Difference between revisions of "Fighter"
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+ | ==Fighter Skills== | ||
===Fighter Weapon Skills=== | ===Fighter Weapon Skills=== | ||
To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict. More importantly, when a fighter attains a certain level of proficiency with each weapon skills, he or she may also execute the deadly special attack of that weapon skill. | To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict. More importantly, when a fighter attains a certain level of proficiency with each weapon skills, he or she may also execute the deadly special attack of that weapon skill. | ||
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And for a complete list of the various weapons available as well as their respective weapon types, refer to: [[Items#Weapon_types|Weapon Types]] | And for a complete list of the various weapons available as well as their respective weapon types, refer to: [[Items#Weapon_types|Weapon Types]] | ||
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+ | ===Tactics Skill=== | ||
+ | The tactics skill gives a fighter an additional boost to Attack Strength and reduces damage taken by up to 25%, +7 AS and +2 Def. The tactics skill is raised by attacking with any fighter weapon. | ||
+ | |||
+ | ===Block Skill=== | ||
+ | With a shield readied, a character will automatically attempt to block hits that are taken in the direction he or she is facing. The chance to successfully block an attack is based on the fighter's block skill as well as the type of shield used. The block skill also allows one to take a little less damage from magic-based attacks. | ||
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+ | The block skill also allows a fighter to execute a [[Combat Abilities#Shieldbash|Shieldbash]]. | ||
+ | |||
+ | ===All Armour Types=== | ||
+ | Fighters can reap the full benefits of all 4 grades of armour: unarmed, light, medium and heavy. Essentially, gaining defence from light, medium or heavy armour is subject to having skill points in fighter. Specifically, if your highest fighter skill is X%, then you will only gain X% of the total defence afforded by light, medium or heavy armour. | ||
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+ | So for example, if your highest fighter skill is 50%, and you are wearing 10 defense worth of light, medium or heavy armour, then you would only gain 10 * 50% = 5 defense. | ||
+ | |||
+ | And for a complete list of the various armour available as well as their respective armour types, refer to: | ||
+ | [[Items#Armour|Armour Types]] | ||
+ | |||
+ | ===Light and Medium Armour Movement Penalties=== | ||
+ | Fighters do not suffer movement penalties for wearing light or medium armour. | ||
+ | |||
+ | For a complete list of the various light and medium armour available, refer to: | ||
+ | [[Items#Armour|Armour Types]]. |
Revision as of 09:49, 9 April 2020
Contents
Fighter Skills
Fighter Weapon Skills
To become a lethal fighting machine, a fighter must first develop weapon skills. The higher the weapon skill, the higher the attack strength will be when a weapon of that type is wielded and the more damage it will inflict. More importantly, when a fighter attains a certain level of proficiency with each weapon skills, he or she may also execute the deadly special attack of that weapon skill.
There are four fighter-based weapon types:
Axes
- Damage Type: Slashing
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move : Cleave
- Other usable special moves: Flurry, Thunderclap
Longswords
- Damage Type: Slashing
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Flurry
- Other usable special moves: Cleave, Bloodbolt
Maces
- Damage Type: Bludgeoning
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Thunderclap
- Other usable special moves: Flurry, Bloodbolt
Polearms
- Damage Type: Slashing (except Spears, which have damage type Piercing)
- Stat Dependent Damage Optimisation: 90% str / 10% dex
- Default special move: Bloodbolt
- Other usable special moves: Cleave, Thunderclap
For further details on special rage attacks, refer to: Combat Abilities
It should also be noted that apart from the default standard stance, a fighter, when wielding any two-handed fighter-class weapon, is able to adopt the Berserker Stance, and when wielding any fighter-class weapon, is able to adopt the Tanking Stance. For more details on stances, refer to: Combat Abilities
And for a complete list of the various weapons available as well as their respective weapon types, refer to: Weapon Types
Tactics Skill
The tactics skill gives a fighter an additional boost to Attack Strength and reduces damage taken by up to 25%, +7 AS and +2 Def. The tactics skill is raised by attacking with any fighter weapon.
Block Skill
With a shield readied, a character will automatically attempt to block hits that are taken in the direction he or she is facing. The chance to successfully block an attack is based on the fighter's block skill as well as the type of shield used. The block skill also allows one to take a little less damage from magic-based attacks.
The block skill also allows a fighter to execute a Shieldbash.
All Armour Types
Fighters can reap the full benefits of all 4 grades of armour: unarmed, light, medium and heavy. Essentially, gaining defence from light, medium or heavy armour is subject to having skill points in fighter. Specifically, if your highest fighter skill is X%, then you will only gain X% of the total defence afforded by light, medium or heavy armour.
So for example, if your highest fighter skill is 50%, and you are wearing 10 defense worth of light, medium or heavy armour, then you would only gain 10 * 50% = 5 defense.
And for a complete list of the various armour available as well as their respective armour types, refer to: Armour Types
Light and Medium Armour Movement Penalties
Fighters do not suffer movement penalties for wearing light or medium armour.
For a complete list of the various light and medium armour available, refer to: Armour Types.