Difference between revisions of "Class Skills"

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==Fighter Skills==
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Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.
===Weapon skills===
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There are a number weapon skills - longswords, foils, maces, polearms, axes, shortswords, ranged and unarmed. Anyone can use any weapon, but to use it effectively, you should be trained in that skill. The higher your skill with a particular weapon, the highter your attack strength will be when a weapon of that skill base is eqipped.
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When you find or buy weapons, their required skill is displayed with their damage and weight, so there shouldn't be any confusion as to what does what.
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For a more detail explanation of how class skills determine a character's class composition, refer to:
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[[Classes#How_Classes_Relate_to_Skills|How Classes Relate to Skills]]
  
*Longswords
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==Class Caps==
*Maces
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On each server there is a class skill cap for humans and non-humans.  It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
*Axes
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*Polearms
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*Unarmed
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===Unarmed combat===
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===Regular Server (Reg)===
If your really brave (or stupid), you may choose to only wear non-armour (eg: gi, cap, gloves) and have no weapon (or an [[Items#Unarmed-Combat_Weapons|UA-weapon]]) equipped. If this is the case, then you'll be fighting unarmed (and unarmoured). Think of it as fighting monk-style.
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*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
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*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
  
Unarmed can be just as effective as regular weapon fighting, so don't be discouraged. It's very fast, and inflicts a lot of critical hits. It is also advantageous in that you carry less armour, so you'll be able to carry more loot.
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===Player Death Server (PD)===
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*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
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*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
===Tactics skill===
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===No-Grind Server (NG)===
Skill in tactics gives a boost to Attack Strength and Defense. Tactics will raise automatically when attacking with a fighter weapon skill, ie: Maces, Longswords, Polearms, Axes or Unarmed.
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*Humans Starting Maximum Skill Cap: 425%
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*Non-Human Starting Maximum Skill Cap: 350%
  
===Block skill (shield use)===
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==Fighter Skills==
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Please refer to the [[Fighter]] manual page.
  
==Rogue Skills==
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==Mage Skills==
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Please refer to the [[Mage]] manual page.
  
===Weapon Skills===
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==Monk Skills==
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Please refer to the [[Monk]] manual page.
  
*shortswords
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==Priest Skills==
*foils
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Please refer to the [[Priest]] manual page.
*ranged
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===Lockpicking===
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==Rogue Skills==
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Please refer to the [[Rogue]] manual page.
  
Get yourself some lockpicks from the provisioners and simply use them on a locked door or chest. Depending on your skill, you may actually unlock the door or chest. Some locks can never be picked, and often picks break, so keep a good supply of them if this is your bag.
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==Necromancer Skills==
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Please refer to the [[Necromancer]] manual page.
  
The shortcut key for unlock is '''j''' + dir.
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==Druid Skills==
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Please refer to the [[Druid]] manual page.
  
Points in security count towards your 125% cap on regular and PD.
 
  
===Trap Detect and Disarm===
 
 
Many chests, locked or not, may also trapped. Use the search function ('''s'''+dir) to search a chest for a trap. If your skill is high enough, you will detect a trap if one is present. Traps may also be present on the ground, and searching the ground may show up a trap if one is present.
 
 
To disarm a trap, use a probe (shift+'''j'''+dir) on the trap.
 
 
Points in traps count towards your 125% cap on regular and PD.
 
 
===Stealth===
 
 
Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing '''H''', then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.
 
 
You cannot hide when there are players, monsters or NPCs around which can see you, or if you have a light source.
 
 
Chances for hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.
 
 
Once hidden, you can attempt to backstab (and kill) a target - you must buy the "Backstab" skill, and then "cast" it as you would a spell. Binding "Backstab" to one of the "f" keys (f1-f6) will help quite a bit, also. This allows you to use the keystroke shortcuts, which are shown in the keyboard guide. You must have a shortsword or dagger equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target's level, and for player targets, the lightness of their armour. It's very hard to BS a player wearing plate armour, for example.
 
 
Points in stealth count towards your 125% cap on regular and PD.
 
 
==Mage Skills==
 
  
Consists of Magery, Sorcery and Piety. Please see the [[Magic and Spellcasting]] page.
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{{Navigation Skills}}
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[[Category:Skills]]

Latest revision as of 21:32, 13 June 2021

Class skills are skills that contribute to your class points. Essentially, these are the skills that determine your overall class break-up.

For a more detail explanation of how class skills determine a character's class composition, refer to: How Classes Relate to Skills

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%

Fighter Skills

Please refer to the Fighter manual page.

Mage Skills

Please refer to the Mage manual page.

Monk Skills

Please refer to the Monk manual page.

Priest Skills

Please refer to the Priest manual page.

Rogue Skills

Please refer to the Rogue manual page.

Necromancer Skills

Please refer to the Necromancer manual page.

Druid Skills

Please refer to the Druid manual page.



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