Alchemy
Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.
Contents
Overview
Most alchemy is performed with an alembic and an alchemists' bench. There are 3 other specialist tools however: the mortar and pestle, the sieve, and the blackrock saw: all of which are used to process monster parts (explained below).
Potion Recipes
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a provisioner. An Alchemist's bench can usually be found in an apothecary, and is free for use by any alchemist.
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask. Flasks can be made by a tinker, purchased from an apothecary, or they can be saved and re-used after consuming another potion.
Use (u) an Alembic at an Alchemist's bench to bring up a list of potions that you can make, assuming you have the minimum skill required.
Potionmaking, like most crafts, can be repeated with F11
Potion | Effect | Ingredients | Min Skill % |
Yellow | heal | ginseng + spider's silk + flask | 10 |
Blue | mana | ginseng + blood moss + flask | 20 |
Pink | cure disease | garlic + ginseng + spores x3 + flask | 25 |
Red | cure poison | garlic + ginseng + flask | 30 |
Green | induce poison | sulphurous ash + nightshade + blood moss + snake's venom + flask | 30 |
Cyan | blink | spider's silk + blood moss + sparkling mote x5 + flask | 35 |
Lime | nightvision | black pearl + nightshade + mandrake root + preserved ooze + flask | 40 |
Brown | speed | sulphurous ash + mandrake root + blood moss + bug dust + flask | 45 |
Black | invisibility | mandrake root + nightshade + blood moss + shadow dust + flask | 50 |
Orange | induce sleep | spider's silk + garlic + nightshade + preserved eye + flask | 60 |
White | x-ray vision | sulphurous ash + mandrake root + preserved brain + flask | 60 |
Purple | combat boost | mandrake root + spider's silk + garlic + essence of rage + flask | 75 |
Clear | varies - see below | fountain + flask | N/A |
Khaki | rage | unknown | ?? |
A clear potion has the same effect on the user as most fountains. It may satiate your hunger a little, make you go cosmic for a short time, restore all hp and mana, or even add up to 20% to statistics for a short period of time (in addition to restoring you to full hp & mana). As far as I know, clear potions cannot summon water demons or snakes.
Improved Potions
You can also use your Alembic to distill concentrated versions of some potions. Note that the last two require a reinforced flask which can be made by a tinker or saved and re-used as before.
Potion | Ingredients | Min Skill % |
Improved Yellow | ginseng x2, spider silk x2, empty flask | 30 |
Refined Yellow | ginseng x3, spider silk x3, empty flask | 50 |
Greater Yellow | ginseng x4, spider silk x4, empty flask | 70 |
Improved Lime | black pearl x2, mandrake root x2, nightshade x2, preserved ooze x2, empty flask | 75 |
Improved Brown | sulphurous ash x2, mandrake root x2, blood moss x2, bug dust x2, empty flask | 80 |
Mega Yellow | ginseng x5, spider silk x5, reinforced flask | 85 |
Mega Blue | ginseng x5, blood moss x5, reinforced flask | 85 |
Superior Orange | garlic x5, nightshade x5, spider silk x5, preserved eye x5, flask | 90 |
Non-Potion Recipes
These recipes are used to make some of the more exotic materials that are used by other crafting skills. More on the properties of these exotic item materials here.
As above, use (u) an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.
Material | Ingredients | Min Skill % |
Powdered Silver | silver filings | 40 |
Venomous Ore | regular ore, nightshade x2, snake's venom | 45 |
Blackrock Ore (Treated) | blackrock, dragon scales, mandrake root, nightshade | 65 |
Venomous Log | log, nightshade x2, snake's venom | 45 |
Ebony Log | log, blackrock ore (treated blackrock) | 65 |
Golden Thread | spider's silk x5, gold nugget | 55 |
Silver Thread | spider's silk x5, silver ore | 60 |
Dark Thread | spider's silk x5, blackrock ore (treated blackrock) | 65 |
Goldhide Leather | leather, gold ore | 35 |
Silverhide Leather | leather, silver ore | 40 |
Venomous Leather | leather, nightshade x2, snake's venom | 50 |
Darkhide Leather | leather, blackrock ore (treated blackrock) | 70 |
Ingredients
Reagents
Reagents can either be purchased from an apothecary, found as loot or harvested from various places.
Reagent | Source |
Black Pearl | apothecary (rare), occasionally when fishing |
Blood Moss | apothecary (rare) |
Garlic | apothecary (common) |
Ginseng | apothecary (common) |
Mandrake Root | search a swamp at any midnight |
Nightshade | search the forests at midnight on the new moon |
Spider's Silk | apothecary (common), found on giant spider |
Sulphurous Ash | apothecary (very rare), found on fire lizard |
Monster Parts
Monster parts are needed for any advanced Alchemy, for some Enchanting recipes. They are occasionally found among the remains of certain monsters. The raw monster parts will generally need processing first before they can be used.
You will also need vials or jars to hold the processed ingredients. These, along with the potion flasks, can be made by a skilled tinker.
Use (u) an Alembic at an Alchemist's bench to convert the following items.
Parts | Ingredients | Min Skill % |
Preserved Ooze | ooze + jar | 0 |
Preserved Brain | brain + jar | 5 |
Preserved Eye | eye + jar | 5 |
Snake's Venom | fang + vial | 40 |
Essence of Rage | heart + vial | 70 |
Essence of Fire (used by enchanters) | glowing ember + vial | 75 |
Essence of Lightning (used by enchanters) | hydra fang + vial | 75 |
Essence of Magic (used by enchanters) | magic spleen + vial | 80 |
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced Tinker.
Use (u) the listed tool on the ingredient:
Parts | Tool | Ingredient | Min Skill % |
Bug Dust | mortar and pestle | carapace | 0 |
Spores | sieve | diseased bandage | 0 |
Shadow Dust | mortar and pestle | horn | 15 |
Dragon Scales x3 | dragonscale saw | dragon hide | 60 |
What monsters drop what parts
As mentioned above, occasionally a monster will drop a monster part. Specific ingredients come from particular monsters, namely:
Parts | Source |
Brain | gazer |
Carapace | insect swarm |
Diseased Bandage | mummy |
Dragon Hide | red dragon |
Eye | basilisk |
Fang | snake |
Glowing Ember | fire daemon |
Heart | minotaur chief |
Horn | shadow orc |
Hydra Fang | hydra |
Ooze | slime |
Wet Clay (used by enchanters) | earth golem |
Magic Spleen | found when butchering magic using monsters |
Flesh Golems
The Grand Master Alchemist is a Master of reanimation and can create his own pet from the corpses of the fallen. Its believed that artificial reanimation of the dead can depend only on the condition of the tissues; and that unless actual decomposition has set in, a corpse fully equipped with organs may with suitable measures be set going again in the peculiar fashion known as life. Body parts for the golem can be found in graves or from the corpses of freshly killed creatures. As all golems the flesh golem needs a power crystal for operation.
After reanimation this gruesome creature can be healed with medicine or magic like as if it has never died before.
For in-depth Information read Herbert West - Reanimator by H.P. Lovecraft.