap and the 500 cap on stats into consideration)
Pure Mage #3 (Ozi)
Race: Human Max INT: 350 Max DEX: 100 Max STR: 50 Armor: None/cloth armor
- Divinity
- Piety
- Sorcery
- Magery
- Enchanting
Special Notes: Contains all schools of magic other than Sanctity. To my knowledge, only humans could take on this role due to the extra +100% class cap they recieve.
Shadow Monk (Ozi)
Race: Gnome Max INT: 50 Max DEX: 250 Max STR: 200 Armor: No greater/heavier than Light Armor
- Stealth
- Sanctity
- Unarmed
- Meditation
- Healing
Special Notes: Pick the Gnome race for the sole reason of running while Stealthed at 250 DEX
The Jack of All Trades (Ozi)
Race: Any Max INT: 150 Max DEX: 200 Max STR: 150 Armor: Any
- Woodcrafting
- Tinkering
- Alchemy
- Enchanting
- Tailoring
- Any combination of core class skills
Special Notes: Not named for its class use, but for the fact that when something needs building, this would be the character to go to. Also, Enchanting REQUIRES a INT score of atleast 100.
Pirate (Ozi)
Race: Any Max INT: 50 Max DEX: 300 Max STR: 150 Armor: Light or Medium
- Cartography
- Item Lore
- Shortswords
- Traps
- Locks
- Fishing (for map finding)
Wanderer (Ozi)
Race: Any Max INT: 150 Max DEX: 200 Max STR: 150 Armor: Any
- Taming
- Cooking
- Healing
- Item Lore
- Traps
Special Notes: No need for lockpicking, since with 150 STR, one should be able to bash open locks quickly.
Orcish BattlePriest (Ozi)
Race: Half Orc Max INT: 175 Max DEX: 125 Max STR: 200 Armor: Heavy
- Divinity
- Tactics (+ 15 from the Half Orc racial bonus)
- Maces
- Any other non-class related skills
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