Difference between revisions of "Tinkering"

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===Raw Glass===
 
===Raw Glass===
  
Raw glass can be found by hunting for [Sand_Traps|sand traps]] in the desert regions of [[New_Sosaria|New Sosaria]]. Beware, for they have quite a bite.
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Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite.
  
 
===Brass and Silver Sheets===
 
===Brass and Silver Sheets===

Revision as of 02:54, 1 October 2005

Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions. If you can't buy it from a provisioner chances are you'll need a tinker to make it.

Overview

Tinkering requires a tinker's toolkit, a combined collection of various crafting tools, which is available from a provisioner.

Raw Materials

Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts. Items such as ingots, poles and brass sheets are manufactured, mesh and leather can be purchased, whereas raw glass must be collected.

Ingots

These are the regular ingots that are smelted from ordinary ore by your average miner / metallurgist. Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.

Poles

Poles are easily made from logs by anyone with basic woodcrafting skills. As with smelting ingots, many Tinkers have a rudimentary knowledge of woodcrafting to ensure a steady supply of poles.

Raw Glass

Raw glass can be found by hunting for sand traps in the desert regions of New Sosaria. Beware, for they have quite a bite.

Brass and Silver Sheets

A trained Weaponsmith or Armourer can hammer ingots into sheets. Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.

Tinkering Recipes

The tinkering recipes are broken up into three sections: basic items, jewelry and crafting tools. The last set contains all of the tinted tools required by crafts such as weaponsmithing and making armour.

Use (u) your tinker's toolkit with the necessary raw ingredients in your inventory to craft an item.

Tinkering, like most actions, can be repeated with F9

Basic Items

These items are essentially complete and are used by other trades and crafts to facilitate their skills.

Purpose Item Ingredients Skill
fishing fishing rod pole 0
mining mining pick ingot + pole 10
tailoring scissors ingot 25
studs ingot 55
item lore magnifying glass brass sheet + lens 45
adventuring shovel ingot + pole 20
sextant brass sheet x3 + lens x2 60
pocket watch brass sheet 75
"security" probe x3 brass sheet 40
lockpick x3 brass sheet 50
alchemy jar raw glass x2 15
sieve brass ingot + mesh 55
alembic raw glass + silver sheet 60
flask (empty) raw glass x2 70
vial x3 raw glass 75
reinforced flask flask (empty) + silver sheet 80
blackrock saw silver sheet + blackrock 85
slings bullet ingot 20
sling leather 50
tinkering lens raw glass 30

Making items, like most crafting, can be repeated with F11

Jewellery

Jewellery is made with a tinker's toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.

The main purpose of jewellery is to get an enchanter to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.

Type Item Ingredients Skill
ring gold ring gold nugget 30
silver ring silver ingot 30
gold ring with ruby gold nugget + ruby 45
gold ring with emerald gold nugget + emerald 45
gold ring with sapphire gold nugget + sapphire 45
necklace amulet leather + gold nugget 40
necklace with ruby leather + ruby 40
necklace with emerald leather + emerald 40
necklace with sapphire leather + sapphire 40
ankh leather + silver ingot 50

Making jewellery, like most crafting, can be repeated with F11

Crafting tools

The tinker is responsible for making all of the tools required by the tailor, the metallurgist, the Weaponsmith and the Armourer to make their items, including tinted items. A tinker can make all these tools, as they may or may not be for sale from a shoppe. See item materials for more info.

For example:

  • A metallurgist requires copper tongs to make copper ingots.
  • A weaponsmith requires a copper smiths' hammer to make copper weapons.
  • An armourer requires a copper armourer's hammer to make copper armour.
tool ingredients skill per material
ordinary copper silver gold b'rock venomous vampyric
smelting tongs ingot 30 50 45 40 65 55 60
smith's hammer ingot + pole 30 60 55 50 75 65 70
armourer's hammer ingot + pole 30 65 60 55 80 n/a n/a

For Tailors and their sewing kits, it is similar:

tool ingredients skill per material
ordinary silverweave goldweave darkweave boiled studded
sewing kit ingot 30 45 40 65 50 70

Making tools, like most crafting, can be repeated with F11

Brass Golems

The Grand Master Tinker can now create her/his own pet: a brass golem.

Ingredients required:

  • 50 regular ingots
  • 50 brass ingots
  • 10 brass sheets
  • 1 golem power crystal.

The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.

Once the golem is crafted, an inanimate golem will be in the tinker's inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.

To feed your golem, use (shift+u) brass ingots on it. Think of it as repairing rather than feeding.