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  • * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.
    16 KB (2,780 words) - 14:57, 17 November 2020
  • *Unarmoured-(100) Why wear light armor and reduce your speed? Less encumberance 50 dex (EU will give you enough speed to move quickly)
    6 KB (857 words) - 02:02, 14 June 2021
  • * Half Orc - good melee class as they get a tactics bonus and no movement speed penalty in heavy armour. They also get faster rage gain.
    12 KB (2,115 words) - 01:57, 14 June 2021
  • ...weapon information, such as required strength, damage range, damage type, speed, etc. ...e weapons increase the average non-critical damage per hit, your attacking speed may be slowed somewhat, and the rate of criticals will be reduced.
    21 KB (2,624 words) - 04:24, 22 October 2021
  • ...equipment like rafts or grappling hooks. Your attack strength, defense and speed now depend on your level and you can only heal yourself by eating human cor
    2 KB (338 words) - 02:42, 12 November 2020
  • |'''Brown''' || speed || sulphurous ash + mandrake root + blood moss + bug dust + flask |
    10 KB (1,345 words) - 11:14, 13 June 2021
  • The speed at which a character moves (or flees) is dependent on two things:
    4 KB (672 words) - 03:43, 22 October 2021
  • * variable perks: stealth walking speed and held reduction * perks: no heavy armour speed penalty and dual wielding
    12 KB (1,918 words) - 23:20, 7 April 2020
  • * server speed & memory usage optimisations that amuse only myself - everyone else should * effective maximum player movement speed bumped up a little
    15 KB (2,513 words) - 23:19, 7 April 2020
  • * ship speed fixed at 200ms per sq (5 moves per sec) * provide constant speed across all terrain
    7 KB (1,135 words) - 12:35, 2 September 2008
  • * pets walking speed when following should roughly be same as owners (so they keep up) - may nee * added some new artifacts (look out for the Boots of Blinding Speed!)
    22 KB (3,553 words) - 10:26, 2 September 2008
  • * terrain no longer affects walking speed for dead players *named weapons now have proper speed
    22 KB (3,696 words) - 10:25, 2 September 2008
  • * Can polymorph into a drake that lets you fly at a slow speed anywhere on continent * Dual wield slight speed increase : 10% faster
    2 KB (333 words) - 02:41, 12 November 2020
  • * dps tuning - attack speed fixed to the wep skill, configurable - needs finer tuning, rondel needs slo
    28 KB (4,779 words) - 00:45, 3 January 2010
  • * '''o''': SLOWED - caused by ice wind. Movement speed is reduced. * '''s''': SPEED/DEX BOOST - Shows that you are speedy after drinking a brown potion.
    7 KB (1,133 words) - 02:41, 12 November 2020
  • * increases weapon speed by 25%.
    9 KB (1,381 words) - 11:11, 13 June 2021
  • m.speed = number -- Sets the monster's speed to the number. Speeds typically range from 1000 (slow) to 200 (very fast) xx = m.speed
    13 KB (2,308 words) - 23:54, 13 June 2021
  • * when not dual wielding shortswords you no longer get the +15% speed bonus * copper weapons and oak staves do +10% dmg (as well as keeping their speed increase)
    48 KB (8,281 words) - 23:21, 7 April 2020
  • * fixed copper weapons not showing speed decrease in stats
    7 KB (1,093 words) - 22:55, 7 April 2020
  • * decreased base new player speed by 100ms (ie it's faster) * turn based speed client config option turn_delay to override default
    18 KB (2,912 words) - 23:18, 7 April 2020

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