Fighter
Fighter Weapon Skills
To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict. More importantly, when a fighter attains a certain level of proficiency with each weapon skills, he or she may also execute the deadly special attack of that weapon skill.
There are four fighter-based weapon types:
Axes
- Damage Type: Slashing
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move : Cleave
- Other usable special moves: Flurry, Thunderclap
Longswords
- Damage Type: Slashing
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Flurry
- Other usable special moves: Cleave, Bloodbolt
Maces
- Damage Type: Bludgeoning
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Thunderclap
- Other usable special moves: Flurry, Bloodbolt
Polearms
- Damage Type: Slashing (except Spears, which have damage type Piercing)
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Bloodbolt
- Other usable special moves: Cleave, Thunderclap
For further details on special rage attacks, refer to: Combat Abilities
It should also be noted that apart from the default standard stance, a fighter, when wielding any two-handed fighter-class weapon, is able to adopt the Berserker Stance, and when wielding any fighter-class weapon, is able to adopt the Tanking Stance. For more details on stances, refer to: Combat Abilities
And for a complete list of the various weapons available as well as their respective weapon types, refer to: Weapon Types