Difference between revisions of "Maped Paintsets"
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You can specify a set of tiles to use randomly when creating a new map. This is nice for automatically adding variation to terrain. | You can specify a set of tiles to use randomly when creating a new map. This is nice for automatically adding variation to terrain. | ||
− | Edit maped.cfg: see the lines: | + | Edit [[Maped Config|maped.cfg]]: see the lines: |
paintset1=32x30,42,176,39,63 | paintset1=32x30,42,176,39,63 | ||
paintset2=46x30,31,52 | paintset2=46x30,31,52 | ||
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where: | where: | ||
- X is the paint set num<br> | - X is the paint set num<br> | ||
− | - TILE is the tile number, from | + | - TILE is the tile number, from Maped<br> |
- QTY is the how common it is - you can put a high number to make a tile more likely to paint, eg plain dirt or grass<br> | - QTY is the how common it is - you can put a high number to make a tile more likely to paint, eg plain dirt or grass<br> | ||
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paintset3=46,32 | paintset3=46,32 | ||
− | Once done editing, save maped.cfg. If Maped is open, hit ctrl-l to reload the config. Then set your brush size to huge (with [ and ] ) and away you go. | + | Once done editing, save [[Maped Config|maped.cfg]]. If Maped is open, hit ctrl-l to reload the config. Then set your brush size to huge (with [ and ] ) and away you go. |
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+ | {{Navigation Customization and Scripting}} | ||
[[Category:Maped]] | [[Category:Maped]] |
Latest revision as of 10:57, 14 June 2021
You can specify a set of tiles to use randomly when creating a new map. This is nice for automatically adding variation to terrain.
Edit maped.cfg: see the lines:
paintset1=32x30,42,176,39,63 paintset2=46x30,31,52
Paint set 1, selected with key 1, will paint random dirt tiles. paint set 2 will paint random grass tiles. You can change the paintsets to any tile combo you want. The format is:
paintsetX=TILExQTY,TILExQTY,...
where:
- X is the paint set num
- TILE is the tile number, from Maped
- QTY is the how common it is - you can put a high number to make a tile more likely to paint, eg plain dirt or grass
if QTY is 1 then you can leave out the x1, eg
paintset3=46x1,32x1
is the same as
paintset3=46,32
Once done editing, save maped.cfg. If Maped is open, hit ctrl-l to reload the config. Then set your brush size to huge (with [ and ] ) and away you go.
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