News Blog
This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105
2025-01-14
- added a rabbit spawner to Montor east
- added IVPY2 (earthquake for priests, cast directionally) to the spell merch 'Priest spells' in the Monastery
2025-01-07
- added some new avs for the spell trainers and healers across new sosaria and maeondir
2024-12-31
- added improve (heroic) gauntlet scroll
- gauntlets can now be done daily
- added book on a stand in the monastery chapel with some St Athra lore
2024-12-17
- added sticks to snakes druid spell DYR - available at the grove or whereever good druid spells are sold
- disarming an armed mob will put the weapon on the ground
- mobs wielding tinted weapons and shields always will drop the aforementioned weapon and/or shield
- ivpy2 divinity spell: directional earthquake for priests, ALPHA only
- can now bless a staff and use it as a blessed mace
- summoned sword golem while wielding a socketed blessed staff give your sword golem a cool random proc depending on socketed gem
- fixed: resummoned sword golem will replace existing sword golem and not a giblet golem
2024-12-10
- greater av scrolls now only work on spawned boss hybrids (as well as normal mobs) - ie they no longer work on 'hacks'
- fixed token cards dropping
- artifacts are set to trade only by default when placed on your merchant
- petri wand no longer works on hybrids or mobs with an item code
- fix: blessed items (such as maps) can never be cursed when dropped as loot (thus stripping the blessing)
- fixed mana cleave special not deducting 100 rage
2024-12-02
- rage now goes to 125 (so there is less waste for the minmaxers)
- rage pot no longer enrages but sets rage at 125 (since enraging wasn't working properly anyway since 2017)
- special move uses rage correctly - ie deducts rage used rather than setting it to 0
2024-11-26
- boss mobs drop a balrog tcg card of the same creature if that card exists. eg a boss cow can drop a cowwy or a bovindus, etc
- added mithril thread, mithril weave and mithrilhide leather for dwarven alchemists and tailors
- fixed dps tester NPC in Izumi
2024-11-12
- torrens igneus hp back to 20k, xp to 25k
- mob ai fix: after losing a player and after traversing a mob won't try and walk back to their spawn spot
- fixed mobs going thru town portals
2024-11-05
- halberds can now hit 2sq away (but only if didn't hit something adjacent)
- claymores can hit the adjacent target AND the one behind it
- fixed some named monster bugs (or mobs having names when they shouldn't)
- fixed "the (blank) flees/turns to fight" (ie missing monster name)
- fixed mobs not going thru same-level portals and up/down same-level ladders in instances
- fixed rad scorpions following me into regular mino halls (instead of apocalyptic)
- fixed bug where shared bared auras weren't being removed when the sending bard moved out of range
- fixed (as in hid the message) saying need negative kills to go when clearing an instance
2024-10-28
- added heroic & epic undead spawned instances of Kurzmord'ar (the one in New Sosaria)
- turn undead now does at least 20% of the target's max hp in damage, in worst case
- revised daily kill targets (deleted some, added some)
- updated price for t3 armour upgrades to require the ears of hellspawn instead of mythic mats (you get to keep the ears, you just need to have them)
- fixed gauntlet last-killed large boss not opening portal
- removed dreadnaught from the rando armour names list
- armour upgrader checks level reqs before upgrading
- fixed players dodging while asleep
live in a couple of hours after the reboot
(older news here)
(even older news here)