Difference between revisions of "Tinkering"
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===Raw Glass=== | ===Raw Glass=== | ||
− | Raw glass can be found by hunting for [ | + | Raw glass can be found by hunting for [[Bestiary|sand traps]] in the desert regions of [[New Sosaria]]. Beware, for they have quite a bite. |
===Brass and Silver Sheets=== | ===Brass and Silver Sheets=== |
Revision as of 02:54, 1 October 2005
Tinkering is all about making tools, provisions, and other bits and pieces used by the other crafting professions. If you can't buy it from a provisioner chances are you'll need a tinker to make it.
Contents
Overview
Tinkering requires a tinker's toolkit, a combined collection of various crafting tools, which is available from a provisioner.
Raw Materials
Tinkers require one of the most diverse set of materials to work, drawing their parts from several other crafts. Items such as ingots, poles and brass sheets are manufactured, mesh and leather can be purchased, whereas raw glass must be collected.
Ingots
These are the regular ingots that are smelted from ordinary ore by your average miner / metallurgist. Many experienced Tinkers will also be good miners due to their constant demand for basic metal ingredients.
Poles
Poles are easily made from logs by anyone with basic woodcrafting skills. As with smelting ingots, many Tinkers have a rudimentary knowledge of woodcrafting to ensure a steady supply of poles.
Raw Glass
Raw glass can be found by hunting for sand traps in the desert regions of New Sosaria. Beware, for they have quite a bite.
Brass and Silver Sheets
A trained Weaponsmith or Armourer can hammer ingots into sheets. Currently they are able to hammer brass and silver ingots into brass and silver sheets respectively.
Tinkering Recipes
The tinkering recipes are broken up into three sections: basic items, jewelry and crafting tools. The last set contains all of the tinted tools required by crafts such as weaponsmithing and making armour.
Use (u) your tinker's toolkit with the necessary raw ingredients in your inventory to craft an item.
Tinkering, like most actions, can be repeated with F9
Basic Items
These items are essentially complete and are used by other trades and crafts to facilitate their skills.
Purpose | Item | Ingredients | Skill |
fishing | fishing rod | pole | 0 |
mining | mining pick | ingot + pole | 10 |
tailoring | scissors | ingot | 25 |
studs | ingot | 55 | |
item lore | magnifying glass | brass sheet + lens | 45 |
adventuring | shovel | ingot + pole | 20 |
sextant | brass sheet x3 + lens x2 | 60 | |
pocket watch | brass sheet | 75 | |
"security" | probe x3 | brass sheet | 40 |
lockpick x3 | brass sheet | 50 | |
alchemy | jar | raw glass x2 | 15 |
sieve | brass ingot + mesh | 55 | |
alembic | raw glass + silver sheet | 60 | |
flask (empty) | raw glass x2 | 70 | |
vial x3 | raw glass | 75 | |
reinforced flask | flask (empty) + silver sheet | 80 | |
blackrock saw | silver sheet + blackrock | 85 | |
slings | bullet | ingot | 20 |
sling | leather | 50 | |
tinkering | lens | raw glass | 30 |
Making items, like most crafting, can be repeated with F11
Jewellery
Jewellery is made with a tinker's toolkit and various raw materials, such as gold nuggets, leather and coloured gemstones.
The main purpose of jewellery is to get an enchanter to imbue it with a magical effect, like additional defense, enhanced night vision or magic resistance.
Type | Item | Ingredients | Skill |
ring | gold ring | gold nugget | 30 |
silver ring | silver ingot | 30 | |
gold ring with ruby | gold nugget + ruby | 45 | |
gold ring with emerald | gold nugget + emerald | 45 | |
gold ring with sapphire | gold nugget + sapphire | 45 | |
necklace | amulet | leather + gold nugget | 40 |
necklace with ruby | leather + ruby | 40 | |
necklace with emerald | leather + emerald | 40 | |
necklace with sapphire | leather + sapphire | 40 | |
ankh | leather + silver ingot | 50 |
Making jewellery, like most crafting, can be repeated with F11
Crafting tools
The tinker is responsible for making all of the tools required by the tailor, the metallurgist, the Weaponsmith and the Armourer to make their items, including tinted items. A tinker can make all these tools, as they may or may not be for sale from a shoppe. See item materials for more info.
For example:
- A metallurgist requires copper tongs to make copper ingots.
- A weaponsmith requires a copper smiths' hammer to make copper weapons.
- An armourer requires a copper armourer's hammer to make copper armour.
tool | ingredients | skill per material | ||||||
ordinary | copper | silver | gold | b'rock | venomous | vampyric | ||
smelting tongs | ingot | 30 | 50 | 45 | 40 | 65 | 55 | 60 |
smith's hammer | ingot + pole | 30 | 60 | 55 | 50 | 75 | 65 | 70 |
armourer's hammer | ingot + pole | 30 | 65 | 60 | 55 | 80 | n/a | n/a |
For Tailors and their sewing kits, it is similar:
tool | ingredients | skill per material | |||||
ordinary | silverweave | goldweave | darkweave | boiled | studded | ||
sewing kit | ingot | 30 | 45 | 40 | 65 | 50 | 70 |
Making tools, like most crafting, can be repeated with F11
Brass Golems
The Grand Master Tinker can now create her/his own pet: a brass golem.
Ingredients required:
- 50 regular ingots
- 50 brass ingots
- 10 brass sheets
- 1 golem power crystal.
The power crystal can be found perhaps on the corpse of another non-functioning golem, but finding a crystal undamaged will prove a difficult task.
Once the golem is crafted, an inanimate golem will be in the tinker's inventory. Drop this item on the ground and it will spring to life. If the tinker has no pet already, then this golem will become their new pet. If the tinker has a pet already, then the golem will be a neutral creature which will disappear after a time.
To feed your golem, use (shift+u) brass ingots on it. Think of it as repairing rather than feeding.