Difference between revisions of "Races"
From EUO Manual
(→Dwarf: corrected ho bonus from 15% to 10%) |
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==Human== | ==Human== | ||
− | * | + | * 150% class cap (all other races start with 125%) |
− | + | * PD servers: Remort to 200% class cap, while other races remort only to 175% | |
− | * | + | |
* +10% xp (the non-human races gain only 90% of xp from monsters and quests) | * +10% xp (the non-human races gain only 90% of xp from monsters and quests) | ||
Line 12: | Line 11: | ||
==Half Troll== | ==Half Troll== | ||
* Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion) | * Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion) | ||
+ | * Dual wield slight speed increase : 10% faster | ||
* Increased HP regeneration (regenerates even in the middle of battle) | * Increased HP regeneration (regenerates even in the middle of battle) | ||
==Half Orc== | ==Half Orc== | ||
− | * +10% | + | * +10% STR |
− | * + | + | * +10% magic resistance |
+ | * +15% faster rage gain | ||
* No speed reduction with heavy armour | * No speed reduction with heavy armour | ||
* Gains one point of magic resistance per rage | * Gains one point of magic resistance per rage | ||
==Gnome== | ==Gnome== | ||
− | * +10% | + | * +10% DEX |
− | * +10% | + | * +10% INT |
− | * | + | * walk 15% faster than all other races while stealthed |
* AEP/held time reduced by 50% | * AEP/held time reduced by 50% | ||
* Cannot wield 2-handed melee weapons | * Cannot wield 2-handed melee weapons | ||
− | * Can search a chest | + | * Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill |
==Bloodkin== | ==Bloodkin== | ||
+ | * +10% INT | ||
* +10% magic resistance | * +10% magic resistance | ||
* +15% attack strength | * +15% attack strength | ||
− | |||
* All attacks leech mana (much like leeching weapons but less effective) | * All attacks leech mana (much like leeching weapons but less effective) | ||
==Shadowfolk== | ==Shadowfolk== | ||
− | * + | + | * +10% STR |
− | + | ||
− | + | ||
* +10% DEX | * +10% DEX | ||
− | * Has the ability to | + | * +3 nightvision |
+ | * Has the ability to go invisible with their Shadowmeld ability for 20 seconds | ||
==Dwarf== | ==Dwarf== | ||
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* +15% to a stat of their choice, obtainable by drinking different alcohols | * +15% to a stat of their choice, obtainable by drinking different alcohols | ||
* Full time infravision | * Full time infravision | ||
− | * Can mine, smelt, craft and WoT mithril | + | * Can mine, smelt, craft and WoT mithril weapons and armour |
+ | * WoT'ing mithril equipment doesn't cause a stat loss. | ||
* Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it | * Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it | ||
+ | * Anyone can equip mithril weapons (which give similar damage bonus to adamantium) but only dwarves get a 5 second MR cleave on critical hit | ||
* Mithril does not drop | * Mithril does not drop | ||
==Skeletun== | ==Skeletun== | ||
− | * | + | * magic resistance +15% |
* No res sickness | * No res sickness | ||
* Do not get hungry but get bonuses from food | * Do not get hungry but get bonuses from food | ||
− | * Corpses are | + | * Corpses are always delicious and fully heal |
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health | * Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health | ||
− | |||
* +100% dmg taken from silver (PVP only) | * +100% dmg taken from silver (PVP only) | ||
* Take turn dmg (PVP only) | * Take turn dmg (PVP only) | ||
+ | * Take damage from wearing silver | ||
+ | |||
+ | |||
+ | {{Navigation Player Character}} | ||
+ | [[Category:Player Characters]] |
Latest revision as of 11:06, 9 January 2025
Contents
Human
- 150% class cap (all other races start with 125%)
- PD servers: Remort to 200% class cap, while other races remort only to 175%
- +10% xp (the non-human races gain only 90% of xp from monsters and quests)
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Dual wield slight speed increase : 10% faster
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% STR
- +10% magic resistance
- +15% faster rage gain
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% DEX
- +10% INT
- walk 15% faster than all other races while stealthed
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill
Bloodkin
- +10% INT
- +10% magic resistance
- +15% attack strength
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +10% STR
- +10% DEX
- +3 nightvision
- Has the ability to go invisible with their Shadowmeld ability for 20 seconds
Dwarf
- +10% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- Full time infravision
- Can mine, smelt, craft and WoT mithril weapons and armour
- WoT'ing mithril equipment doesn't cause a stat loss.
- Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- Anyone can equip mithril weapons (which give similar damage bonus to adamantium) but only dwarves get a 5 second MR cleave on critical hit
- Mithril does not drop
Skeletun
- magic resistance +15%
- No res sickness
- Do not get hungry but get bonuses from food
- Corpses are always delicious and fully heal
- Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
- +100% dmg taken from silver (PVP only)
- Take turn dmg (PVP only)
- Take damage from wearing silver
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