Difference between revisions of "Classes"

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==Introduction==
 
==Introduction==
In EUO there are 5 basic classes: the Fighter, the Mage, the Priest, the Monk and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
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In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
  
===The Fighter===
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Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
The fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.  
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For recommendations on playing this class, refer to: [[Fighter Guide]]
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'''The [[Fighter]]''' is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.
  
===The Mage===
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'''The [[Mage]]''' is a purveyor of magic.
The mage is a purveyor of magic.
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For recommendations on playing this class, refer to: [[Mage Guide]]
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'''The [[Monk]]''' is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.
  
===The Priest===
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'''The [[Priest]]''' is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.  
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning enemies to death with blessed maces.
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For recommendations on playing this class, refer to: [[Priest Guide]]
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'''The [[Rogue]]''' uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.  Please refer to the [[Rogue]] page.
  
===The Rogue===
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'''The [[Necromancer]]''' simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
The rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
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For recommendations on playing this class, refer to: [[Rogue Guide]]
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'''The [[Druid]]s''' are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.
 
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===The Monk===
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The monk is an unarmed fighter that also uses the sanctity school of magic to battle his foes.
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==How Your Class is Represented==
 
==How Your Class is Represented==
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  Mage: z%
 
  Mage: z%
  
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.  
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The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
  
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All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.
  
 
==How Classes Relate to Skills==
 
==How Classes Relate to Skills==
  
1. [[Class Skills|Class specific skills]] belong under one of the following categories: Fighter, Mage, Priest, Monk or Rogue
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1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer<br>
2. The highest skill from a class category determines the class %
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2. The highest skill from a class category determines the class %<br>
3. The total combined class % points is 125% for humans, and 100% for non-humans.
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3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
  
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
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*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
 
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
*Rogue skills: Foils, Locks, Ranged, Shortswords, Stealth, Traps
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*Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
*Mage skills: Magery, Sorcery
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*Mage skills: Magery, Sorcery, Staves
 
*Priest skills: Blessed maces, Divinity, Piety
 
*Priest skills: Blessed maces, Divinity, Piety
*Monk skills: Unarmed combat, Sanctity
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*Monk skills: Unarmed, Sanctity
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*Necromancer skills: Necromancy, Hexblades, Bonecrafting
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*Druid skills: Druidry, Polymorphism
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==Class Caps==
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On each server there is a class skill cap for humans and non-humans.  It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
  
For more detailed information, see: [[Class Skills]].
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===Regular Server (Reg)===
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*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
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*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
  
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===Player Death Server (PD)===
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*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
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*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
==Developing Your Class==
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===No-Grind Server (NG)===
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.
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*Humans Starting Maximum Skill Cap: 425%
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*Non-Human Starting Maximum Skill Cap: 350%
  
  
==Multiclassing==
 
Since humans get an extra 25% in addition to a full class, they can effectively multi-class to some extent. A fighter with 25% in magery will be able to cast the light spell for example.
 
  
However by meditating at the [[Shrines|Shrine of Versatility]], a human character (only) can increase their class cap beyond 125%, and all the way to 200%. Essentially, this allows a human character (albeit at a cost of a number of level-ups) to attain 100% in two classes!
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{{Navigation Player Character}}
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[[Category:Classes]]

Latest revision as of 16:00, 9 January 2025

Introduction

In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

The Mage is a purveyor of magic.

The Monk is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.

The Priest is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.

The Rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth. Please refer to the Rogue page.

The Necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

The Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting
  • Druid skills: Druidry, Polymorphism

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%


Main Page Player Characters<
Classes
Fighter
Fighter
Rogue
Rogue
Mage
Mage
Priest
Priest
Monk
Monk
Necromancer
Necro
Druid
Druid
Races Player Stats Special Races
Races
Races
Player Stats
Player Stats
Vampires
Vampires
Lycanthropy
Lycanthropy