Difference between revisions of "Item Enchantments"

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This is an overview of the different magical enchantments that may be on armour, weapons, or jewelry.
+
This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.
  
 
== + Weapons ==
 
== + Weapons ==
 
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.
 
Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.
 +
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''Weapon Bonus''' || '''Level Required'''
 +
|-
 +
| '''+1''' || 5
 +
|-
 +
| '''+2''' || 19
 +
|-
 +
| '''+3''' || 33
 +
|-
 +
| '''+4''' || 47
 +
|-
 +
| '''+5''' || 61
 +
|-
 +
| '''+6''' || 75
 +
|-
 +
| '''+7''' || 89
 +
|-
 +
| '''+8''' || 103
 +
|-
 +
| '''+9''' || 117
 +
|- style="background:#eeeeff"
 +
| '''+10''' || 131
 +
|}
  
 
==Leeching Weapons==
 
==Leeching Weapons==
Weapons of leeching will give the character mana for each blow they land on an enemy.
+
Weapons of leeching function as magical weapons that both leech mana and provide an additional +3 to AS/DMG over the leeching bonus (e.g., a leeching +1 weapon will provide an additional +4 AS/DMG). The higher the leeching bonus, the more mana will be leeched with each hit.
 +
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''Weapon Leeching Bonus''' || '''Weapon Attack Bonus''' || '''Level Required'''
 +
|-
 +
| '''+0''' ||  '''+3''' || 33
 +
|-
 +
| '''+1''' ||  '''+4''' || 48
 +
|-
 +
| '''+2''' ||  '''+5''' || 63
 +
|-
 +
| '''+3''' ||  '''+6''' || 78
 +
|}
  
 
==Spell enchantments==
 
==Spell enchantments==
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.
+
Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder's intelligence. These weapons also receive a bonus of +5 to AS/Dmg.
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''Enchantment''' || '''Function''' || '''Level Required'''
 +
|-
 +
| '''AM (An Mani)''' || Lesser Harm || 61
 +
|-
 +
| '''VAM (Vas An Mani)''' || Greater Harm || 61
 +
|-
 +
| '''XJ (Xen Jux)''' || Hex (Curse - Rat) || 63
 +
|-
 +
| '''AEP (An Ex Por)''' || Paralyze (Hold) || 67
 +
|-
 +
| '''OG (Ort Grav)''' || Lightning Bolt || 67
 +
|-
 +
| '''IVPY (In Vas Por Yelm)''' || Earthquake || 71
 +
|-
 +
| '''XMP (Xen Mani Por)''' || Vampyric Strike || 71
 +
|-
 +
| '''KXQ (Kal Xen Quas)''' || Clone || 76
 +
|-
 +
| '''VOG (Vas Ort Grav)''' || Chain Lightning || 76
 +
|-
 +
| '''IJO (In Jux Ort)''' || Mana Burn || 76
 +
|}
  
 
== + Armours / + Defence ==
 
== + Armours / + Defence ==
 
Armour and items of defence, will make the character more resistant to enemy attacks.
 
Armour and items of defence, will make the character more resistant to enemy attacks.
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''Armour Bonus ''' || '''Level Required '''
 +
|-
 +
| '''+1''' || 5
 +
|-
 +
| '''+2''' || 22
 +
|-
 +
| '''+3''' || 39
 +
|-
 +
| '''+4''' || 56
 +
|-
 +
| '''+5''' || 73
 +
|-
 +
| '''+6''' || 90
 +
|-
 +
| '''+7''' || 107
 +
|- style="background:#eeeeff"
 +
| '''+8''' || 124
 +
|- style="background:#eeeeff"
 +
| '''+9''' || 141
 +
|- style="background:#eeeeff"
 +
| '''+10''' || 158
 +
|}
  
==Intelligence, dexterity and strength enhancing enchantments==
+
==Intelligence, dexterity and strength and vigour enhancing enchantments==
These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!
+
These enchantments usually give a bonus to one of the three stats, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!
  
==Vigour==
+
Items enchanted with vigour will help the character regenerate mana.  
Items enchanted with vigour will help the character regenerate mana.
+
 
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''Stat Bonus''' || '''Level Required''' || '''Stat Bonus''' || '''Level Required'''
 +
|-
 +
| '''+1''' || 0 || '''+19''' || 73
 +
|-
 +
| '''+2''' || 0 || '''+20''' || 78
 +
|-
 +
| '''+3''' || 0 || '''+21''' || 83
 +
|-
 +
| '''+4''' || 0 || '''+22''' || 88
 +
|-
 +
| '''+5''' || 1 || '''+23''' || 93
 +
|-
 +
| '''+6''' || 4 || '''+24''' || 97
 +
|-
 +
| '''+7''' || 10 || '''+25''' || 102
 +
|-
 +
| '''+8''' || 16 || '''+26''' || 107
 +
|-
 +
| '''+9''' || 21 || '''+27''' || 111
 +
|-
 +
| '''+10''' || 27 || '''+28''' || 117
 +
|-
 +
| '''+11''' || 32 || '''+29''' || 120
 +
|-
 +
| '''+12''' || 38 || '''+30''' || 125
 +
|-
 +
| '''+13''' || 43 || '''+31''' || 129
 +
|-
 +
| '''+14''' || 48 || '''+32''' || 134
 +
|-
 +
| '''+15''' || 53 || '''+33''' || 138
 +
|-
 +
| '''+16''' || 59 || '''+34''' || 142
 +
|-
 +
| '''+17''' || 64 || '''+35''' || 147
 +
|-
 +
| '''+18''' || 69 || '''+36''' || 151
 +
|}
  
 
==Nightvision==
 
==Nightvision==
 
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!
 
Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''NV Bonus ''' || '''Level Requirement '''
 +
|-
 +
| '''+1''' || 1
 +
|-
 +
| '''+2''' || 8
 +
|-
 +
| '''+3''' || 27
 +
|-
 +
| '''+4''' || 64
 +
|-
 +
| '''+5''' || 125
 +
|}
  
 
==Magic resistance==
 
==Magic resistance==
 
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.
 
This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.
 +
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 +
| '''MR Bonus ''' || '''Level Requirement '''
 +
|-
 +
| '''+1''' || 1
 +
|-
 +
| '''+2''' || 8
 +
|-
 +
| '''+3''' || 27
 +
|-
 +
| '''+4''' || 64
 +
|-
 +
| '''+5''' || 125
 +
|}
 +
 +
==Artifacts==
 +
Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.
 +
 +
 +
 +
{{Navigation The World of Sosaria}}

Latest revision as of 23:53, 8 November 2024

This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.

+ Weapons

Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.

Weapon Bonus Level Required
+1 5
+2 19
+3 33
+4 47
+5 61
+6 75
+7 89
+8 103
+9 117
+10 131

Leeching Weapons

Weapons of leeching function as magical weapons that both leech mana and provide an additional +3 to AS/DMG over the leeching bonus (e.g., a leeching +1 weapon will provide an additional +4 AS/DMG). The higher the leeching bonus, the more mana will be leeched with each hit.

Weapon Leeching Bonus Weapon Attack Bonus Level Required
+0 +3 33
+1 +4 48
+2 +5 63
+3 +6 78

Spell enchantments

Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the wielder's intelligence. These weapons also receive a bonus of +5 to AS/Dmg.

Enchantment Function Level Required
AM (An Mani) Lesser Harm 61
VAM (Vas An Mani) Greater Harm 61
XJ (Xen Jux) Hex (Curse - Rat) 63
AEP (An Ex Por) Paralyze (Hold) 67
OG (Ort Grav) Lightning Bolt 67
IVPY (In Vas Por Yelm) Earthquake 71
XMP (Xen Mani Por) Vampyric Strike 71
KXQ (Kal Xen Quas) Clone 76
VOG (Vas Ort Grav) Chain Lightning 76
IJO (In Jux Ort) Mana Burn 76

+ Armours / + Defence

Armour and items of defence, will make the character more resistant to enemy attacks.

Armour Bonus Level Required
+1 5
+2 22
+3 39
+4 56
+5 73
+6 90
+7 107
+8 124
+9 141
+10 158

Intelligence, dexterity and strength and vigour enhancing enchantments

These enchantments usually give a bonus to one of the three stats, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!

Items enchanted with vigour will help the character regenerate mana.

Stat Bonus Level Required Stat Bonus Level Required
+1 0 +19 73
+2 0 +20 78
+3 0 +21 83
+4 0 +22 88
+5 1 +23 93
+6 4 +24 97
+7 10 +25 102
+8 16 +26 107
+9 21 +27 111
+10 27 +28 117
+11 32 +29 120
+12 38 +30 125
+13 43 +31 129
+14 48 +32 134
+15 53 +33 138
+16 59 +34 142
+17 64 +35 147
+18 69 +36 151

Nightvision

Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!

NV Bonus Level Requirement
+1 1
+2 8
+3 27
+4 64
+5 125

Magic resistance

This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.

MR Bonus Level Requirement
+1 1
+2 8
+3 27
+4 64
+5 125

Artifacts

Many artifacts exist, and are characterised by a distinctive glow. These are rare and highly sought after items of power that should be treasured when found.



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