Monk

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Introduction

Monks are the zen masters of unarmed combat and control of their environment through mental discipline. A monk's combat strategy is to land multiple blows quickly rather than huge amounts of damage with each blow, disabling their opponents with Rage based special attacks. Their defense style is all about dodging and controlling their opponents rather than absorbing large amounts of damage. They can shift their aspects from stance to stance, giving them abilities from the monsters that their stances mimic.

Monk Skills

Monk Weapon Skills

Unarmed Combat

  • Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
  • Stat Dependent Damage Optimisation: 50% str / 50% dex
  • Special Rage Attacks: Sleeping Fist, Throat Strike, Quivering Palm

In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.

Sanctity

Monks have one skill pertaining to the use of magic, Sanctity. This skill can be divided into two parts: Aspects and utility spells. Aspects are passive stances that act in the background to buff monks with different abilities when they melee. Most utility spells require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it's effects.

circle spell name runic incantation description
0 reset aspect SR 0 Removes current aspect
1 sense SW Endows x-ray vision
2 aspect of the hydra SR I Imbues monk to channel lightning
heal SM Heals wounds
3 cleanse SN Curses poison, disease, & blindness
4 aspect of the drake SR II Imbues monk to channel fire
teleport SP Transports monk a short distance away
5 stoneform SY Transforms monk into an invulnerable statue
6 aspect of the yeti SR III Imbues monk to channel cold
levitate SYU Allows monk to float off the ground
7 sieze SRX Snares target from a distance bringing it into melee range
8 aspect of the snake SR IV Imbues monk to channel poison ignoring protection
astral travel SOP Monk's spirit leaves his body so as to explore unseen
9 mirror images SXQ Creates 2 identical images that distract enemies
10 aspect of the turtle SR V Increases mental and physical resistance
phase shift SRY Endows magical immunity and increased dodge ability (must be in UA armor)


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