Shoppes

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The merchants of New Sosaria keep both the budding and experienced adventurer well stocked with everything from rations to the most esoteric of weapons, providing the buyer has adequate gold of course.

Merchants

Weaponsmith, Armourer & Bowyer

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These are the merchants that sell the instruments of combat. Each weapon is guaranteed not to break for 1000 fights, or thy next of kin gets double thy purchase price back. *

WEAPONSMITHY, BOWYER, & MISC.

Melee Weapon Where Sold # of Hands Skill Weight Req. Strength Speed Damage Type Base Damage Price Resale Value
Shillelagh Provisioner 2 N/A 2.0 16.8 1.7 B 1-3 150gp 50gp
Crook Provisioner 2 N/A 2.0 16.8 2.1 B 1-4 250gp 83gp
Staff Provisioner 2 N/A 2.0 16.8 2.3 B 1-4 100gp 33gp
Brass Knuckles Weaponsmith 1 Unarmed 2.0 16.8 1.5 B 1-3 500gp 133gp
Katar Weaponsmith 1 Unarmed 2.0 16.8 1.5 S 1-3 600gp 200gp
Neko de Weaponsmith 1 Unarmed 2.0 16.8 1.5 P 1-3 700gp 233gp
Club Weaponsmith 1 Maces 2.0 16.8 1.8 B 1-5 100gp 33gp
Mace Weaponsmith 1 Maces 4.0 33.6 2.4 B 1-8 300gp 100gp
Flail Weaponsmith 1 Maces 4.0 33.6 2.4 B 2-8 350gp 150gp
Morning Star Weaponsmith 1 Maces 4.0 33.6 2.3 B 1-9 600gp 200gp
Lucern Hammer Weaponsmith 2 Maces 7.0 58.8 2.9 B 2-12 700gp 233gp
War Hammer Weaponsmith 2 Maces 6.0 50.4 2.8 B 2-14 950gp 316gp
Great Maul Weaponsmith 2 Maces 8.0 67.2 3.5 B 3-18 1,200gp 400gp
Dagger Weaponsmith 1* Short Swords 1.5 12.6 1.5 P 1-4 100gp 33gp
Main Gauche Weaponsmith 1* Short Swords 2.0 16.8 1.5 P 1-5 350gp 116gp
Short Sword Weaponsmith 1* Short Swords 3.0 25.2 1.5 S 1-6 550gp 183gp
Rondel Weaponsmith 1* Short Swords 3.0 21.0 1.6 P 1-7 800gp 266gp
Cleaver Weaponsmith 1 Axes 1.5 10.5 1.5 S 1-4 100gp 33gp
Hatchet Weaponsmith 1 Axes 1.5 12.6 1.8 S 1-5 250gp 83gp
Tomahawk Weaponsmith 1 Axes 1.6 11.2 1.8 S 1-7 500gp 166gp
2H Axe Weaponsmith 2 Axes 6.0 50.4 2.4 S 1-11 900gp 300gp
Labrys Weaponsmith 2 Axes 6.0 42.0 2.8 S 3-12 850gp 283gp
Kryss Weaponsmith 1 Foils 3.0 25.2 1.6 P 1-6 550gp 183gp
Sabre Weaponsmith 1 Foils 3.0 25.2 1.5 P 1-6 650gp 216gp
Epee Weaponsmith 1 Foils 3.0 21.0 1.6 P 1-7 850gp 283gp
Rapier Weaponsmith 1 Foils 3.0 25.2 1.5 P 1-7 950gp 316gp
Hoe Weaponsmith 2 Polearms 2.0 16.8 2.2 S 1-4 100gp 33gp
Glaive Weaponsmith 2 Polearms 5.5 16.8 2.6 S 2-10 550gp 183gp
Spear Weaponsmith 2 Polearms 5.0 42.0 2.1 P 1-9 700gp 233gp
Scythe Weaponsmith 2 Polearms 5.0 42.0 2.4 S 3-12 1,050gp 350gp
Halberd Weaponsmith 2 Polearms 8.0 67.2 3.5 S 3-18 1,100gp 366gp
Long Sword Weaponsmith 1 Long Swords 4.0 33.6 2.2 S 1-8 400gp 133gp
Scimitar Weaponsmith 1 Long Swords 3.5 33.6 2.2 S 2-8 400gp 133gp
Falchion Weaponsmith 1 Long Swords 4.5 31.5 2.1 S 2-8 450gp 150gp
Bastard Sword Weaponsmith 1 Long Swords 4.5 37.8 2.4 S 1-9 550gp 183gp
Broad Sword Weaponsmith 1 Long Swords 5.5 46.2 2.1 S 1-9 750gp 250gp
Claymore Weaponsmith 2 Long Swords 6.0 50.4 3.2 S 2-16 1,000gp 333gp
Sling Bowyer 1 Ranged 1.7 14.3 1.8 B 1-3 100gp 33gp
Short Bow Bowyer 2 Ranged 2.0 16.8 1.5 P 1-4 200gp 66gp
Long Bow Bowyer 2 Ranged 3.0 25.2 1.9 P 1-6 400gp 133gp
Crossbow Bowyer 2 Ranged 4.0 33.6 2.6 P 2-10 600gp 200gp
Musket N/A 2 Ranged 2.0  ??? 8.0 ?B? 1-8 N/A N/A

ARMOURY

Item Where Sold Protected Area Weight Req. Strength Grade Defense Price Resale Value
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Provisioner

Provisioner.gif
The provsioner sells all your basic hardware, everything from the basic adventuring kit such as torches, lockpicks and ammuntion, to the tools of the trades, such as the pocketknife, mining pick and alembic. If your provisioner doesn't have it, it will probably have to be crafted by an expert tinker.

Scribe

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The scribe sells scrolls, including the ever useful Town Portal Scroll and the Scroll of Identify.

Apothecary

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The apothecary sells reagants for use by alchemists. Only ginseng, garlic, silk, moss, ash and black pearl are for sale; nightshade and mandrake must be gathered.

Jeweller

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It seems that the only thing the jewellers of New Sosaria ever have in stock thesedays is the peergem.

Innkeeper

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The innkeeper sells food for you and your pet. While the typical fare wouldst never be considered gourmet, the food does not spoil on long adventures.*

Tailor

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The tailor can supply you with the needed supplies to make leather items and bandages. A tailor may also have a small selection of leather armours to sell too.

Services

In addition to the merchant types listed above, there are the following services available ...

Banker

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Bankers can transfer items from your inventory to your bank vault and back again. Use b to withdraw and B (shift + b) to deposit. Each character has one bank vault only which can be accessed from any bank throughout New Sosaria.

Healer

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Will resurrect for free or sell you a heal and cure all for a nominal fee.

Travel Agent

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Sells tickets for travel by boat from towne to towne.

Shoppe Opening Hours

From 6am in the morning to 12am at night.

Player Merchants

Player Merchants provide one way for players to buy and sell junk from each other. Having acquired your own player merchant, you can load him up full of your miscellaneous periphery which your merchant will offer for sale to everyone else. You can then come back some time later to pick up the sales revenue that he has collected for you, assuming that he has actually sold anything.

For full details on player merchants click here.

Other Merchants

Secret and Magic Merchants

If these secretive and well hidden merchants even exist, they would be terribly difficult to locate.

Ikea

Ikea is an entire department store full of furnishings for the adventurer's house. Items on sale range from floor coverings to grandfather clocks - but be prepared for a shock when you read the price tag!

* from the Ultima 3 compendium