Difference between revisions of "Advanced Crafting"
(edit #1 saving before my browser crashers or there is a brownouts) |
(No difference)
|
Revision as of 19:03, 15 March 2010
This page describes the extra skill required to craft magic items and tinted items. The information contained in this page applies to the following crafts:
Contents
Tinted Metal Weapons and Armour
There are 6 types of metal (other than iron) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted metal items:
Metal tint | Extra skill required | Weapons | Armour |
Plain | none | Y | Y |
Gold | +10% | Y | Y |
Copper | +15% | Y | Y |
Silver | +15% | Y | Y |
Venomous | +20% | Y | N |
Steel | +30% | N | Y |
Blackrock | +30% | N | Y |
Eg: to craft a plain longsword require 2% skill in weaponsmith. To craft an copper longsword requires 17% skill, and so on.
Tinted Wooden Weapons and Shields
There are 5 types of wood (other than plain wood) that can be crafted into weapons and armour. The following table outlines the extra skill required to craft tinted wooden items:
Wood tint | Extra skill required | Weapons | Armour |
Plain | none | Y | Y |
Ash | +10% | Y | Y |
Oak | +15% | Y | Y |
Silverleaf | +15% | Y | Y |
Venomous | +20% | Y | N |
Ebony | +30% | N | Y |
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft an oak staff requires 19% skill. An Ebony staff requires 34% skill, and so on.
Tinted Cloth
There are 3 types of cloth (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted cloth items:
Cloth tint | Extra skill required |
Plain | none |
Goldweave | +10% |
Silverweave | +15% |
Darkweave | +30% |
Eg: to craft plain cloth gloves require 4% skill in tailoring. To craft goldweave gloves requires 14% skill. Darkweave gloves requires 34% skill, and so on.
Tinted Leather
There are 2 types of leather (other than plain) that can be used by the tailor. The following table outlines the extra skill required to craft tinted leather items:
Leather tint | Extra skill required |
Plain | none |
Boiled | +15% |
Studded | +30% |
Eg: to craft plain leather gloves require 10% skill in tailoring. To craft boiled leather gloves requires 25% skill. Studded leather gloves requires 40% skill, and so on.
Magic Weapons and Armour
As with tints, crafted magic items require more skill than non-magic.
Slaying weapons
The following table shows the premiums for magic weapons:
Weapon + | Extra skill required |
+0 | none |
+1 | +8% |
+2 | +16% |
+3 | +24% |
+4 | +32% |
+5 | +40% |
Eg: to craft a plain staff require 4% skill in woodcrafting. To craft a staff+1 requires 12%, and to craft a staff+5 requires 44% in woodcrafting.
Defense items
The following table shows the premiums for items that add a +defense:
Defense + | Extra skill required |
+0 | none |
+1 | +10% |
+2 | +20% |
+3 | +30% |
+4 | +40% |
Stat bonus items
The following table shows the premiums for items that add a + to a stat (ie dexterity, strength and intelligence):
Stat+ | Extra skill required |
+0 | none |
+1 | +5% |
+2 | +10% |
+3 | +15% |
+4 | +20% |
+5 | +25% |
+6 | +30% |
+7 | +35% |
+8 | +40% |
+9 | +45% |
+10 | +50% |
+11 | +55% |
+12 | +60% |
+13 | +65% |
+14 | +70% |
+15 | +75% |