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  • * fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off) * rejigged kill quests so that they can optionally always spawn the target
    12 KB (1,918 words) - 09:20, 8 April 2020
  • - + decrease/increase the spawner's max monsters to spawn
    5 KB (866 words) - 09:54, 14 June 2021
  • ...other properties that the server gives continents (such as the ability to spawn ores), so it is best that this map type is never used for anything other th
    2 KB (343 words) - 09:55, 14 June 2021
  • ...reature from the pallette, then click on the map somewhere. If you want to spawn monsters in the middle of a room within a certain radius, put the spawner i ...e tilde key) to make it a spot spawner, or 0-9 keys to set its radius. The spawn quantity can also be quickly set via the + - keys.
    4 KB (645 words) - 09:55, 14 June 2021
  • ...- leave them as zero. A sanct is a spot where monsters won't walk and wont spawn - (there are a couple of other feature squares that monsters will not walk ...king a town, put a sta (start pos) trigger at the spot you want players to spawn at, probably on a path somewhere a few squares from the south edge of the m
    9 KB (1,741 words) - 13:33, 2 October 2021
  • * huge crab may spawn randomly on continent at sunrise * always spawn turned on for reg (mobs spawn every 120 sec regardless of players on map or not)
    7 KB (1,135 words) - 22:35, 2 September 2008
  • ...(in strength) to the quality of the buried treasure. Eg a lvl 15 map will spawn dragons
    22 KB (3,553 words) - 20:26, 2 September 2008
  • * iag skels now any skels that spawn there * fixed small lag spike when unloaded map prespawning (changed spawn cycles to 3 from 10)
    28 KB (4,779 words) - 10:45, 3 January 2010
  • ...Skullthorpe's Castle at night, small waves of minor undead creatures will spawn from the graves at the bottom of the map. You'll probably be able to make e
    946 B (158 words) - 12:39, 22 October 2023
  • ===Spw Spawn (!E!)=== ...this sets either the type of monster to spawn, the family of creatures to spawn, or the quality of the chest (percent chances of more gold etc).
    62 KB (11,438 words) - 09:54, 14 June 2021
  • * immobile mobs should no longer return to spawn position when moved (eg by seize) * added spawn 'time alive' timers to crablings and poopdeck's helpers
    48 KB (8,281 words) - 09:21, 8 April 2020
  • * splitav rare spawn bosses ...h that (for example) scripted blood spawners count properly and don't over spawn
    24 KB (3,959 words) - 15:54, 15 January 2024
  • * phase beasts now always spawn as non-ranged attackers * fixed spawners such they no longer spawn near players ! (the code used to check to see if a player was near a spawne
    28 KB (4,738 words) - 18:15, 8 April 2020
  • * The Beholder is now a rare spawn
    3 KB (575 words) - 18:23, 8 April 2020
  • * added lua cmd to attach an init script to a monster /lua spawn func id
    7 KB (1,199 words) - 09:46, 3 January 2021
  • * ettins less likely to spawn when digging up treasure * mobs with a family spawn weight of 0 will never create a phase beast
    11 KB (1,874 words) - 11:47, 31 December 2023
  • * quest targets now spawn in instances
    5 KB (799 words) - 11:35, 9 January 2022