Difference between revisions of "Combat Abilities"
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All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage. | All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage. | ||
− | Current rage can be displayed in the stats box by pressing #, or by pressing | + | Current rage can be displayed in the stats box by pressing #, or by pressing alt-f3 to show it above your avatar. The rage bar is white when it is at 100%. |
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]). | Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see [[Keyboard Controls]]). | ||
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* requires 90% in axes. | * requires 90% in axes. | ||
* the default axe special rage attack. | * the default axe special rage attack. | ||
− | * temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target) | + | * temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for up; to 5 seconds, depending on rage used (for a cumulative total of 25% HP for 100% rage). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target) |
===Flurry=== | ===Flurry=== | ||
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* requires 50 rage. | * requires 50 rage. | ||
* requires 50% in block. | * requires 50% in block. | ||
− | * stuns a mob for | + | * stuns a mob for 3 secs. |
* stuns a player for 2 sec. | * stuns a player for 2 sec. | ||
===Tanking Stance=== | ===Tanking Stance=== | ||
− | * requires a fighter weapon to be equipped. | + | * requires a fighter weapon or blessed mace to be equipped. |
− | * reduces damage taken by | + | * reduces damage taken by 50%. |
− | * reduces damage dealt by | + | * reduces damage dealt by 50%. |
===Berserker Stance=== | ===Berserker Stance=== | ||
− | * requires a two-handed fighter weapon to be equipped. | + | * requires a two-handed fighter weapon or two-handed blessed mace to be equipped. |
* increases weapon speed by 25%. | * increases weapon speed by 25%. | ||
* increases damage taken by 25%. | * increases damage taken by 25%. | ||
+ | |||
+ | ===Agile Stance=== | ||
+ | * optimizes damage when your str/dex ratio is 3/1. | ||
===Reset Stance=== | ===Reset Stance=== | ||
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<br> | <br> | ||
+ | |||
==Monks== | ==Monks== | ||
===Sleeping Fist=== | ===Sleeping Fist=== | ||
− | * requires | + | * requires 25 rage. |
* requires 30% unarmed. | * requires 30% unarmed. | ||
* causes the target to fall asleep temporarily. | * causes the target to fall asleep temporarily. | ||
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===Disarm=== | ===Disarm=== | ||
− | * requires | + | * requires 50 rage (100 if against another player) |
* requires 90% foils. | * requires 90% foils. | ||
* requires a foil-class or shortsword-class weapon to be equipped. | * requires a foil-class or shortsword-class weapon to be equipped. | ||
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* requires a foil-class or shortsword-class weapon to be equipped. | * requires a foil-class or shortsword-class weapon to be equipped. | ||
* blinds the target temporarily. | * blinds the target temporarily. | ||
+ | |||
+ | ===Execute=== | ||
+ | * requires 75 rage. | ||
+ | * requires 90% foils. | ||
+ | * requires a foil-class weapon to be equipped. | ||
+ | * if target's health is at 25% or less, or if it's running away, execute kills the mob, otherwise it causes 1 damage at the cost of 5 rage. | ||
+ | * if target is killed, player gains 30 rage back. | ||
===Point Blank Headshot=== | ===Point Blank Headshot=== | ||
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* requires 90% in ranged. | * requires 90% in ranged. | ||
* the default ranged special rage attack. | * the default ranged special rage attack. | ||
− | * inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target | + | * inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target). |
+ | * additionally, target will be knocked back. | ||
===Spray n Pray=== | ===Spray n Pray=== | ||
− | * requires | + | * requires 75 rage. |
− | * requires 90% | + | * requires 90% ranged. |
* the (non-default) ranged special rage attack. | * the (non-default) ranged special rage attack. | ||
* shoots 3 arrows at once at multiple targets. | * shoots 3 arrows at once at multiple targets. | ||
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===Aimed Shot=== | ===Aimed Shot=== | ||
* requires 50 rage. | * requires 50 rage. | ||
− | * requires 50% ranged | + | * requires 50% ranged. |
− | * does 1. | + | * does 1.2x damage and wounds (causing damage over time) the target for 3 sec. |
+ | |||
+ | ===Freezing Shot=== | ||
+ | * requires 25 rage. | ||
+ | * requires 50% ranged. | ||
+ | * does 1.2x damage and slows the target for 3 sec. | ||
<br> | <br> | ||
+ | |||
==Priests== | ==Priests== | ||
===Special (Thunderclap)=== | ===Special (Thunderclap)=== | ||
* requires 100 rage. | * requires 100 rage. | ||
− | * requires 90% | + | * requires 90% maces. |
* the blessed mace special rage attack. | * the blessed mace special rage attack. | ||
* the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit. | * the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit. | ||
* the main target gets confused for 3 secs. | * the main target gets confused for 3 secs. | ||
* surrounding targets might get stunned for 3 secs. | * surrounding targets might get stunned for 3 secs. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | ==Necromancers== | ||
+ | |||
+ | ===Healing Bolt=== | ||
+ | * requires 100 rage. | ||
+ | * requires 90% hexblades. | ||
+ | * sends a bolt of chain lightning through the target and on to other nearby targets. Deals less damage that Black Lightning, but leeches health. | ||
+ | |||
+ | ===Black Lightning=== | ||
+ | * requires 100 rage. | ||
+ | * requires 90% hexblades. | ||
+ | * sends a bolt of chain lightning through the target and on to other nearby targets. Damages scales with int. | ||
<br> | <br> | ||
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===Charge=== | ===Charge=== | ||
− | * requires | + | * requires 25 rage. |
* charge a few squares instantaneously at an enemy and attacking it. | * charge a few squares instantaneously at an enemy and attacking it. | ||
* Axes, Longswords, Maces, Polearms, Staves, or Unarmed. | * Axes, Longswords, Maces, Polearms, Staves, or Unarmed. | ||
* charge hamstrings an enemy so that it can't move for 4 sec (but can still attack). | * charge hamstrings an enemy so that it can't move for 4 sec (but can still attack). | ||
+ | |||
+ | ===Wallop=== | ||
+ | * requires 10 rage. | ||
+ | * A melee attack that does your weapon damage evenly divided among a group of enemies | ||
+ | * Cannot cast if using Staves or Ranged | ||
===Taunt=== | ===Taunt=== | ||
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* requires 0 rage. | * requires 0 rage. | ||
* an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you. | * an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you. | ||
+ | |||
+ | ===Pet Attack=== | ||
+ | * requires 0 mana | ||
+ | * instructs your pet to attack the target in your targeting reticule - works only with pet in guard mode, and only on evil aligned targets | ||
+ | |||
+ | ===Bash=== | ||
+ | * This strength dependent ability allows a one to break down doors and smash open chests. | ||
+ | * Note that only melee weapons (i.e., maces, hexblades, staves, polearms, etc.), or unarmed attacks can be used to bash open doors or chests. | ||
+ | * While not actually a combat ability, it is the only non-combat non-magical ability, and there is no other page in the manual for it. | ||
+ | |||
+ | |||
+ | |||
+ | {{Navigation Skills}} | ||
+ | [[Category:Skills]] |
Latest revision as of 22:11, 13 June 2021
All of the following abilities require rage. Rage increases when delivering damage and also a little when taking damage.
Current rage can be displayed in the stats box by pressing #, or by pressing alt-f3 to show it above your avatar. The rage bar is white when it is at 100%.
Each ability is executed when it is bound to an F-key and the appropriate key combination is pressed (e.g., bind the special move ability to F2 to use it with the alt+dir keyboard command; see Keyboard Controls).
Contents
Apprentice and Novice Level Weapon Special Moves
It should be noted that while most combat special abilities require a fairly high amount of skill to execute, a default weapon special move skill can still be utilised at lower skill levels.
Apprentice Level Special Move
- requires 25% in a weapon skill.
- deals 1.5 times the damage of a regular attack.
Novice Special Move
- requires 60% in a weapon skill.
- deals 2.0 times the damage of a regular attack.
For example, a fighter with only 30% in longswords can still execute the default special move skill to execute an attack that does 1.5 times the damage of a regular attack.
Fighters
Each fighter weapon has a default special move which becomes available when you have 90% skill in that weapon. Executing the default special move of any fighter weapon type may be done by using the "special move" ability. However a fighter that has mastered two weapon skills may use the special moves from both weapons interchangeably (with some restrictions).
For example, a fighter that has mastered the longswords skill (ie obtained 90%) may use the flurry ability with an axe and a mace.
To execute other applicable rage attacks using any fighter weapon, you must first purchase the appropriate special attacks from the Fighter Specials Trainer at the University of Tanelorne - located at 135' 66". For example, you must purchase the CLEAVE special attack in order to use CLEAVE while wielding a longsword.
Note: To execute the special rage attack of a particular weapon skill, a minimum of 90% in that weapon skill and 100% rage is required. For example, when using an Axe type weapon, you may execute: (i) a CLEAVE if you possess at least 90% skill in Axes and have 100% rage, or (ii) a FLURRY if you possess at least 90% skill in Longswords and have 100% rage, or (iii) a THUNDERCLAP if you possess at least 90% skill in Maces and have 100% rage.
Bloodbolt
- requires 100 rage.
- requires 90% in polearms.
- the default polearms special rage attack.
- sends a non-magical bolt of chain lightning through the target and on to other nearby targets. (Note that this bolt with thus effect even magic-immune targets)
Cleave
- requires 100 rage.
- requires 90% in axes.
- the default axe special rage attack.
- temporarily reduces the target's AS, DEF and MR, and also causes the target to bleed at a rate of 5% HP for up; to 5 seconds, depending on rage used (for a cumulative total of 25% HP for 100% rage). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target)
Flurry
- requires 100 rage.
- requires 90% in longswords.
- the default longswords special rage attack.
- an instantaneous burst of 3-5 hits that will randomly hit targets adjacent to you.
Thunderclap
- requires 100 rage.
- requires 90% in maces.
- the default maces special rage attack.
- the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.
- the main target gets confused for 3 secs.
- surrounding targets might get stunned for 4 secs.
Shieldbash
- requires 50 rage.
- requires 50% in block.
- stuns a mob for 3 secs.
- stuns a player for 2 sec.
Tanking Stance
- requires a fighter weapon or blessed mace to be equipped.
- reduces damage taken by 50%.
- reduces damage dealt by 50%.
Berserker Stance
- requires a two-handed fighter weapon or two-handed blessed mace to be equipped.
- increases weapon speed by 25%.
- increases damage taken by 25%.
Agile Stance
- optimizes damage when your str/dex ratio is 3/1.
Reset Stance
- allows a fighter to revert to the standard stance, which has no modifiers.
Monks
Sleeping Fist
- requires 25 rage.
- requires 30% unarmed.
- causes the target to fall asleep temporarily.
Throat Strike
- requires 50 rage.
- requires 60% unarmed.
- causes the target to become asphyxiated (and thus unable to cast spells) temporarily.
Quivering Palm
- requires 100 rage.
- requires 90% unarmed.
- shocks the target so that for the next 5 seconds there is a 50% chance that each hit will be a critical (up to a maximum of 3 critical hits).
Rogues
Slice n Dice
- requires 100 rage.
- requires 90% shortswords.
- requires a shortsword-class or foil-class weapon to be equipped.
- the default short swords special rage attack.
- an instantaneous burst of 3 hits divided on up to 3 adjacents targets.
- 50% possibility to inflict bleeding damage for a short time (4 seconds).
Disarm
- requires 50 rage (100 if against another player)
- requires 90% foils.
- requires a foil-class or shortsword-class weapon to be equipped.
- the default foils special rage attack.
- a disarmed mob can no longer perform a special move on you.
- a disarmed mob does 50% less damage, both magic and melee!
- against monsters, this will cause melee monsters to have their Attack Strength halved and magic using monsters to be 50% less likely to cast for 5 seconds, while against other players this causes the target's weapon to become unequipped, with the target not being able to re-equip for 5 seconds.
Gouge
- requires 50 rage.
- requires 50% shortswords or 50% foils.
- requires a foil-class or shortsword-class weapon to be equipped.
- blinds the target temporarily.
Execute
- requires 75 rage.
- requires 90% foils.
- requires a foil-class weapon to be equipped.
- if target's health is at 25% or less, or if it's running away, execute kills the mob, otherwise it causes 1 damage at the cost of 5 rage.
- if target is killed, player gains 30 rage back.
Point Blank Headshot
- requires 100 rage.
- requires 90% in ranged.
- the default ranged special rage attack.
- inflicts extra damage and causes the target to bleed at a rate of 5% HP for 5 seconds (for a cumulative total of 25% HP). (Note that the target will not be able to heal while bleeding, though the bleeding itself will not kill the target).
- additionally, target will be knocked back.
Spray n Pray
- requires 75 rage.
- requires 90% ranged.
- the (non-default) ranged special rage attack.
- shoots 3 arrows at once at multiple targets.
Aimed Shot
- requires 50 rage.
- requires 50% ranged.
- does 1.2x damage and wounds (causing damage over time) the target for 3 sec.
Freezing Shot
- requires 25 rage.
- requires 50% ranged.
- does 1.2x damage and slows the target for 3 sec.
Priests
Special (Thunderclap)
- requires 100 rage.
- requires 90% maces.
- the blessed mace special rage attack.
- the target and targets in adjacent squares all suffer a shockwave at 75% dmg per hit.
- the main target gets confused for 3 secs.
- surrounding targets might get stunned for 3 secs.
Necromancers
Healing Bolt
- requires 100 rage.
- requires 90% hexblades.
- sends a bolt of chain lightning through the target and on to other nearby targets. Deals less damage that Black Lightning, but leeches health.
Black Lightning
- requires 100 rage.
- requires 90% hexblades.
- sends a bolt of chain lightning through the target and on to other nearby targets. Damages scales with int.
Others
MR Cleave
- requires 100 rage.
- requires 90% staves.
- the target's Magic Resistance is temporarily reduced, thus making the target substantially weaker to magic.
Charge
- requires 25 rage.
- charge a few squares instantaneously at an enemy and attacking it.
- Axes, Longswords, Maces, Polearms, Staves, or Unarmed.
- charge hamstrings an enemy so that it can't move for 4 sec (but can still attack).
Wallop
- requires 10 rage.
- A melee attack that does your weapon damage evenly divided among a group of enemies
- Cannot cast if using Staves or Ranged
Taunt
- requires 0 rage.
- draws the attention of mob to yourself, causing it to attack you instead of anyone else.
- target must be adjacent to use.
Battle Roar
- requires 0 rage.
- an AoE taunt ability which adds a lot of threat to all mobs within a 3 square radius, typically forcing mobs within range to attack you.
Pet Attack
- requires 0 mana
- instructs your pet to attack the target in your targeting reticule - works only with pet in guard mode, and only on evil aligned targets
Bash
- This strength dependent ability allows a one to break down doors and smash open chests.
- Note that only melee weapons (i.e., maces, hexblades, staves, polearms, etc.), or unarmed attacks can be used to bash open doors or chests.
- While not actually a combat ability, it is the only non-combat non-magical ability, and there is no other page in the manual for it.