Difference between revisions of "Priest"
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[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 13:44, 12 November 2020
Contents
Piety and Divinity
Priests have two skills pertaining to the use of magic: Piety and Divinity.
For details on these, refer to: Magic and Spellcasting.
Priest Weapon Skills
Blessed Maces
- Damage Type: Bludgeoning
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Thunderclap
Only by wielding a "blessed" mace will a priest be able to raise the blessed maces skill; wielding a non-blessed mace will instead raise the maces fighter skill. To bless a mace, a priest simply has to use the first circle Divinity UY (bless weapon) spell. (Note: in order to revert a blessed mace into a regular mace, simply use a cursed scroll of uncurse on it - but this process will not work when performed on house tiles.)
It should also be noted the blessed maces skill is identical to the maces fighter skill except that in the case of blessed maces, you will not be able to use any of the other special moves that a fighter using the maces skill could. More specifically, even if a (dual-classed) priest had 100% in the Polearms skill and 100% in the Longswords skills, that priest would neither be able to execute Bloodbolt nor Flurry respectively.
All Armour Types
Like fighers, priests reap the full benefits of all 4 grades of armour: unarmed, light, medium and heavy.
For details, refer to the All Armour Types Section above.
Light and Medium Armour Movement Penalties
Like fighters, priests do not suffer movement penalties for wearing light or medium armour.
For a complete list of the various light and medium armour available, refer to: Armour Types.
Piety
Healing and anti-undead spells.
circle | spell name | runic incantation | description |
1 | minor heal self | M | Light heal on self |
2 | cure poison | AN | Cure poison on self or other |
heal other | XM | Heal other player or creature | |
3 | armour | S | Temporarily increase defense +3 |
cure disease | ABC | Cure disease on self or other | |
4 | fortitude | UM | Buff target +100 HP |
5 | greater armour | VS | Improved armour spell that gives +7 defense |
6 | greater heal self | VM | Fully restores HP |
7 | greater heal other | XVM | Fully heal other player or creature |
8 | Resurrect | AC | Resurrect player |
improved fortitude | VUM | Buff target for 150 HP |
- Vas Mani Cool off increases with class points over 125, to the tune of approx +1 sec per 10% over 125%, when a blessed mace is not equipped in the main hand. A 200% class suffers 15s Vas Mani cool off.
Divinity
Divine spells to be used by priests.
circle | spell name | runic incantation | description |
1 | bless weapon | UY | Bless equipped mace |
2 | uncurse | AYQ | Uncurse item |
power word pain | AMT | Damage over time on target | |
3 | summon insect plague | KHX | Summons 1 to 3 insect swarms on target |
identify | WY | Identify item | |
4 | protection | SJ | Gives target protection from most status effects |
detect traps | WJ | Gives caster the ability to see traps for a short period of time | |
5 | truesight | WQ | Casts truesight on self or other |
turn | AXC | Damages undead | |
6 | banish | AKX | Area effect that destroys all evil summons |
summon sword golem | KXD | Summons a sword golem | |
7 | divine hammer | IOY | Enchants and soulbinds any +0 mace to up to +6 |
flame strike | FG | Ranged attack with a 3x3 damage radius | |
8 | greater power word pain | VAMT | Does a little more damage than AMT and has a 3x3 cast radius |
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