Difference between revisions of "Classes"

From EUO Manual
Jump to: navigation, search
(Class Skills are Limited by Stats)
m (How Classes Relate to Skills)
 
(56 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
==Introduction==
 
==Introduction==
In EUO there are 3 basic classes: the Fighter, the Rogue and the Mage. Unlike a lot of other RPG's, you don't actually pick a class when you create your character, but rather your class is developed over time as you build your skills.
+
In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.
  
===The Fighter===
+
Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18
[[Fighter Guide]]
+
  
===The Rogue===
+
'''The [[Fighter]]''' is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.
[[Rogue Guide]]
+
  
===The Mage===
+
'''The [[Mage]]''' is a purveyor of magic.
[[Mage Guide]]
+
 
 +
'''The [[Monk]]''' is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.
 +
 
 +
'''The [[Priest]]''' is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.
 +
 
 +
'''The [[Rogue]]''' uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth.  Please refer to the [[Rogue]] page.
 +
 
 +
'''The [[Necromancer]]''' simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.
 +
 
 +
'''The [[Druid]]s''' are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.
  
 
==How Your Class is Represented==
 
==How Your Class is Represented==
In the player stats box, you will see 3 lines like this:
+
In the player stats box, you will see a number of lines like this:
  
 
  Fighter: x%
 
  Fighter: x%
Line 18: Line 25:
 
  Mage: z%
 
  Mage: z%
  
The x% / y% / z% represents the percentage of each class you currently are. Contrary to the meaning of percentage, you can actually have 125% total class percent points. Eg, you can be 80% fighter, 20% rogue and 25% mage - or any combination thereof, as long as the total percantage does not go over 125%.
+
The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.
  
==How Classes Relate to Skills==
+
All races can use [[Shrines#Shrine_of_Versatility|Shrine of Versatility]] to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.
  
# Each of the skills (except craft, item lore and meditation) belong under one of the three class catagories: Fighter, Rogue and Mage.
+
==How Classes Relate to Skills==
# A class's highest skill level determines the class %.
+
# You can have a maximum of 125 points spread out across all 3 classes.
+
  
Some examples of which skills belong which classes:
+
1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer<br>
 +
2. The highest skill from a class category determines the class %<br>
 +
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.
  
*Fighter skills: Maces, axes, polearms, longswords, unarmed combat and tactics
+
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.
*Rogue skills: Shortswords, foils, ranged, locks, traps, stealth
+
*Mage skills: Magery, sorcery, piety
+
  
For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter. Since you can have 125% worth class points, you will have 25 more % points left to spend.
+
The Skills belonging to each class category are as follows:
  
Click here for more info on [[Class Skills]].
+
*Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
 +
*Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
 +
*Mage skills: Magery, Sorcery, Staves
 +
*Priest skills: Blessed maces, Divinity, Piety
 +
*Monk skills: Unarmed, Sanctity
 +
*Necromancer skills: Necromancy, Hexblades, Bonecrafting
 +
*Druid skills: Druidry, Polymorphism
  
==Developing Your Classes==
+
==Class Caps==
 +
On each server there is a class skill cap for humans and non-humans.  It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.
  
'''Pro tip''' : Pick a core class to 100% in, and then pick a complementary class to spend the rest of the 25 class points in. The only way you can do the best stuff with your character is to get 100% in your class. The other 25% can go to anything else.
+
===Regular Server (Reg)===
 +
*Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
 +
*Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)
  
'''That other 25%''' : For Fighters, Mage or Rogue works well. Either one will give you access to a form of invisibility and a faster way to unlock doors, among other bonuses. For Mages, Fighter is a good choice so that you will have something to lie back on when you run out of mana. Rogue would be redundant, the only new ability gained would be the ability to detect and disable traps. For Rogues, picking Fighter will get you more melee abilities and tactics, raising AS and AC, but Mage will give you a few helpful spells such as Mani, An Nox, and other low level spells. Be careful, for these skills will be very weak at 25%.
+
===Player Death Server (PD)===
 +
*Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
 +
*Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)
  
==Class Skills are Limited by Stats==
+
===No-Grind Server (NG)===
This means that the % in a skill is capped by it's governing stat (eg str/dex/int). Not all skills have a governing stat, and not all skills are wholly goverened by a single stat.
+
*Humans Starting Maximum Skill Cap: 425%
 +
*Non-Human Starting Maximum Skill Cap: 350%
  
All Class Skills have minimum stat requirements. All the non-class skills, with the exception of [[Enchanting]], don't have stat requirements.
 
  
The stat requirements to get 100 % points in a skill are:
 
  
foils :      100 DEX
+
{{Navigation Player Character}}
shortwords:  25 STR  75 DEX
+
[[Category:Classes]]
ranged:      25 STR  75 DEX
+
longswords:  50 STR  50 DEX
+
unarmed:      50 STR  50 DEX
+
polearms:    75 STR  25 DEX
+
axes :        75 STR  25 DEX
+
maces :      100 STR
+
+
stealth:    100 DEX
+
traps:      100 DEX
+
locks:      100 DEX
+
+
magery:      100 INT
+
sorcery:    100 INT
+
piety:       100 INT
+

Latest revision as of 16:00, 9 January 2025

Introduction

In EUO there are 7 basic classes: the Fighter, the Mage, the Priest, the Monk, the Necromancer and the Rogue. However, unlike most RPG's, you are not tied to a class when you create your character. Instead, the class(es) a character belongs to are based upon the skills that are developed over time.

Guides to building your character can be found on the forums: http://forums.swut.net/viewforum.php?f=18

The Fighter is a master of melee combat, utilising weapons such as axes, halberds, maces and swords to defeat enemies.

The Mage is a purveyor of magic.

The Monk is an unarmed and unarmoured fighter that also uses the sanctity school of magic to battle his foes.

The Priest is a front line melee combatant that specializes in healing while bludgeoning enemies to death with blessed maces.

The Rogue uses smaller melee weapons such as daggers, foils, and shortswords, as well as ranged weapons, and wears lighter armour when adventuring. Rogues also possess skills in security and stealth. Please refer to the Rogue page.

The Necromancer simultaneously casts dark necromantic magic while slashing his or her foes to pieces with a ritualised blade.

The Druids are a staff wielding "nature" magic class that can shift their character stats and play style through polymorphism and druidry class skills. Druids wielding spell enchanted staffs (eg Crook of VOG) can proc the staff enchantment through their druid spells, while all other mages can only do so through melee attacks.

How Your Class is Represented

In the player stats box, you will see a number of lines like this:

Fighter: x%
Rogue: y%
Mage: z%

The x% / y% / z% represents the percentage of each class you currently are. The total combined class % points (what as known as the class cap) is capped at 150% for humans and 125% for non-humans. For example, a character with a class cap of 125% could be 80% fighter, 20% rogue and 25% mage - or any combination thereof.

All races can use Shrine of Versatility to raise their class cap to 200%. Leveling at the Shrine of Versatility increases your class cap by 2 skill points per level.

How Classes Relate to Skills

1. Class specific skills belong under one of the following categories: Fighter, Mage, Priest, Monk, Rogue, Druid or Necromancer
2. The highest skill from a class category determines the class %
3. The maximum total combined class % points is 150% for humans, and 125% for non-humans.

For example, if you have stealth at 20%, magery at 50% and longswords at 30%, then you will be 20% Rogue, 50% mage and 30% Fighter.

The Skills belonging to each class category are as follows:

  • Fighter skills: Axes, Blocking, Longswords, Maces, Polearms, Tactics
  • Rogue skills: Foils, Ranged, Shortswords, Stealth, Security (merged Locks + Traps)
  • Mage skills: Magery, Sorcery, Staves
  • Priest skills: Blessed maces, Divinity, Piety
  • Monk skills: Unarmed, Sanctity
  • Necromancer skills: Necromancy, Hexblades, Bonecrafting
  • Druid skills: Druidry, Polymorphism

Class Caps

On each server there is a class skill cap for humans and non-humans. It is different on each server and utilized to multi-class a character for different combinations depending on what the player chooses.

Regular Server (Reg)

  • Human Starting Maximum: 150% (up to 200% via Versatility Shrine)
  • Non-Human Starting Maximum: 125% (up to 200% via Versatility Shrine)

Player Death Server (PD)

  • Human Starting Maximum: 150% (up to 200% via /remort command at Level 75)
  • Non-Human Starting Maximum: 125% (up to 175%% via /remort command at Level 75)

No-Grind Server (NG)

  • Humans Starting Maximum Skill Cap: 425%
  • Non-Human Starting Maximum Skill Cap: 350%


Main Page Player Characters<
Classes
Fighter
Fighter
Rogue
Rogue
Mage
Mage
Priest
Priest
Monk
Monk
Necromancer
Necro
Druid
Druid
Races Player Stats Special Races
Races
Races
Player Stats
Player Stats
Vampires
Vampires
Lycanthropy
Lycanthropy