Difference between revisions of "Monk"
(→Sanctity) |
(→Monk Weapon Skills) |
||
Line 10: | Line 10: | ||
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend. | In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend. | ||
+ | |||
+ | '''Armour''' | ||
+ | Monks cannot wear any light, medium or heavy armour pieces without a penalty to their defense, and some monk abilities cannot be used while equipping anything other than "unarmoured" equipment such as robes or gi. Wearing gloves count as unarmoured weapons or armour depending on their [[Item_Enchantment]] | ||
===Sanctity=== | ===Sanctity=== |
Revision as of 12:17, 1 January 2025
Introduction
Monks are the zen masters of unarmed combat and control of their environment through mental discipline. A monk's combat strategy is to land multiple blows quickly rather than huge amounts of damage with each blow, disabling their opponents with Rage based special attacks. Their defense style is all about dodging and controlling their opponents rather than absorbing large amounts of damage. They can shift their aspects from stance to stance, giving them abilities from the monsters that their stances mimic.
Monk Skills
Monk Weapon Skills
Unarmed Combat
- Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
- Stat Dependent Damage Optimisation: 50% str / 50% dex
- Special Rage Attacks: Sleeping Fist, Throat Strike, Quivering Palm
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
Armour Monks cannot wear any light, medium or heavy armour pieces without a penalty to their defense, and some monk abilities cannot be used while equipping anything other than "unarmoured" equipment such as robes or gi. Wearing gloves count as unarmoured weapons or armour depending on their Item_Enchantment
Sanctity
Monks have one skill pertaining to the use of magic, Sanctity. This skill can be divided into two parts: Aspects and spells. Aspects are passive stances that act in the background to buff monks with different abilities when they melee. Some spells like seize or mirror images can be used immediately in combat, while utility spells require a few seconds of meditation before the effect kicks in. Taking damage while meditating will interrupt the spell and it's effects.
circle | spell name | runic incantation | description |
0 | reset aspect | SR 0 | Removes current aspect |
1 | sense | SW | Endows x-ray vision |
2 | aspect of the hydra | SR I | Imbues monk to channel lightning |
heal | SM | Heals wounds | |
3 | cleanse | SN | Curses poison, disease, & blindness |
4 | aspect of the drake | SR II | Imbues monk to channel fire |
teleport | SP | Transports monk a short distance away | |
5 | stoneform | SY | Transforms monk into an invulnerable statue |
6 | aspect of the yeti | SR III | Imbues monk to channel cold |
levitate | SYU | Allows monk to float off the ground | |
7 | sieze | SRX | Snares target from a distance bringing it into melee range |
8 | aspect of the snake | SR IV | Imbues monk to channel poison ignoring protection |
astral travel | SOP | Monk's spirit leaves his body so as to explore unseen | |
9 | mirror images | SXQ | Creates 2 identical images that distract enemies |
10 | aspect of the turtle | SR V | Increases mental and physical resistance |
phase shift | SRY | Endows magical immunity and increased dodge ability (must be in UA armor) |
Main Page | Player Characters< | ||||||||||||||||||||||
|