Difference between revisions of "Miscellaneous Skills"

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This is an overview of all the non-combat skills in EUO.
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This is an overview of the miscellaneous skills in EUO that neither constitute crafting or count as class skills.
  
THIS PAGE NEEDS A LOT OF WORK: the copy is very old, sometimes out of date, poorly written and plain missing for some of the newer skills. The bit on black lung was written around 2 years ago!
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==Miscellaneous Weapon Skills==
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===Staves===
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*Damage Type: Bludgeoning
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*Stat Dependent Damage Optimisation: 50% str / 50% dex
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*Special Attack: [[Combat Abilities#MR Cleave|MR CLEAVE]]
  
==Meditation==
 
  
Press '''m''' to meditate. You will regain HP and mana at an increased rate, depending on your skill, but you will also be blind until you move or are hit. Avoid getting hit when meditating, as you may suffer increased damage.
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For further details on special rage attacks, refer to: [[Combat#Special_Rage_Attacks|Special Rage Attacks]]
  
==Fishing & Cartography==
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And for a complete list of the various weapons availble as well as their respective weapon types, refer to: [[Items#Weapon_types|Weapon Types]]
  
Get a fishing rod, and use it in the direction of a body of water. Sometimes you'll drag up an old boot, and rumour has it that these boots are often poison resistant. Other times, you'll drag up a sea monster. Be careful and prepare yourself for a fight when fishing.
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==Meditation==
  
Fishing is a great way to catch food for yourself and your pet, as well as being the most consistant method for finding treasure maps - see the section on [[Treasure Hunting|Cartography and Treasure Hunting]].
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Meditation allows one to regain HP and mana at an increased rate. The higher your meditation skill is, the more quickly you will be able to regenerate.
  
==Woodcrafting==
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However, while meditating, you will also be blind until another action is performed or until you are hit. Taking a hit while meditating will also cause you to suffer increased damage.
  
Woodcrafting is the combined skills of lumberjacking and of making wooden items, such as staves, torches, and bows. To aquire the raw materials (i.e. logs), use a woodsman's axe in the forest and you might, depending on your skill, chop a log. Careful, however, as you may disturb a wisp.
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To meditate, simply press '''n'''.
  
Then get yourself a pocket knife and use it to carve wooden things. You will need to have logs in your inventory to make anything.
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==Fishing & Cartography==
 
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More on [[Woodcrafting]] here.
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==Mining==
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Buy a mining pick from the provisioners and stand next to a mountain. Press '''u''' to use, select the pick, then press the arrow key in the direction of the mountain. Then tape down the F9 key (thesedays you only have to press shift-F9 to repeat-use: bluetak no longer required) to mine your way to victory (however if you are AFK too long you will get booted). Don't catch black lung.
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If you're really lucky you might dig up a gold nugget, otherwise you'll just dig up ore, the colour of which will depend on your skill. If you're unlucky, you may unearth an angry zorn.
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More on [[Mining]] here.
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==Blacksmithery==
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Blacksmithery consists of two separate skills:[[Weaponsmith]] and [[Armourer]]. Both boil down to creating the items of war: metal weapons and armour.
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To smelt iron ore, press '''u''' to use a pair of tongs in the direction of a brazier.
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To make metal weapons and armour, use a either smith's hammer or an armourer's hammer on an anvil whilst having ingots in your inventory. A list of items will then appear that you can make, once again according to your skill, and how many ingots you have.
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More on [[Weaponsmith]]. More on [[Armourer]].
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==Lockpicking (A Rogue Class Skill)==
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Get yourself some lockpicks from the provisioners and simply use them on a locked door or chest. Depending on your skill, you may actually unlock the door or chest. Some locks can never be picked, and often picks break, so keep a good supply of them if this is your bag.
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The shortcut key for unlock is '''j''' + dir.
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Points in security count towards your 125% cap on regular and PD.
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==Trap Detect and Disarm (A Rogue Class Skill)==
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Many chests, locked or not, may also trapped. Use the search function ('''s'''+dir) to search a chest for a trap. If your skill is high enough, you will detect a trap if one is present. Traps may also be present on the ground, and searching the ground may show up a trap if one is present.
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To disarm a trap, use a probe (shift+'''j'''+dir) on the trap.
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Points in traps count towards your 125% cap on regular and PD.
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==Stealth (A Rogue Class Skill)==
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Stealth is the art of moving silently and without being noticed. You can attempt to first hide by pressing '''H''', then moving while hidden. Success in either hiding or moving while hiding will improve your stealth.
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You cannot hide when there are players, monsters or NPCs around which can see you, or if you have a light source.
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Chances for hiding and moving stealthily are greatly reduced when wearing medium and heavy armour.
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Once hidden, you can attempt to backstab (and kill) a target - you must have a shortsword or dagger equipped to pull off a backstab. Backstabbing success is determined by your stealth skill, the target's level, and for player targets, the lightness of their armour. It's very hard to BS a player wearing plate armour, for example.
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Points in stealth count towards your 125% cap on regular and PD.
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==Alchemy==
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Alchemy is all about making potions & converting materials. Alchemy [[Alchemy|has its own page here]].
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==Tinkering==
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To fish, simply obtain a fishing rod, and use ('''u''') it in the direction of a body of water.
  
Tinkers specialize in the creation of nit nacks. From studs for studded leather to lockpicks. There ability to make certain items that almsot everyone uses makes them important.
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Apart from typical fish, sometimes you may also drag up an old boot or in some cases, even a sea monster. Be careful and prepare yourself for a fight when fishing.
  
More on [[Tinkering]] here.
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Fishing is a great way to catch food for yourself and your pet, as well as being the most consistent method for finding treasure maps - see the section on [[Treasure Hunting|Cartography and Treasure Hunting]].
  
==Tailoring==
 
  
Tailoring is the art of making cloth and leather items. To get started, buy a sewing kit from the provisioner, get yourself some cloth (or leather) and get sewing! More on [[Tailoring]] here.
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==Item Lore (Item Identification)==
  
==Item Identification==
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Buy a ''magnifying glass'' from a provisioner and use ('''u''') it on an unidentified item on the ground to attempt to identify it. (Note that caution should be taken when identifying items; identify them in a secure location to ensure that they are not stolen.)
  
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen. The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.
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The skill required to identify an item is proportional to the quality or value of the item. (Also note that to detect a curse on an item requires additional skill.)
  
==Inscription==
 
  
Inscription is the ability to create a scroll. Scrolls of identity, uncurse, town portal and all the spell scrolls are included. Because of the ability to create spell scrolls, mages might be able to save themselves money by makin thier own spell scrolls and make money by selling them to other players.
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==Taming and Beastmastery==
  
==Enchanting==
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Taming allows players to tame monsters and animals and use them as allies in combat. Beastmastery allows you to command your pets to act in certain ways.
  
Enchanting gives the ability to increase an items quality by using various gems.
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Refer to [[Pets and Taming]] for more details on taming.
  
==Taming==
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==Healing==
  
Taming allows players to tame monsters and animals and use them as allies in combat. Some creatures, like the undead, cannot be tamed and others can grow into something stronger.
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Healing is a very useful skill (utilising bandages) that helps one to quickly recover from injuries and various ailments ranging from poison to blindness. With enough skill one can even twart death.
  
==How / Where can I train these skills?==
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Refer to [[Healing]] for more details on healing.
  
Skills can be increased simply by using them, but often this process is slow. If you have some spare GP lying around, you can (for many of the skills) buy training in them.
 
  
The place to buy training skills is at the University of Tanelorne - located at 135' 66" - you will know it because it is between the twin cities of Montor East & West.
 
  
Once there, check out the training rooms, and when you think you have found a trainer, press '''b''' (buy) to see what training is on offer.
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{{Navigation Skills}}
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[[Category:Skills]]

Latest revision as of 23:56, 6 October 2023

This is an overview of the miscellaneous skills in EUO that neither constitute crafting or count as class skills.

Miscellaneous Weapon Skills

Staves

  • Damage Type: Bludgeoning
  • Stat Dependent Damage Optimisation: 50% str / 50% dex
  • Special Attack: MR CLEAVE


For further details on special rage attacks, refer to: Special Rage Attacks

And for a complete list of the various weapons availble as well as their respective weapon types, refer to: Weapon Types

Meditation

Meditation allows one to regain HP and mana at an increased rate. The higher your meditation skill is, the more quickly you will be able to regenerate.

However, while meditating, you will also be blind until another action is performed or until you are hit. Taking a hit while meditating will also cause you to suffer increased damage.

To meditate, simply press n.

Fishing & Cartography

To fish, simply obtain a fishing rod, and use (u) it in the direction of a body of water.

Apart from typical fish, sometimes you may also drag up an old boot or in some cases, even a sea monster. Be careful and prepare yourself for a fight when fishing.

Fishing is a great way to catch food for yourself and your pet, as well as being the most consistent method for finding treasure maps - see the section on Cartography and Treasure Hunting.


Item Lore (Item Identification)

Buy a magnifying glass from a provisioner and use (u) it on an unidentified item on the ground to attempt to identify it. (Note that caution should be taken when identifying items; identify them in a secure location to ensure that they are not stolen.)

The skill required to identify an item is proportional to the quality or value of the item. (Also note that to detect a curse on an item requires additional skill.)


Taming and Beastmastery

Taming allows players to tame monsters and animals and use them as allies in combat. Beastmastery allows you to command your pets to act in certain ways.

Refer to Pets and Taming for more details on taming.

Healing

Healing is a very useful skill (utilising bandages) that helps one to quickly recover from injuries and various ailments ranging from poison to blindness. With enough skill one can even twart death.

Refer to Healing for more details on healing.



Main Page Skills
Combat Skills
Overview
Overview
Class Skills
Class Skills
Abilities
Abilities
Magic and Spells
Magic and Spells
Crafting and Gathering Skills
Overview
Overview
Alchemy
Alchemy
Armourer
Armourer
Bonecrafting
Bonecrafting
Cooking
Cooking
Enchanting
Enchanting
Inscription
Inscription
Mining
Mining
Tailoring
Tailoring
Tinkering
Tinkering
Weaponsmith
Weaponsmith
Woodcrafting
Woodcrafting
Farming
Farming
Brewing
Brewing
Advanced Crafting
Advanced Crafting
Mythic Item Crafting
Mythic Item Crafting
Blueprints
Blueprints
Miscellaneous Skills
Overview
Overview
Healing
Healing
Cartography
Cartography
Taming
Taming
Beastmastery
Beastmastery