Old News ...
October 17, 2002
Finally got around to writing the quickstart guide and the credits.
August 13, 2002
The impending build as mentioned below is here - check the downloads page.
The big change in this build is that encumberance is now turned on - so if your carrying 20 or so corpses or 14000 logs you better dump them as you now won't be able to move.
Also casting spells now improves inteligence (as it should have always - but it was broken), and unarmed combat is a little more balanced.
August 9, 2002
A new client build is available on the download page. It's mainly a bugfix release, but it is required to play, as the old client is slightly incompatible. It also adds unarmed combat to the primary weapon skills, and makes it a reasonable choice now for players as unarmed damage is now quite high (comparable to high-end weapons) for those highly skilled in unarmed, as well as a reasonable chance of scoring a 'critical hit'. The necessity for armour for the unarmed now is reduced, as AC lowers as unarmed skill increases. This AC bonus only is valid for those wearing leather armour or lighter, and also if no weapon is eqipped. Unarmed is also a nice primary weopon skill as strength and dexterity build quickly, and both at the same time.
Anyway a new build is underway and will incorporate the following features:
- all item weights, and encumberance
- minimum strength for weapons
- new keys: F6 for cast last spell, h: for picking up everything in reach (good for dungeon bashes)
- when you're dead, press 'r' to get a res in town instead of floating back
- press 'M' to turn the music on and off
- casting spells builds inteligence (bugfix)
3rd August, 2002
A massive EUO update has been let loose upon the world, including many new spells and many graphics updates. Nav to the download section and get some today!
24th July, 2002
I've added a new level to the old mine, and revamped the first level of the mine. Also the number of different monsters has approximately doubled (to about 50) - with the expansion of the large humanoid, orcish & dragon families, and the addition of human enemies such as bandits & pirates.
22 July, 2002
For some EUO statistical analysis, download this spreadsheet. In it it lists tables and such describing ...
- XP gains by creature killed's HP
- Stat gains (e.g. str, int, dex)
- Skill gains
- New rules for tactics gains
- Spell success rate by spell level and skill in magery
- Magery skill gain vs spell success rate
21st July, 2002
EUO is available for download and there's a permanent server (or shard I guess) on which to play on. The download link is here. If you don't even know what the hell EUO is, please read the introduction.
I've made a new client available for download. This one is worth getting, as it no longer crashes when alt-tabbing, AND it runs in the background (so when you switch back, you don't see 1000 events happen all at once). I've also put the time between use skill down to 1500ms (from 2000ms). 2 seconds just felt like too long.
I've also split the downloads up into two: the Executables and the Client Data. Since the Client Data is the bulk of the download, and that it rarely changes, and that the client does, I thought it would be sensible to make it two separate downloads. More hassle for you but less for me, so hey.
For any dramas, bug reports, ideas, suggestions and all sundry discussion, please head over to the forums.