Difference between revisions of "Monk"

From EUO Manual
Jump to: navigation, search
(Sanctity)
(Sanctity)
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
==Introduction==
 +
Monks are the zen masters of unarmed combat and control of their environment through mental discipline. A monk's combat strategy is to land multiple blows quickly rather than huge amounts of damage with each blow, disabling their opponents with [[Combat_Abilities|Rage]] based special attacks. Their defense style is all about dodging and controlling their opponents rather than absorbing large amounts of damage. They can shift their aspects from stance to stance, giving them abilities from the monsters that their stances mimic.
 +
 +
Players can begin their first step into monkhood by talking to the Ironfist Recruiter in the [[Places_of_interest#University_of_Tanelorne|University]].
 +
 
==Monk Skills==
 
==Monk Skills==
 
===Monk Weapon Skills===
 
===Monk Weapon Skills===
Line 7: Line 12:
  
 
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
 
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
 +
 +
'''Armour'''
 +
Monks cannot wear any light, medium or heavy armour pieces without a penalty to their defense, and some monk abilities cannot be used while equipping anything other than "unarmoured" equipment such as robes or gi. Wearing gloves count as unarmoured weapons or armour depending on the [[Item_Enchantments]].
  
 
===Sanctity===
 
===Sanctity===
Monks have one skill pertaining to the use of magic: Sanctity.  
+
Monks have one skill pertaining to the use of magic, Sanctity. This skill can be divided into two parts: Aspects and spells. Aspects are passive stances that act in the background to buff monks with different abilities when they melee. Some spells like seize or mirror images can be used immediately in combat, while utility spells require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it's effects. 
For details on these, refer to: [[Magic and Spellcasting]].
+
 
===Sanctity===
+
'''Aspects:'''
This is the school of magic used by monks.
+
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 
| '''circle''' || '''spell name''' || '''runic incantation''' || width="500" | '''description'''
 
| '''circle''' || '''spell name''' || '''runic incantation''' || width="500" | '''description'''
 
|-
 
|-
| 0 || reset aspect || SR 0 || Removes current aspect
+
| 0 || reset aspect || Sanct Rel 0 || Removes current aspect
 
|-
 
|-
| 1 || sense || SW || Endows x-ray vision
+
| valign="top" | 2 || aspect of the hydra || Sanct Rel I || Imbues monk to channel lightning, casting Ort Grav with melee attacks.
 
|-
 
|-
| valign="top" rowspan="2" | 2 || aspect of the hydra || SR I || Imbues monk to channel lightning
+
| valign="top" | 4 || aspect of the drake || Sanct Rel II || Imbues monk to channel fire, casting Vas Flam with melee attacks.
 
|-
 
|-
| heal || SM || Heals wounds
+
| valign="top" | 6 || aspect of the yeti || Sanct Rel III || Imbues monk to channel cold, inflicting cold status and damage which slows down targets movements and attack.
 
|-
 
|-
| rowspan=1 valign="top" | 3 || cleanse || SN || Curses poison, disease, & blindness
+
| valign="top" | 8 || aspect of the snake || Sanct Rel IV || Imbues monk to channel poison ignoring protection against poison effects in PVP.
 
|-
 
|-
| valign="top" rowspan="2" | 4 || aspect of the drake || SR II || Imbues monk to channel fire
+
| valign="top" | 10 || aspect of the turtle || Sanct Rel V || Increases mental and physical resistance, gaining +20 def and +120 MR
 +
|}
 +
 
 +
'''Spells:'''
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''circle''' || '''spell name''' || '''runic incantation''' || width="500" | '''description'''
 
|-
 
|-
| teleport || SP || Transports monk a short distance away
+
| 1 || sense || Sanct Wis || Endows x-ray vision
 
|-
 
|-
| rowspan=1 valign="top" | 5 || stoneform || SY || Transforms monk into an invulnerable statue
+
| 2 || heal || Sanct Mani || Heals 60% of the monk's max HP while meditating.
 
|-
 
|-
| valign="top" rowspan="2" | 6 || aspect of the yeti || SR III || Imbues monk to channel cold
+
| rowspan=1 valign="top" | 3 || cleanse || Sanct Nox || Curses poison, disease, & blindness
 
|-
 
|-
| levitate || SYU || Allows monk to float off the ground
+
| 4 || teleport || Sanct Por || Transports monk a short distance away in the direction the monk is facing.
 
|-
 
|-
| rowspan=1 valign="top" | 7 || sieze || SRX || Snares target from a distance bringing it into melee range
+
| rowspan=1 valign="top" | 5 || stoneform || Sanct Ylem || Transforms monk into an invulnerable statue while meditating and cures bleeding.
 
|-
 
|-
| valign="top" rowspan="2" | 8 || aspect of the snake || SR IV || Imbues monk to channel poison ignoring protection
+
| 6 || levitate || Sanct Ylem Uus || Allows monk to float off the ground, bypassing some terrain obstacles.
 
|-
 
|-
| astral travel || SOP || Monk's spirit leaves his body so as to explore unseen
+
| rowspan=1 valign="top" | 7 || sieze || Sanct Rel Xen || Hamstrings and snares target from a distance bringing it into melee range.
 
|-
 
|-
| rowspan=1 valign="top" | 9 || mirror images || SXQ || Creates 2 identical images that distract enemies
+
| 8 || astral travel || Sanct Ort Por || Monk's spirit leaves his body so as to explore unseen
 
|-
 
|-
| valign="top" rowspan="2" | 10 || aspect of the turtle || SR V || Increases mental and physical resistance
+
| rowspan=1 valign="top" | 9 || mirror images || Sanct Xen Quas || Creates 2 identical images that distract enemies
 
|-
 
|-
| phase shift || SRY || Endows magical immunity and increased dodge ability (must be in UA armor)
+
| 10 || phase shift || Sanct Rel Ylem || Endows magical immunity and increased dodge ability (must be in UA armor)
 
|}
 
|}
  

Latest revision as of 18:39, 1 January 2025

Introduction

Monks are the zen masters of unarmed combat and control of their environment through mental discipline. A monk's combat strategy is to land multiple blows quickly rather than huge amounts of damage with each blow, disabling their opponents with Rage based special attacks. Their defense style is all about dodging and controlling their opponents rather than absorbing large amounts of damage. They can shift their aspects from stance to stance, giving them abilities from the monsters that their stances mimic.

Players can begin their first step into monkhood by talking to the Ironfist Recruiter in the University.

Monk Skills

Monk Weapon Skills

Unarmed Combat

  • Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
  • Stat Dependent Damage Optimisation: 50% str / 50% dex
  • Special Rage Attacks: Sleeping Fist, Throat Strike, Quivering Palm

In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.

Armour Monks cannot wear any light, medium or heavy armour pieces without a penalty to their defense, and some monk abilities cannot be used while equipping anything other than "unarmoured" equipment such as robes or gi. Wearing gloves count as unarmoured weapons or armour depending on the Item_Enchantments.

Sanctity

Monks have one skill pertaining to the use of magic, Sanctity. This skill can be divided into two parts: Aspects and spells. Aspects are passive stances that act in the background to buff monks with different abilities when they melee. Some spells like seize or mirror images can be used immediately in combat, while utility spells require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it's effects.

Aspects:

circle spell name runic incantation description
0 reset aspect Sanct Rel 0 Removes current aspect
2 aspect of the hydra Sanct Rel I Imbues monk to channel lightning, casting Ort Grav with melee attacks.
4 aspect of the drake Sanct Rel II Imbues monk to channel fire, casting Vas Flam with melee attacks.
6 aspect of the yeti Sanct Rel III Imbues monk to channel cold, inflicting cold status and damage which slows down targets movements and attack.
8 aspect of the snake Sanct Rel IV Imbues monk to channel poison ignoring protection against poison effects in PVP.
10 aspect of the turtle Sanct Rel V Increases mental and physical resistance, gaining +20 def and +120 MR

Spells:

circle spell name runic incantation description
1 sense Sanct Wis Endows x-ray vision
2 heal Sanct Mani Heals 60% of the monk's max HP while meditating.
3 cleanse Sanct Nox Curses poison, disease, & blindness
4 teleport Sanct Por Transports monk a short distance away in the direction the monk is facing.
5 stoneform Sanct Ylem Transforms monk into an invulnerable statue while meditating and cures bleeding.
6 levitate Sanct Ylem Uus Allows monk to float off the ground, bypassing some terrain obstacles.
7 sieze Sanct Rel Xen Hamstrings and snares target from a distance bringing it into melee range.
8 astral travel Sanct Ort Por Monk's spirit leaves his body so as to explore unseen
9 mirror images Sanct Xen Quas Creates 2 identical images that distract enemies
10 phase shift Sanct Rel Ylem Endows magical immunity and increased dodge ability (must be in UA armor)


Main Page Player Characters<
Classes
Fighter
Fighter
Rogue
Rogue
Mage
Mage
Priest
Priest
Monk
Monk
Necromancer
Necro
Druid
Druid
Races Player Stats Special Races
Races
Races
Player Stats
Player Stats
Vampires
Vampires
Lycanthropy
Lycanthropy