Difference between revisions of "Maped Pro-tips"

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* Don't put braziers on blocking tiles such as walls.
 
* Don't put braziers on blocking tiles such as walls.
 
* Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.
 
* Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.
* With spawners, since they can use a bit of cpu, its really just as good to put a few well placed area/radius spawners than 10 or 20 spot (-1) spawners.Admittedly the latter makes the monster placement the same each spawn-around, but it definitely uses more resources. Also with spot spawners, if the monster walks off the spot, then another will spawn in its place - creating more mobs than originally intended. This happens less with radius/area spawns.
 
* Avoid using the silly head tile: it's there to represent missing tiles, for map/tile/item data debugging. It doesn't really suit the atmosphere anway.
 
 
* Avoid having caves that don't link anywhere.
 
* Avoid having caves that don't link anywhere.
* When making cabinents, put hooks under the items so players won't get in and steal the stuff.
 
 
* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.
 
* Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.
* Don't use forest tiles unless you're making a continent. Take when using regular trees and sight blocking trees.
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* You don't need to use hooks anymore. All items should be auto-flagged as furniture, except for switches and fountains.
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{{Navigation Customization and Scripting}}
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[[Category:Maped]]

Latest revision as of 10:55, 14 June 2021

In no particular order ...

  • Don't put braziers on blocking tiles such as walls.
  • Don't get too busy with the floor tile colourings. Everyone goes haywire with technicoloured chunder floortiles, and it looks like vomit.
  • Avoid having caves that don't link anywhere.
  • Don't place pseudo items: eg tokens, orbs, training, spawner, treasure etc.
  • You don't need to use hooks anymore. All items should be auto-flagged as furniture, except for switches and fountains.



Main Page Customization and Scripting
Custom Graphics Music Auxbox
Sprites
Sprites
Tilesets
Tilesets
Music
Music
Auxbox
Auxbox
Maped Map Creation
Introduction
Introduction
Map List
Map List
Controls
Controls
Config
Config
Cat's Guide
Cat's Guide
Rusty's LUA Guide
Rusty's LUA Guide
Tips
Tips
Properties
Properties
Spawners
Spawners
Items
Items
Features
Features
Regions
Regions
Paintsets
Paintsets