News Blog
This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105
2023-09-25
- some tiny updates to fishing including fishing up [spoiler]REDACTED[/spoiler] from [spoiler]REDACTED[/spoiler]
- fixed the npcs in the shoppe in the race change section having the wrong price (40) on them (should be 50)
2023-09-19
- can search for nightshade any midnight [spoiler](but achievement unchanged)[/spoiler]
- lvl 15 treasure maps no longer drop from fishing
- blessed lvl 15 treasure maps drop as loot, and contain much improved treasure (inc polished gem & 1/3 chance to get an artifact)
- ettins less likely to spawn when digging up treasure
2023-09-11
- xen mani now just does 10-20 dmg vs vamps. vas xen mani does 5d5+level/2 (which is about 50% more than fg for the same mana cost) vs vamps
- rabbit mount now req lvl 50, drake lvl 75
- WoT & druid ench xfer spell no longer destroy a socketed gem
2023-09-05
- clones of plain polymorphed dragon (The khaki dragon) now come with the spells VF, INH and AQ (and NOT clone)
2023-08-28
- weaponsmith: changed the min skill spread to -5 to 40% for plain weapons. (Which becomes 10-55 for silver and 25-70 for blackrock, meaning you can get to 90 by making blackrock+0 machetes)
- armourer: changed the min skill spread to 0 to 45% for plain armour. (Which becomes 15-60 for silver and 30-75 for blackrock, meaning you can get to 95 by making blackrock+0 field plate)
- tailoring: belt now min skill 25. spiked collar 50. All other plain leather items now min skill increased to between 27 and 45
- studded/steel skill requirement is now +20 (was +30) (ie if plain thing req 10 skill, studded or steel variant req 30 skill)
- alchemist can now make darkhide leather at min skill 70 (req br ore + leather)
- alchemist can now make goldhide and silverhide leathers at min skill 35 & 40. (Don't ask where you get gold ore from)
- treated blackrock ore now only req 1 of each blackrock, drag scales, mandrake, nightshade
- nightshade req for the venom mats in alchemy down to 2, was 4
- 1500 fancy map rule tweak: it still requres apoc dungeon or heroic or epic, but scrapped the blacklist 'too easy maps' (such as cassandras) - so (forexample) the mino chief in epic cassandras, if a boss, actually has a chance to drop a crystal map (because he would have 1500hp)
- increased wurm hp to 750 (and increased xp) so bosses have a chance to drop a rad map
- decreased rarity of gems in buried treasure
- fixed a typo in npc chat
2023-08-21
- mobs with a family spawn weight of 0 will never create a phase beast
- tweaks to mob fams. Water demon moved to oddballs with a spawnweight
- phase anomalies from scripted spawners have more logical enemies (eg a apoc reaper phase will be filled with levelled apoc reapers)
- fixed a spawner in NiZweiDeux that could spawn a phase beast that spawned a phase anomaly full of good npcs
- standardised bosses in DejaVu to use standard boss scaling. boss fountains etc have correct 'elder fountain' name, etc
- fixed bosses in 'the labyrinth'
- fixed "corrupted" etc bosses in Matriarchs domain: where they weren't levelled like bosses. Also names were showing where they weren't bosses.
- no more hybrid trolls (etc) in tols or maps with fancy custom spawners. hopefully fixed some large bosses not spawning when they should have
- fix network crash from recent deconstruct refactor
- opening a chest will reveal an invisible player (not a stealthed/hidden player)
- rad cooks & fancy treasure maps only drop if the boss has over 1500 hp
- boss names now revealed only when a player does damage to them
- QAW duration vs mobs now random 4 to 6 sec, was fixed 5 sec if caster int wasn't mr breaking or permanent if mr breaking
- added wings to the cash shoppe
- fixed typo in buffs
2023-08-14
- treasure map caves unload a bit more aggressively once the chest has been opened and the players left the cave
- jacked up the prices of all items bought with rad cookies by a factor of 5x
- removed the t2 glass coin armour for sale. t1 glass coin armour is now 3 glass coins per piece (was 6-9 pieces). Added a npc that can upgrade your t1 glass coin armour into t2 (the sets removed from sale) for just 3 crystal coins per piece
- high scavenger hunt now requires you to bring a bunch of +ingots, logs etc: the deconstructed equivalent of what he (the chicken npc) used to require
- fixed bug with merchant loading that added an empty merch to 0,0,0 (did anyone even notice?)
- quest givers with repeatable quests (eg smelly, aarin) have their ! go away when the daily is completed
- fixed bulk orders NPC not having the !
2023-08-07
7th Aug 2023, Moa 1.3.46
- holding alt only shows items that can (generally speaking) picked up.
- invis teleporters on stairs no longer make the teleport sound
- fixed Sagitarius exploding lettuce not giving kill credit in the instance (to be revisited)
- fixed enemy mobs walking in from off screen with blue/good alignment
2023-08-01
- added some id-all merchs to a few towns
- updated scavenger hunt npc talk line : he now says you can get paid in glass coins for lo hunt and crystal coins for the high hunt
- sagitarius lava is now never seeable, and doesn't count to the kill total
2023-07-27
- added mapset counts to armoury
- saggitarius is now counted as a vanilla instance (so should be clearable)
saggitarius won't count as a clearable till next reboot (next week) (unless it is clearable already? I note that it doesn't appear on armoury as being fully cleared)
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(older news here)
(even older news here)