Necromancers are the blade-wielding, undead-commanding, area-of-effect specializing spell casters of EUO. They are equally at home in playing as a front line combatant, slinging spells from the back, or acting in a support role.
They have three class skills: hexblades, necromancy, bonecrafting.
Necromancers have one skill pertaining to the use of magic: Necromancy. For more details on spells and magic in general, refer to: Magic and Spellcasting.
|circle||spell name||runic incantation||description|
|1||Summon Undead||KCX||The higher your skill and the more you cast this spell sequentially, the more powerful your summoned undead allies become|
|2||Dark Ritual||CW||This is the hexblades version of 'bless weapon : it will take a longsword, scythe, rondel or kryss and convert it into a hexblade|
|3||Soul Transfer||MPT||Drains life over time - exact specs: target loses 5% of health per sec over 5 sec, caster gains 5% per sec (% of own health, not target) - both caster and target are frozen during transfer|
|4||Corpse Explosion||FGC||AoE mass curse that curses targets such that when each target dies it explodes - inflicting damage on everything within 3x3 square|
|Ritual Sacrifice||CM||Cast this on a corpse to give yourself a +50hp buff for 30 mins|
|5||Command Death||SC||Any player that has this buff cast on them will automatically resurrect after dying! Lasts for 10 mins. (it is not a PD preventative, and cannot be cast on self)|
|Giblet Golems||ICK||AoE mass curse that curses targets: such that when each target dies, it turns into a bunch of body parts which become aligned to caster|
|6||Death Missile||CP||Clone of Grav Por, but with the strength of Vas Flam|
|7||Cone of Acid||ICH||Clone of IFH, but inflicts disease on all targets, reduces victims MR and Def by 25% ...|
|8||Hail of Bones||CY||AoE DoT high damage spell|
Hexblades is the melee combat skill used by necromancers. Wielding hexblade weapons also allows necromancer to cast spells without penalty instead of using a staff, and provide the similar benefits (quicker casting times, weapon tint effects, etc).
Hexblades requires wielding a ritualized weapon which is created via the Dark Ritual necromancy spell. These weapons are the athame, the sickle, the stiletto, the kris, and created by casting a Dark Ritual spell on an equipped longsword, scythe, rondel or kryss respectively.
All non artifact weapons of the correct type will convert into their hexblade equivalent, and convert back by casting Dark Ritual again while wielding the hexblade.
All hexblades use the 10:90 STR:INT ratio.
These weapons have the same stats as their unritualised parent, but are slightly faster.
HEXBLADES SPECIALS BUY THESE AT THE UNI! You can also use the 'special move' generic ability to cast apprentice special etc, as for the fighter specials.
black lightning It's blood bolt, but intelligence adds damage
healing bolt It's a reverse blood bolt, that leeches health and restores yours: doesn't do as much damage as black lightning of course
Bonecrafting is the only class-specific crafting skill in EUO.
For necromancers, equipping a bone tinted armour or jewellery increases their hp by roughly 10%, with diminishing returns for each additional bone tined item equipped to a maximum of a 50.5% bonus to their hp. For non-necromancers, bone tinted items only increase their hp by half of that.
Bone tinted weapons grant +10% dmg to spells.
|Item||Purpose||Ingredients||Min Skill %|
|bone charm||'food' for taming the undead||bones||0|
|bone krys||hexblade weapon||bones (3)||10|
|bone sickle||hexblade weapon||bones (2), pole||13|
|bone athame||hexblade weapon||bones (4)||16|
|bone stiletto||hexblade weapon||bones (2)||19|
|bone belt||waist garment||bones (2), leather||25|
|bone staff||mage's weapon||bones (3)||35|
|carved skull||cool offhand item||skull||30|
|bone skull key||opens locks||bones||35|
|ammunition||used with bow, crossbow etc||bones||35|
|boneweave cloth||used for bonetailoring||bones, cloth||40|
|skull dust||bone-alchemy ingredient||skull||40|
|bone shillelagh||mage weapon||bones (4)||40|
|bone fishing rod||better fishing rod||bones (2), skull||45|
|boneweave cap||cloth hat (that has the bone bonus)||boneweave cloth||45|
|boneweave robe||cloth robe||boneweave cloth (2)||45|
|skull dust of blinking||teleportation dust||skull dust, sparkling motes||45|
|skull dust of phasing||teleportation+invis||skull dust of blinking, black potion||50|
|bone ring||finger item||bones||50|
|bone necklace||neck item||bones (3), sapphire or ruby or emerald||50|
|bone quill||for inscription||bones||55|
|calcium||bone-alchemy ingredient||bones (4)||55|
|bone crook||mage weapon||xxx||55|
|cloudy beverage||Drink that heals and restores mana, cures poison, disease and wounding!||calcium, clear potion, empty bottle||60|
|bone carved skull||even cooler bone-on-bone offhand item||skull)||65|
|Rubied skull||bone carved skull that gives +5 vigour, +1 MR||bone carved skull, ruby (2)||70|
|bone gnarled staff||mage weapon||bones (5)||70|
|refined cloudy beverage||a cloudy beverage but with better restoration of HP||calcium, skull dust, clear potion, yellow potion (2), empty bottle||80|
|bone helmet||heavy head piece similar to a full helm||skull, bones (4), shadow horn (2), leather||90|
|bone aegis||heavy torso piece similar to a field plate||skull (2), bones (20), leather (3), diseased bandage (4)||90|
|Sash of the Dead||mini-artifact waist item||bone belt, skull, diseased bandage (3), studs, spores, magic spleen||100|
|Skull of glue and gold||mini-artifact offhand item||bone carved skull, gold nugget (2), mesh, flour, water, magic spleen||100|