Fighter

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Fighter Weapon Skills

To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict. More importantly, when a fighter attains a certain level of proficiency with each weapon skills, he or she may also execute the deadly special attack of that weapon skill.

There are four fighter-based weapon types:

Axes

  • Damage Type: Slashing
  • Stat Dependent Damage Optimisation: 90% str / 10% dex
  • Default special move : Cleave
  • Other usable special moves: Flurry, Thunderclap

Longswords

  • Damage Type: Slashing
  • Stat Dependent Damage Optimisation: 90% str / 10% dex
  • Default special move: Flurry
  • Other usable special moves: Cleave, Bloodbolt

Maces

  • Damage Type: Bludgeoning
  • Stat Dependent Damage Optimisation: 90% str / 10% dex
  • Default special move: Thunderclap
  • Other usable special moves: Flurry, Bloodbolt

Polearms

  • Damage Type: Slashing (except Spears, which have damage type Piercing)
  • Stat Dependent Damage Optimisation: 90% str / 10% dex
  • Default special move: Bloodbolt
  • Other usable special moves: Cleave, Thunderclap

For further details on special rage attacks, refer to: Combat Abilities

It should also be noted that apart from the default standard stance, a fighter, when wielding any two-handed fighter-class weapon, is able to adopt the Berserker Stance, and when wielding any fighter-class weapon, is able to adopt the Tanking Stance. For more details on stances, refer to: Combat Abilities

And for a complete list of the various weapons available as well as their respective weapon types, refer to: Weapon Types