Difference between revisions of "Classes"

From EUO Manual
Jump to: navigation, search
(How Classes Relate to Skills)
m (How Classes Relate to Skills)
 
(51 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
==Introduction==
 
==Introduction==
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG's, you are not tied to a class when you create your character, but rather your class is developed over time as you build your skills.
+
In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
  
===The Fighter===
+
Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
The fighter is a master of melee combat, utilising weapons such as swords, maces and halberds to defeat his enemies.  
+
<br>See also: [[Fighter Guide]]
+
  
===The Rogue===
+
'''The [[Fighter]]''' is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.
The rogue uses smaller melee weapons such as daggers, shortswords and foils, ranged weapons and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.
+
<br>See also: [[Rogue Guide]]
+
  
===The Mage===
+
'''The [[Mage]]''' is a purveyor of magic.
The mage is a purveyor of magic.
+
<br>See also: [[Mage Guide]]
+
  
===The Priest===
+
'''The [[Monk]]''' is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.
The priest is a fighter/mage hybrid that specialises in holy magic while bludgeoning her enemies to death with her blessed mace.
+
 
<br>See also: [[Priest Guide]]
+
'''The [[Priest]]''' is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.  
 +
 
 +
'''The [[Rogue]]''' uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.  Please refer to the [[Rogue]] page.
 +
 
 +
'''The [[Necromancer]]''' simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
 +
 
 +
'''The [[Druid]]s''' are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.
  
 
==How Your Class is Represented==
 
==How Your Class is Represented==
Line 25: Line 25:
 
  Mage: z%
 
  Mage: z%
  
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points is 125% for humans, and 100% for non humans. Eg, a human character could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.  
+
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
  
==How Classes Relate to Skills==
+
All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.
  
# [[Class Skills|Class specific skills]] belong under one of the four class categories: Fighter, Rogue, Mage or Priest
+
==How Classes Relate to Skills==
# A class's highest skill level determines the class %
+
# The total combined class % points is 125% for humans, and 100% for non humans.
+
 
+
Some examples of which skills belong which classes:
+
  
*Fighter skills: Maces, axes, polearms, longswords and tactics
+
1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer<br>
*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
+
2. The highest skill from a class category determines the class %<br>
*Mage skills: Magery, sorcery
+
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
*Priest skills: Piety, divinity, blessed maces
+
  
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
 
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
  
Click here for more info on [[Class Skills]].
+
The Skills belonging to each class category are as follows:
  
==Developing Your Classes==
+
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
 +
*Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
 +
*Mage skills: Magery, Sorcery, Staves
 +
*Priest skills: Blessed maces, Divinity, Piety
 +
*Monk skills: Unarmed, Sanctity
 +
*Necromancer skills: Necromancy, Hexblades, Bonecrafting
 +
*Druid skills: Druidry, Polymorphism
  
It is generally agreed upon that you are better off simply maximising all the [[Class Skills]] in just one class.
+
==Class Caps==
 +
On each server there is a class skill cap for humans and non-humans.  It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
  
Since humans get an extra 25% in addition to a full class, they can effectively multi class to some extent. A fighter with 25% in magery will be able to cast the light spell for example. By meditating at the Shrine of Versatility, the human character can expand their class cap beyond 125% all the way to 200%, meaning they can maximise their class skills fully in two classes!
+
===Regular Server (Reg)===
 +
*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
 +
*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
  
==Class Skills are Limited by Stats==
+
===Player Death Server (PD)===
This means that the % in a skill is capped by it's governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly governed by a single stat.
+
*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
 +
*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
Most class skills have minimum stat requirements. All the non-class skills, with the exception of [[Enchanting]], don't have stat requirements.
+
===No-Grind Server (NG)===
 +
*Humans Starting Maximum Skill Cap: 425%
 +
*Non-Human Starting Maximum Skill Cap: 350%
  
The stat requirements to get 100 % points in a skill are:
 
  
foils :      100 DEX
 
shortwords:  25 STR  75 DEX
 
ranged:      25 STR  75 DEX
 
longswords:  50 STR  50 DEX
 
unarmed:      50 STR  50 DEX
 
axes :        75 STR  25 DEX
 
polearms:    90 STR  10 DEX
 
maces* :      90 STR  10 DEX
 
 
stealth:    100 DEX
 
traps:      100 DEX
 
locks:      100 DEX
 
 
magery:      100 INT
 
sorcery:    100 INT
 
piety:      100 INT
 
  
* includes blessed maces
+
{{Navigation Player Character}}
 +
[[Category:Classes]]

Latest revision as of 16:00, 9 January 2025

Introduction

In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

The Mage is a purveyor of magic.

The Monk is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.

The Priest is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.

The Rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth. Please refer to the Rogue page.

The Necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

The Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting
  • Druid skills: Druidry, Polymorphism

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%


Main Page Player Characters<
Classes
Fighter
Fighter
Rogue
Rogue
Mage
Mage
Priest
Priest
Monk
Monk
Necromancer
Necro
Druid
Druid
Races Player Stats Special Races
Races
Races
Player Stats
Player Stats
Vampires
Vampires
Lycanthropy
Lycanthropy