Difference between revisions of "Enchanting"

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==Enchanting==
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Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.
Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting has changed significantly in EUO 1.2.1, and additional changes may occur in the near future (i.e., this page may soon be outdated).  Enchanting currently functions like most other skills.  Use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create.  As with most other skills, highly skilled player will no longer gain skill crafting simple items.
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===Enchantable Item List===
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==Enchantable Item List==
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
| '''Item''' || '''Effects''' || '''Skill'''
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| '''Icon''' || '''Item''' || '''Ingredients''' ||  '''Effects''' || '''Min Skill %'''
 
|-  
 
|-  
| '''Peergem''' || '''provides a view of the map of the surrounding area''' || 0
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| [[File:Icon_peergem.png|32px]] || '''Peergem''' || Dull red shard, ruby ||provides a view of the map of the surrounding area|| align=center| 0
 
|-
 
|-
| '''Magic Torch''' ||'''torch with bigger light radius'''|| 0
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| [[File:Icon_torch.png|32px]] || '''Magic Torch''' || Dull blue shard, torch ||torch with bigger light radius|| align=center| 0
 
|-
 
|-
| '''Enchanted Wood''' ||'''used for making wands'''|| 4
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| [[File:Icon_enchanted_wood.png|32px]] || '''Enchanted Wood''' || Dull red shard, log ||used for making wands|| align=center| 2
 
|-
 
|-
| '''Enchanted Cheese''' ||'''feeds and buffs strength by 15%'''|| 10
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| [[File:Icon_shard5.png|32px]] || '''Dull Blue Shard''' || Dim blue shard ||used for enchanting|| align=center| 6
 
|-
 
|-
| '''Magic Magnifying Glass''' ||'''identify any item, 20% chance to break'''|| 16
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| [[File:Icon_shard1.png|32px]] || '''Dull Red Shard''' || Dim red shard ||used for enchanting|| align=center| 6
 
|-
 
|-
| '''Magic Sextant''' ||'''sextant that works underground'''|| 22
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| [[File:Icon_carrot.png|32px]] || '''Enchanted Carrot''' || Dull blue shard, carrot ||feeds and gives a +3 bonus to nightvision|| align=center| 11
 
|-
 
|-
| '''Dust of Disappearance''' ||'''temporary invisibility (like a black potion)'''|| 28
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| [[File:Icon_magnifying_glass.png|32px]] || '''Magic Magnifying Glass''' || Dim red shard, magnifying glass ||identify any item, 20% chance to break|| align=center| 16
 
|-
 
|-
| '''Orb of Mana''' ||'''off-hand item (shield slot), +10% mana'''|| 34
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| [[File:Icon_sextant.png|32px]] || '''Magic Sextant''' || Dim blue shard, sextant ||sextant that works underground|| align=center| 22
 
|-
 
|-
| '''Orb of Health''' ||'''off-hand item (shield slot), +10 HP'''|| 40
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| [[File:Icon_dust.png|32px]] || '''Dust of Disappearance''' || Dim blue shard, shadow dust ||temporary invisibility (like a black potion)|| align=center| 28
 
|-
 
|-
| '''Orb of Power''' ||'''off-hand item (shield slot), +3 AS'''|| 46
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| [[File:Icon_shard6.png|32px]] || '''Dim Blue Shard''' || Bright blue shard ||used for enchanting|| align=center| 30
 
|-
 
|-
| '''Burning Ward''' ||'''creates a stationary helper for serious battles'''|| 52
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| [[File:Icon_shard2.png|32px]] || '''Dim Red Shard''' || Bright red shard ||used for enchanting|| align=center| 30
 
|-
 
|-
| '''Healing Ward''' ||'''creates a stationary helper for serious battles'''|| 58
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| [[File:Icon_orb.png|32px]] || '''Orb of Mana''' || Bright blue shard, orb ||off-hand item, +10% mana, breaks when you die|| align=center| 34
 
|-
 
|-
| '''Clay Figurine''' ||'''summons an earth golem'''|| 64
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| [[File:Icon_orb.png|32px]] || '''Orb of Health''' || Bright red shard, orb ||off-hand item, +10% HP, breaks when you die|| align=center| 40
 
|-
 
|-
| '''Ring of Regeneration''' ||'''2 HP healed every 5 seconds, disappears randomly'''|| 70
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| [[File:Icon_cheese.png|32px]] || '''Enchanted Cheese''' || Dull blue shard, cheese ||feeds and buffs strength by 15%|| align=center| 40
 
|-
 
|-
| '''Lightning Rod''' ||'''casts lightning (OG), 15% chance to break'''|| 76
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| [[File:Icon_orb.png|32px]] || '''Orb of Power''' || Bright red shard, orb ||off-hand item, +3 AS, breaks when you die|| align=center| 46
 
|-
 
|-
| '''Taming Wand''' ||'''permanently buffs a pet (single use)'''|| 82
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| [[File:Icon_shard7.png|32px]] || '''Bright Blue Shard''' || Brilliant blue shard ||used for enchanting|| align=center| 30
 
|-
 
|-
| '''Burning Wand''' ||'''casts flame wind (INH), 15% chance to break'''|| 88
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| [[File:Icon_shard3.png|32px]] || '''Bright Red Shard''' || Brilliant red shard ||used for enchanting|| align=center| 30
 
|-
 
|-
| '''Crystal Ball''' ||'''crystal ball tile for player housing'''|| 94
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| [[File:Icon_wand3.png|32px]] || '''Burning Wand''' || Bright red shard, enchanted wood, essence of fire ||casts flame wind (IFH), 15% chance to break|| align=center| 52
 
|-
 
|-
| '''Crystal Golem''' ||'''powerful pet for enchanters'''|| 100
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| [[File:Icon_ward2.png|32px]] || '''Healing Ward''' || Bright blue shard, cloth x2, lumber x2, mega yellow pot ||creates a stationary helper for serious battles|| align=center| 58
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|-
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| [[File:Icon_upgrade_wand.png|32px]] || '''Wand of Pet Constitution''' || Brilliant red shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 60
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|-
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| [[File:Icon_clay_figurine.png|32px]] || '''Clay Figurine''' || Bright red shard, wet clay ||summons an earth golem|| align=center| 64
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|-
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| [[File:Icon_ring1.png|32px]] || '''Ring of Regeneration''' || Bright blue shard, untinted gold ring ||3% of max HP every 3 seconds, breaks when you die|| align=center| 70
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|-
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| [[File:Icon_rod.png|32px]] || '''Lightning Rod''' || Brilliant red shard, enchanted wood, essence of lightning ||casts lightning (OG), 15% chance to break|| align=center| 76
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|-
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| [[File:Icon_vermillion.png|32px]] || '''Vermilion''' || Brilliant red shard, essence of fire x10 ||Enchants weapon with VF spell|| align=center| 80
 +
|-
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| [[File:Icon_bsigil.png|32px]] || '''Body Sigil of Health''' || Orb of health, body sigil, brilliant red shard ||+10% max hp|| align=center| 80
 +
|-
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| [[File:Icon_belt.png|32px]] || '''Belt of Regeneration''' || Bright blue shard, Belt ||3% of max HP every 3 seconds, doesn't break|| align=center| 80
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|-
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| [[File:Icon_upgrade_wand.png|32px]] || '''Wand of Pet Intelligence''' || Brilliant blue shard, enchanted wood, essence of rage ||permanently buffs a pet (single use)|| align=center| 82
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|-
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| [[File:Icon_ward1.png|32px]] || '''Fire Ward''' || Brilliant red shard, cloth x2, lumber x2, essence of fire ||creates a stationary helper for serious battles|| align=center| 88
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|-
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| [[File:Icon_scroll1.png|32px]] || '''Tile Scroll (Crystal Ball)''' || Brilliant blue shard, orb, blank scroll ||crystal ball tile for player housing|| align=center| 94
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|-
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| [[File:Icon_crystal_inanimate_golem.png|32px]] || '''Crystal Golem''' ||  every type of gem x10, golem power crystal x1, brilliant blue shard x1 || powerful pet for enchanters || align=center| 100
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|-
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| [[File:Icon_rod.png|32px]] || '''Rod of Power (gold)''' || lightning rod, orb of power, every type of charged soul shard || offhand item, +10% max hp, +3 def || align=center| 100
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|-
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| [[File:Icon_wand1.png|32px]] || '''Wand of Magic Amplification''' || Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic || Wand that increases some item enchancements || align=center| 100
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 +
|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Steel Upgrade Wand'''  || Brilliant blue shard, enchanted wood, Mythical material (steel) x3||Sets the tint of an item to steel|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Copper Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (copper) x3||Sets the tint of an item to copper|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Bone Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (bone) x3||Sets the tint of an item to bone|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Silver Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (silver) x3||Sets the tint of an item to silver|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Gold Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (gold) x3||Sets the tint of an item to gold|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Diamond Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (diamond) x3||Sets the tint of an item to diamond|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Venomous Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (venomous) x3||Sets the tint of an item to venomous|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Vampyric Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (vampyric) x3||Sets the tint of an item to vampyric|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Blackrock Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (blackrock) x3||Sets the tint of an item to blackrock|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Glass Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (glass) x3||Sets the tint of an item to glass|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Adamantium Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (adamantium) x3||Sets the tint of an item to adamantium|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Crystal Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (crystal) x3||Sets the tint of an item to crystal|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Runed Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (runed) x3||Sets the tint of an item to runed|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Addled Upgrade Wand''' || Brilliant blue shard, enchanted wood, Mythical material (addled) x3||Sets the tint of an item to addled|| align=center| 100
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|- style="background:#eeeeff"
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| [[File:Icon_upgrade_wand.png|32px]] || '''Barbed Upgrade Wand''' || Brilliant red shard, enchanted wood, Mythical material (barbed) x3||Sets the tint of an item to barbed|| align=center| 100
 
|}
 
|}
  
===Soul Shards===
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==Soul Shards [[File:Icon_shard1.png|32px]][[File:Icon_shard2.png|32px]][[File:Icon_shard3.png|32px]][[File:Icon_shard4.png|32px]][[File:Icon_shard5.png|32px]][[File:Icon_shard6.png|32px]][[File:Icon_shard7.png|32px]][[File:Icon_shard8.png|32px]]==
 
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.
 
Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.
  
Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell ('''In Mani Jux''' or ''create life trap'') on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.
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Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell ('''In Mani Jux''' or ''create life trap'') on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. Alternatively, there are some special weapons enchanted with the Soul Trap spell that serve the same purpose. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.
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 +
Enchanting wands can reduce the brilliance of charged shards, while deconstruction wands can enhance the brilliance of shards (at cost of 2/3rds of the shards).  
  
 
Blank shards are available for purchase at certain stores.
 
Blank shards are available for purchase at certain stores.
  
===Enchanting Ingredients===
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==Enchanting Ingredients [[File:Icon_dust.png|32px]][[File:Icon_enchanted_wood.png|32px]][[File:Icon_ring1.png|32px]][[File:Icon_orb.png|32px]]==
Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:
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Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:
  
 
*enchanted wood: made with enchanting
 
*enchanted wood: made with enchanting
*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire dragons)
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*essence of fire: made with [[alchemy]] (from glowing embers dropped by fire daemons and fire golems)
 
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
 
*essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
*gems (amethyst, diamond, emerald, fire opal, onyx, ruby, sapphire, topaz, zircon): from disenchanting
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*essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)
*orb: found in chests, or dropped by monsters?
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*essense of magic: made with alchemy (from magic spleens, butchered from some magic creatures)
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*gems: found when mining
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*orb: found during adventures
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*ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining)
 
*wet clay: dropped by an earth golem
 
*wet clay: dropped by an earth golem
  
===Disenchanting and Gems===
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==Disenchanting [[File:Icon_wand1.png|32px]]==
Disenchanting will remove an enchant from a weapon or armour, leaving the basic item and one or more gemsMost enchanting recipes do not require gems, so there is currently little use for them.
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Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand.  To disenchant an item, drop it on the ground and use the disenchanting wand on it.
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For exampleIf you have a Longsword +2 and you disenchant it, it will become a Longsword +1.  Disenchant it again and it will become a normal Longsword.
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==Crystal Golems [[File:Icon_crystal_inanimate_golem.png|32px]]==
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The Grand Master Enchanter can create her/his own pet: a Crystal Golem.
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The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.
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Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.
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Once the golem is crafted, an inanimate golem will be in the enchanter's inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.
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 +
Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.
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==Wand of Amplification [[File:Icon_wand1.png|32px]]==
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Wand crafted by GM enchanting, increases +def on wearables by +1 up to +4, on weapons +1 up to +5, dex/str/int up to +15. Only works on plain, runed, addled, copper, silver, gold, venomous blackrock, or bone tints.
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 +
Greater wands of amplification and Blessed greater wands of amplifications are rare drop only items that have less restrictions on what they can improve.
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==Wand of Transference [[File:Icon_wand4.png|32px]]==
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A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items' charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous blackrock, bone, or mithril tints.
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A Wand of Transference '''CANNOT''' be used on enchanted or leeching weapons.
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For example:
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- On the ground drop a blackrock staff+2 and a longsword+7 in a pile<br>
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- have the correctly charged soul gem in your inventory<br>
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- zap the pile with the Wand of Transference<br>
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- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !
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 +
Note: make sure that the wand isn't cursed or the wand will be wasted.
  
Disenchanted items will yield the following gems:
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Greater wands of transference are rare drops that do not reduce the values of the items swapped.
* slaying : diamond
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* defense : fire opal
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* nightvision: onyx
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* magic resistance: topaz
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* intelligence : sapphire+zircon
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* dexterity : emerald+zircon
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* strength : ruby+zircon
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* vigour: amethyst+zircon
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* leeching: zircon
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* spell enchant: diamond+zircon
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Improved (polished, shimmering, etc.) gems no longer exist in EUO 1.2.1.  Improved fire opals and diamonds have been removed entirely.  Improved onyxes, topazes, and zircons have been converted to special gems which can not currently be used.  However, there is also no source for these special gems besides existing stocks from EUO 1.2, so hang on to any you have in hopes that they will become useful.
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{{Navigation Skills}}
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[[Category:Skills]][[Category:Crafting]]

Latest revision as of 17:36, 17 October 2024

Enchanting is the skill of creating magic items with a wide variety of special effects. Enchanting currently functions like most other skills, ie: use an enchanting wand with the appropriate ingredients in your inventory, and choose from a list of items you have the skill and ingredients to create. As with most other skills, a highly skilled enchanter will not gain skill crafting simple items.

Enchantable Item List

Icon Item Ingredients Effects Min Skill %
Icon peergem.png Peergem Dull red shard, ruby provides a view of the map of the surrounding area 0
Icon torch.png Magic Torch Dull blue shard, torch torch with bigger light radius 0
Icon enchanted wood.png Enchanted Wood Dull red shard, log used for making wands 2
Icon shard5.png Dull Blue Shard Dim blue shard used for enchanting 6
Icon shard1.png Dull Red Shard Dim red shard used for enchanting 6
Icon carrot.png Enchanted Carrot Dull blue shard, carrot feeds and gives a +3 bonus to nightvision 11
Icon magnifying glass.png Magic Magnifying Glass Dim red shard, magnifying glass identify any item, 20% chance to break 16
Icon sextant.png Magic Sextant Dim blue shard, sextant sextant that works underground 22
Icon dust.png Dust of Disappearance Dim blue shard, shadow dust temporary invisibility (like a black potion) 28
Icon shard6.png Dim Blue Shard Bright blue shard used for enchanting 30
Icon shard2.png Dim Red Shard Bright red shard used for enchanting 30
Icon orb.png Orb of Mana Bright blue shard, orb off-hand item, +10% mana, breaks when you die 34
Icon orb.png Orb of Health Bright red shard, orb off-hand item, +10% HP, breaks when you die 40
Icon cheese.png Enchanted Cheese Dull blue shard, cheese feeds and buffs strength by 15% 40
Icon orb.png Orb of Power Bright red shard, orb off-hand item, +3 AS, breaks when you die 46
Icon shard7.png Bright Blue Shard Brilliant blue shard used for enchanting 30
Icon shard3.png Bright Red Shard Brilliant red shard used for enchanting 30
Icon wand3.png Burning Wand Bright red shard, enchanted wood, essence of fire casts flame wind (IFH), 15% chance to break 52
Icon ward2.png Healing Ward Bright blue shard, cloth x2, lumber x2, mega yellow pot creates a stationary helper for serious battles 58
Icon upgrade wand.png Wand of Pet Constitution Brilliant red shard, enchanted wood, essence of rage permanently buffs a pet (single use) 60
Icon clay figurine.png Clay Figurine Bright red shard, wet clay summons an earth golem 64
Icon ring1.png Ring of Regeneration Bright blue shard, untinted gold ring 3% of max HP every 3 seconds, breaks when you die 70
Icon rod.png Lightning Rod Brilliant red shard, enchanted wood, essence of lightning casts lightning (OG), 15% chance to break 76
Icon vermillion.png Vermilion Brilliant red shard, essence of fire x10 Enchants weapon with VF spell 80
Icon bsigil.png Body Sigil of Health Orb of health, body sigil, brilliant red shard +10% max hp 80
Icon belt.png Belt of Regeneration Bright blue shard, Belt 3% of max HP every 3 seconds, doesn't break 80
Icon upgrade wand.png Wand of Pet Intelligence Brilliant blue shard, enchanted wood, essence of rage permanently buffs a pet (single use) 82
Icon ward1.png Fire Ward Brilliant red shard, cloth x2, lumber x2, essence of fire creates a stationary helper for serious battles 88
Icon scroll1.png Tile Scroll (Crystal Ball) Brilliant blue shard, orb, blank scroll crystal ball tile for player housing 94
Icon crystal inanimate golem.png Crystal Golem every type of gem x10, golem power crystal x1, brilliant blue shard x1 powerful pet for enchanters 100
Icon rod.png Rod of Power (gold) lightning rod, orb of power, every type of charged soul shard offhand item, +10% max hp, +3 def 100
Icon wand1.png Wand of Magic Amplification Brilliant red shard, brilliant blue shard, enchanted wood, essence of magic Wand that increases some item enchancements 100
Icon upgrade wand.png Steel Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (steel) x3 Sets the tint of an item to steel 100
Icon upgrade wand.png Copper Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (copper) x3 Sets the tint of an item to copper 100
Icon upgrade wand.png Bone Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (bone) x3 Sets the tint of an item to bone 100
Icon upgrade wand.png Silver Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (silver) x3 Sets the tint of an item to silver 100
Icon upgrade wand.png Gold Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (gold) x3 Sets the tint of an item to gold 100
Icon upgrade wand.png Diamond Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (diamond) x3 Sets the tint of an item to diamond 100
Icon upgrade wand.png Venomous Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (venomous) x3 Sets the tint of an item to venomous 100
Icon upgrade wand.png Vampyric Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (vampyric) x3 Sets the tint of an item to vampyric 100
Icon upgrade wand.png Blackrock Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (blackrock) x3 Sets the tint of an item to blackrock 100
Icon upgrade wand.png Glass Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (glass) x3 Sets the tint of an item to glass 100
Icon upgrade wand.png Adamantium Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (adamantium) x3 Sets the tint of an item to adamantium 100
Icon upgrade wand.png Crystal Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (crystal) x3 Sets the tint of an item to crystal 100
Icon upgrade wand.png Runed Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (runed) x3 Sets the tint of an item to runed 100
Icon upgrade wand.png Addled Upgrade Wand Brilliant blue shard, enchanted wood, Mythical material (addled) x3 Sets the tint of an item to addled 100
Icon upgrade wand.png Barbed Upgrade Wand Brilliant red shard, enchanted wood, Mythical material (barbed) x3 Sets the tint of an item to barbed 100

Soul Shards Icon shard1.pngIcon shard2.pngIcon shard3.pngIcon shard4.pngIcon shard5.pngIcon shard6.pngIcon shard7.pngIcon shard8.png

Creating enchanted items usually requires charged soul shards. In general, the stronger the enchant, the brighter the shard (or shards) required. Stronger monsters drop brighter shards.

Soul shards will start off as blanks (or uncharged), ie, not dim, dull etc. To make a soul shard useable for enchanting, a player skilled in magery must cast the Soul Trap spell (In Mani Jux or create life trap) on a monster, and if it dies within 30 seconds, it will drop a charged soul shard, of random color. Alternatively, there are some special weapons enchanted with the Soul Trap spell that serve the same purpose. The charge on the shard will depend on the strength of the monster killed. The killer of the monster must have blank shards in their inventory in order for a charged shard to be created.

Enchanting wands can reduce the brilliance of charged shards, while deconstruction wands can enhance the brilliance of shards (at cost of 2/3rds of the shards).

Blank shards are available for purchase at certain stores.

Enchanting Ingredients Icon dust.pngIcon enchanted wood.pngIcon ring1.pngIcon orb.png

Enchanting ingredients now cover a very broad range of items. Ingredients may be basic items which have uses outside of enchanting, such as torches, or may include raw ingredients also used in other crafting skills, such as alchemy. There are a few items which are only used in enchanting recipes:

  • enchanted wood: made with enchanting
  • essence of fire: made with alchemy (from glowing embers dropped by fire daemons and fire golems)
  • essence of lightning: made with alchemy (from hydra fangs dropped by hydras)
  • essence of rage: made with alchemy (from minotaur hearts dropped by minotaur chiefs)
  • essense of magic: made with alchemy (from magic spleens, butchered from some magic creatures)
  • gems: found when mining
  • orb: found during adventures
  • ring (untinted): made with tinkering (from gold nuggets dropped by zorns, and found when mining)
  • wet clay: dropped by an earth golem

Disenchanting Icon wand1.png

Disenchanting will decrease or remove an enchant from a weapon or armour, leaving just the basic item. Disenchanting is performed with a disenchanting wand. To disenchant an item, drop it on the ground and use the disenchanting wand on it.

For example. If you have a Longsword +2 and you disenchant it, it will become a Longsword +1. Disenchant it again and it will become a normal Longsword.

Crystal Golems Icon crystal inanimate golem.png

The Grand Master Enchanter can create her/his own pet: a Crystal Golem.

The recipe is a closely guarded secret, but it is known to include gems from disenchanting, and a golem power crystal.

Power crystals can be found after other golems have been rendered inoperative, but finding a crystal undamaged will prove a difficult task.

Once the golem is crafted, an inanimate golem will be in the enchanter's inventory. Use this and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.

Golems may be fed by using (shift+u) more power crystals on it, however this is unnecessary as golems never get unhappy or wander off.

Wand of Amplification Icon wand1.png

Wand crafted by GM enchanting, increases +def on wearables by +1 up to +4, on weapons +1 up to +5, dex/str/int up to +15. Only works on plain, runed, addled, copper, silver, gold, venomous blackrock, or bone tints.

Greater wands of amplification and Blessed greater wands of amplifications are rare drop only items that have less restrictions on what they can improve.

Wand of Transference Icon wand4.png

A rare monster drop, the Wand of Transference (single use) allows you to swap the + enchantment between two items of the same type at the cost of a 90% chance of reducing both items' charges by 1. This requires having both a high enough enchant skill and charged shards in your inventory, and the items being improved can only have; plain, runed, addled, copper, silver, gold, venomous blackrock, bone, or mithril tints.

A Wand of Transference CANNOT be used on enchanted or leeching weapons.

For example:

- On the ground drop a blackrock staff+2 and a longsword+7 in a pile
- have the correctly charged soul gem in your inventory
- zap the pile with the Wand of Transference
- the enchants are swapped and you get a blackrock staff+6 and a longsword+1 !

Note: make sure that the wand isn't cursed or the wand will be wasted.

Greater wands of transference are rare drops that do not reduce the values of the items swapped.


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