Difference between revisions of "Alchemy"
m (→Reagents: nightshade || search the forests at (removed 2nd "at" here) midnight on the new moon) |
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|'''yellow''' || heal || ginseng + spider's silk + flask || 20 | |'''yellow''' || heal || ginseng + spider's silk + flask || 20 | ||
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− | |'''blue''' || mana || | + | |'''blue''' || mana || ginseng + blood moss + flask || 40 |
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|'''red''' || cure poison || garlic + ginseng + flask || 30 | |'''red''' || cure poison || garlic + ginseng + flask || 30 | ||
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| '''mega blue''' || blue potion x5 + reinforced Flask || ? | | '''mega blue''' || blue potion x5 + reinforced Flask || ? | ||
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== Non-Potion Recipes == | == Non-Potion Recipes == | ||
These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills. More on the properties of these exotic [[Item_Materials|item materials]] here. | These recipes are used to make some of the more exotic materials that are used by other [[Crafting_and_Gathering|crafting]] skills. More on the properties of these exotic [[Item_Materials|item materials]] here. |
Revision as of 01:20, 6 November 2005
Alchemy is the science of making potions, and the conversion and processing of base materials for use with not only making potions, but for other crafts as well.
Contents
Overview
Most alchemistry is performed with an alembic and an alchemists' bench. There are 3 other specialst tools however: the mortar and pestle the sieve and the blackrock saw: all of which are used to process monster parts (explained below).
Potion Recipes
An alembic is a glass apparatus used for the distilling and purification of various liquids or essences and is available from a provisioner. An Alchemist's bench can usually be found in an apothecary, and is free for use by any alchemist.
In addition to the Alembic, you will need all of the required ingredients as well as an empty potion flask. Flasks can be made by a tinker or they can be saved and re-used after consuming another potion.
Use (u) an Alembic at an Alchemist's bench to bring up a list of potions that you can make, assuming you have the minimum skill required. Only the recipes for the 3 basic potions have been completed so as not to make things too easy. Have fun figuring the missing ingredients out.
Potionmaking, like most crafts, can be repeated with F11
potion | effect | ingredients | skill |
yellow | heal | ginseng + spider's silk + flask | 20 |
blue | mana | ginseng + blood moss + flask | 40 |
red | cure poison | garlic + ginseng + flask | 30 |
black | invisibility | ??? + shadow dust + flask | ? |
orange | induce Sleep | ??? + preserved eye + flask | ? |
lime | nightvision | ??? + preserved ooze + flask | ? |
white | x-ray vision | ??? + preserved brain + flask | ? |
green | induce poison | ??? + snake's Venom + flask | ? |
pink | cure disease | ??? + spores + flask | ? |
cyan | blink | ??? + sparkling mote x5 + flask | ? |
brown | speed | ??? + bug dust + flask | ? |
purple | combat boost | ??? + essence of rage + Flask | ? |
Improved Potions
You can also use your Alembic to distill concentrated versions of some potions. Note that the last two require a reinforced flask which can be made by a tinker or saved and re-used as before.
potion | ingredients | skill |
improved yellow | yellow potion x2 | 30 |
refined yellow | yellow potion x3 | 50 |
greater yellow | yellow potion x4 | 70 |
mega yellow | yellow potion x5 + reinforced Flask | ? |
mega blue | blue potion x5 + reinforced Flask | ? |
Non-Potion Recipes
These recipes are used to make some of the more exotic materials that are used by other crafting skills. More on the properties of these exotic item materials here.
As above, use (u) an Alembic at an Alchemist's bench to distill the various essences which are then used to treat the particular material, all in one neat process.
material | ingredients | skill |
vampyric ore: | regular ore, vampire dust x5, mandrake root x3 | 50 |
venomous ore: | regular ore, nightshade x4, snake's venom | 40 |
vampyric log: | log, vampire dust x5, mandrake root x3 | 50 |
venomous log: | log, nightshade x4, snake's venom | 40 |
blackrock ore (treated): | blackrock, dragon scales x6, mandrake root x3, nightshade x3 | 65 |
ebony log: | log, blackrock ore (treated blackrock) | 65 |
golden thread: | spider's silk x5, gold nugget | 50 |
silver thread | spider's silk x5, silver ore | ? |
dark thread | spider's silk x5, blackrock ore (treated blackrock) | ? |
Ingredients
Reagents
Reagents can either be purchased from an apothecary, found as loot or harvested from various places.
reagent | source |
black pearl | apothecary (rare), occasionally when fishing |
blood moss | apothecary (rare) |
garlic | apothecary (common) |
ginseng | apothecary (common) |
mandrake root | search a swamp at any midnight |
nightshade | search the forests at midnight on the new moon |
spider's silk | apothecary (common), found on giant spider |
sulphurous ash | apothecary (very rare), found on fire lizard |
Monster Parts
Monster parts are needed for any advanced Alchemy. They are occasionally found among the remains of certain monsters. The raw monster parts will generally need processing first before they can be used.
You will also need vials or jars to hold the processed ingredients. These, along with the potion flasks, can be made by a skilled tinker.
Use (u) an Alembic at an Alchemist's bench to convert the following items.
parts | ingredients |
snake's venom | fang + vial |
preserved brain | brain + jar |
preserved eye | eye + jar |
preserved ooze | ooze + jar |
essence of rage | heart + vial |
The following monster parts require the specialist tools Mortar and Pestle, Sieve and Blackrock Saw which can all be created by an experienced Tinker.
Use (u) the listed tool on the ingredient:
parts | tool | ingredient |
shadow dust | mortar and pestle | horn |
bug Dust | mortar and pestle | carapace |
spores | sieve | diseased bandage |
dragon scales x3 | blackrock saw | dragon hide |
What monsters drop what parts
As mentioned above, occasionally a monster will drop a monster part. Specific ingredients come from particular monsters, namely:
parts | source |
dragon hide | red dragon |
fang | snake |
horn | shadow orc |
brain | gazer |
eye | basilisk |
ooze | slime |
carapace | insect swarm |
diseased bandage | mummy |
heart | minotaur chief |