Difference between revisions of "Class Skills"

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Class skills are skills that contribute to your class points. It is these skills that determine your overall class break-up.
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Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.
  
==Fighter Skills==
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For a more detail explanation of how class skills determine a character's class composition, refer to:
===Weapon skills===
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[[Classes#How_Classes_Relate_to_Skills|How Classes Relate to Skills]]
There are a number weapon skills, and while anyone can use any weapon, to use it effectively you should be trained in that skill. The higher your skill with a particular weapon, the higher your attack strength will be when a weapon of that skill base is equipped.
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When you find or buy weapons, their required skill is displayed with their damage and weight, so there shouldn't be any confusion as to what does what.
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==Class Caps==
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On each server there is a class skill cap for humans and non-humans.  It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
  
*Longswords
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===Regular Server (Reg)===
*Maces
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*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
*Axes
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*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
*Polearms
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===Tactics skill===
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===Player Death Server (PD)===
Skill in tactics gives a boost to Attack Strength and Defence. Tactics will raise automatically when attacking with a fighter weapon skill, ie: Maces, Longswords, Polearms, Axes or Unarmed.
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*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
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*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
===Block skill (shield use)===
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===No-Grind Server (NG)===
Using a shield, you can "Block", or negate some attacks you are hit by. The chance of blocking an attack is based on your skill in "Block", naturally. Different shields may have different effects.
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*Humans Starting Maximum Skill Cap: 425%
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*Non-Human Starting Maximum Skill Cap: 350%
  
Tip
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==Fighter Skills==
*If you're a fighter with a good amount of HP and fairly high Defense, just letting low level monsters attack you for a prolonged period of time, while using a shield, is a good way to "grind" your skill in "Block".
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Please refer to the [[Fighter]] manual page.
*You can only block attacks coming from the direction in which you are facing
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==Rogue Skills==
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==Mage Skills==
===Weapon Skills===
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Please refer to the [[Mage]] manual page.
  
*shortswords
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==Monk Skills==
*foils
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Please refer to the [[Monk]] manual page.
*ranged
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===Lockpicking===
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==Priest Skills==
Get yourself some lockpicks from the provisioners and simply use them on a locked door or chest. Depending on your skill, you may actually unlock the door or chest. Some locks can never be picked, and often picks break, so keep a good supply of them if this is your bag.
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Please refer to the [[Priest]] manual page.
  
The shortcut key for unlock is '''j''' + dir.
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==Rogue Skills==
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Please refer to the [[Rogue]] manual page.
  
===Trap Detect and Disarm===
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==Necromancer Skills==
Many chests, locked or not, may also trapped. Use the search function ('''s'''+dir) to search a chest for a trap. If your skill is high enough, you will detect a trap if one is present. Traps may also be present on the ground, and searching the ground may show up a trap if one is present.
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Please refer to the [[Necromancer]] manual page.
  
To disarm a trap, use a probe (shift+'''j'''+dir) on the trap.
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==Druid Skills==
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Please refer to the [[Druid]] manual page.
  
===Stealth===
 
Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing '''H''', then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.
 
  
You cannot hide when there are players, monsters or NPCs around which can see you, or if you have a light source.
 
  
Chances for hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.
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{{Navigation Skills}}
 
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[[Category:Skills]]
Once hidden, you can attempt to backstab. You must have a shortsword or dagger equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target's level, and for player targets, the lightness of their armour. It's very hard to BS a player wearing plate armour, for example.
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==Mage Skills==
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Consists of Magery and Sorcery. Please see the [[Magic and Spellcasting]] page.
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==Priest Skills==
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Consists of Divinity, Piety and Blessed Maces. Blessed Maces is just like the fighters' maces skill except that it is for priests. A priest can only wield a blessed mace type weapon. More at the [[Magic and Spellcasting]] page.
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Latest revision as of 21:32, 13 June 2021

Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.

For a more detail explanation of how class skills determine a character's class composition, refer to: How Classes Relate to Skills

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%

Fighter Skills

Please refer to the Fighter manual page.

Mage Skills

Please refer to the Mage manual page.

Monk Skills

Please refer to the Monk manual page.

Priest Skills

Please refer to the Priest manual page.

Rogue Skills

Please refer to the Rogue manual page.

Necromancer Skills

Please refer to the Necromancer manual page.

Druid Skills

Please refer to the Druid manual page.



Main Page Skills
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Class Skills
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Alchemy
Armourer
Armourer
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