Monk Weapon Skills
- Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
- Stat Dependent Damage Optimisation: 50% str / 50% dex
- Special Rage Attacks: Sleeping Fist, Throat Strike, Quivering Palm
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
Monks have one skill pertaining to the use of magic: Sanctity. For details on these, refer to: Magic and Spellcasting.
This is the school of magic used by monks.
|circle||spell name||runic incantation||description|
|0||reset aspect||SR 0||Removes current aspect|
|1||sense||SW||Endows x-ray vision|
|2||aspect of the hydra||SR I||Imbues monk to channel lightning|
|3||cleanse||SN||Curses poison, disease, & blindness|
|4||aspect of the drake||SR II||Imbues monk to channel fire|
|teleport||SP||Transports monk a short distance away|
|5||stoneform||SY||Transforms monk into an invulnerable statue|
|6||aspect of the yeti||SR III||Imbues monk to channel cold|
|levitate||SYU||Allows monk to float off the ground|
|7||sieze||SRX||Snares target from a distance bringing it into melee range|
|8||aspect of the snake||SR IV||Imbues monk to channel poison ignoring protection|
|astral travel||SOP||Monk's spirit leaves his body so as to explore unseen|
|9||mirror images||SXQ||Creates 2 identical images that distract enemies|
|10||aspect of the turtle||SR V||Increases mental and physical resistance|
|phase shift||SRY||Endows magical immunity and increased dodge ability|