Difference between revisions of "Class Skills"

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Class skills are skills that contribute to your class points. It is these skills that determine your overall class break-up.
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Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.
  
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For a more detail explanation of how class skills determine a character's class composition, refer to:
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[[Classes#How_Classes_Relate_to_Skills|How Classes Relate to Skills]]
  
==Fighter Skills==
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==Class Caps==
===Fighter Weapon Skills===
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On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict.
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Each weapon you find or buy has an associated weapon type. You can determine the weapon type (as well as other details about the weapon) when you examine it on any item list (e.g., when looking at it in your in(v)entory, or when attempting to (r)eady items).
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===Regular Server (Reg)===
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*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
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*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
  
There are four fighter-based weapons:
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===Player Death Server (PD)===
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*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
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*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
1. Axes
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===No-Grind Server (NG)===
Damage Type: Slashing
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*Humans Starting Maximum Skill Cap: 425%
Stat Dependent Damage Optimisation: 75% str / 25% dex
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*Non-Human Starting Maximum Skill Cap: 350%
Special Attack: CLEAVE - temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target.)
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2. Longswords
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==Fighter Skills==
Damage Type: Slashing
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Please refer to the [[Fighter]] manual page.
Stat Dependent Damage Optimisation: 50% str / 50% dex
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Special Attack: FLURRY - an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.
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3. Maces
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==Mage Skills==
Damage Type: bludgeoning
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Please refer to the [[Mage]] manual page.
Stat Dependent Damage Optimisation: 90% str / 10% dex
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Special Attack: THUNDERCLAP - the target and targets in adjacent squares all suffer a shockwave that confuses them.
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4. Polearms
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==Monk Skills==
Damage Type: Slashing (mostly)
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Please refer to the [[Monk]] manual page.
Stat Dependent Damage Optimisation: 90% str / 10% dex
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Special Attack: BLOODBOLT - sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets.)
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Note: you can only use the generic special attack (a form of lesser critial hit) when your weapon skill is at least 25%, and a weapon skill's true special attack (i.e., those listed above) when your weapon skill is at least 90%.
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===Tactics Skill===
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The tactics skill gives a fighter an additional boost to Attack Strength and Defence.
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Tactics increases when attacking with any fighter weapon or while Unarmed.
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===Block Skill===
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With a shield readied, a character will automatically attempt to block hits that are taken in the direction he or she is facing. The chance to successfully block an attack is based on the fighter's block skill as well as the type of shield used.
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===Other Fighter Abilities===
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Bash - This ability allows a fighter to break down doors and smash open chests.
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Taunt - This ability allows the fighter to cause a target to concentrate its attacks on you, thus drawing its attention from other party members.  
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==Priest Skills==
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Please refer to the [[Priest]] manual page.
  
 
==Rogue Skills==
 
==Rogue Skills==
===Weapon Skills===
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Please refer to the [[Rogue]] manual page.
  
*shortswords
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==Necromancer Skills==
*foils
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Please refer to the [[Necromancer]] manual page.
*ranged
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===Lockpicking===
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==Druid Skills==
Get yourself some lockpicks from the provisioners and simply use them on a locked door or chest. Depending on your skill, you may actually unlock the door or chest. Some locks can never be picked, and often picks break, so keep a good supply of them if this is your bag.
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Please refer to the [[Druid]] manual page.
  
The shortcut key for unlock is '''j''' + dir.
 
  
===Trap Detect and Disarm===
 
Many chests, locked or not, may also trapped. Use the search function ('''s'''+dir) to search a chest for a trap. If your skill is high enough, you will detect a trap if one is present. Traps may also be present on the ground, and searching the ground may show up a trap if one is present.
 
  
To disarm a trap, use a probe (shift+'''j'''+dir) on the trap.
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{{Navigation Skills}}
 
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[[Category:Skills]]
===Stealth===
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Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing '''H''', then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.
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You cannot hide when there are players, monsters or NPCs around which can see you, or if you have a light source.
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Chances for hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.
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Once hidden, you can attempt to backstab. You must have a shortsword or dagger equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target's level, and for player targets, the lightness of their armour. It's very hard to BS a player wearing plate armour, for example.
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==Mage Skills==
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Consists of Magery and Sorcery. Please see the [[Magic and Spellcasting]] page.
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==Priest Skills==
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Consists of Divinity, Piety and Blessed Maces. Blessed Maces is just like the fighters' maces skill except that it is for priests. A priest can only wield a blessed mace type weapon. More at the [[Magic and Spellcasting]] page.
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Latest revision as of 21:32, 13 June 2021

Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.

For a more detail explanation of how class skills determine a character's class composition, refer to: How Classes Relate to Skills

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%

Fighter Skills

Please refer to the Fighter manual page.

Mage Skills

Please refer to the Mage manual page.

Monk Skills

Please refer to the Monk manual page.

Priest Skills

Please refer to the Priest manual page.

Rogue Skills

Please refer to the Rogue manual page.

Necromancer Skills

Please refer to the Necromancer manual page.

Druid Skills

Please refer to the Druid manual page.



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