Difference between revisions of "Other Item Information"

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==Curses==
 
==Curses==
  
Cursedness is an attribute that most items have, being either uncursed(normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. Some items have no difference either way. Cursed items are generally referred to as '''cursed item X''', while uncursed items are generally referred to simply as ''' item X '''.
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Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as '''cursed item X''', while uncursed items are generally referred to simply as ''' item X '''.
  
 
For example:
 
For example:
A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand(impossible to remove)!
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A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)!
 
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).
 
On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).
  
 
Thus it is beneficial to find out if items are cursed before using them.
 
Thus it is beneficial to find out if items are cursed before using them.
On the regular server, curses are revealed wheen you use a scroll of identification.
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On the regular server, curses are revealed when you use a '''Scroll of Identification'''.
On the Alpha(test) server and the Permanent Death server, curses are revealed when you drop an item next to the brazier(fire) in the shrines.
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On the [[Alpha]] (test) server and the [[Introduction_to_PD|Permanent Death]] server, curses are revealed when you drop an item next to the brazier (fire) in the shrines.
  
 
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.
 
Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld.
 
Simply read the scroll using '''R''' (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.
 
Simply read the scroll using '''R''' (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.
  
Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the scroll of uncurse with shift-r, then give the direction in which to use the scroll with the arrow key. On the permanent death and Alpha servers, there exist scrolls of uncurse-all, which will uncurse any cursed itemss in your inventory when read.
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Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with '''R''' (shift-r-dir), then give the direction in which to use the scroll with the arrow key. On the Permanent Death and Alpha servers, there exist scrolls of uncurse-all, which will uncurse any cursed itemss in your inventory when read.
  
 
==Item Identification==
 
==Item Identification==
  
Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen. The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.
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Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen. The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.
  
Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant. On the regular server these also reveal curses on items. On the Alpha and permanent death servers, there exist identify-all scrolls which will ID all items currently in your character's inventory. ID-all scrolls do not detect curses.
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Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant. On the Regular server these also reveal curses on items. On the Alpha and Permanent Death servers, there exist identify-all scrolls which will ID all items currently in your character's inventory. ID-all scrolls do not detect curses.
  
 
==Durability and Item Wear==
 
==Durability and Item Wear==
  
This is being tested on the Alpha and permanent death servers. Currently only weapons (including staves) wear out. The weapon's damage is maximal at 0% wear, and minimal at 100% wear. Worn staves reduce the magic damage done by the character. Weapons may be repaired using a smith's hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The ccorrect tint of tool is needed to repair weapons. i.e. You'll need a copper smith's hammer to repair a copper shortsword. The different materials have different rates of wear, listed on the [[Item Materials]] page.
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This is being tested on the Alpha and Permanent Death servers. Currently only weapons wear out. The weapon's damage is maximal at 0% wear, and minimal at 100% wear.  Weapons may be repaired using a smith's hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The ccorrect tint of tool is needed to repair weapons. i.e. You'll need a copper smith's hammer to repair a copper shortsword. The different materials have different rates of wear, listed on the [[Item Materials]] page.

Revision as of 17:47, 11 September 2005

This is an overview of the different things that affect your items, armour and weapons.

Curses

Cursedness is an attribute that most items have, being either uncursed (normal) or cursed. Cursed items generally behave in a negative way or opposite way to their uncursed counterparts. For some items it makes no difference either way. Cursed items are generally referred to as cursed item X, while uncursed items are generally referred to simply as item X .

For example: A weapon is does more damage than your bare hands. A cursed weapon, will do almost no damage, making you unable to fight. Additionally, it will be welded to your hand (impossible to remove)! On the other hand, a scroll of identification and a cursed scroll of identification behave exactly the same way (at the time of writing, at least).

Thus it is beneficial to find out if items are cursed before using them. On the regular server, curses are revealed when you use a Scroll of Identification. On the Alpha (test) server and the Permanent Death server, curses are revealed when you drop an item next to the brazier (fire) in the shrines.

Cursed weapons or armour that has welded itself to you may be removed using a scroll of unweld. Simply read the scroll using R (shift-r) and all welded items will be removed from your body, and waiting in your inventory. The curses of the items will remain.

Cursed items may be uncursed by using a scroll of uncurse on them. Simply drop the item on the ground, and read the Scroll of Uncurse with R (shift-r-dir), then give the direction in which to use the scroll with the arrow key. On the Permanent Death and Alpha servers, there exist scrolls of uncurse-all, which will uncurse any cursed itemss in your inventory when read.

Item Identification

Buy a magnifying glass and use it on an unidentified item to attempt to ID it. Be sure to do your identification in a safe place where your items will not be stolen. The skill required to ID the item with a magnifying glass is proportional to the quality of the item. As with most other skills, you will need 10 item lore to begin identifying basic items. Using a magnifying glass to ID an item will not detect a curse.

Scrolls of identification may be used alternatively to a magnifying glass. These require no skill to use, but cost gold at the scroll merchant. On the Regular server these also reveal curses on items. On the Alpha and Permanent Death servers, there exist identify-all scrolls which will ID all items currently in your character's inventory. ID-all scrolls do not detect curses.

Durability and Item Wear

This is being tested on the Alpha and Permanent Death servers. Currently only weapons wear out. The weapon's damage is maximal at 0% wear, and minimal at 100% wear. Weapons may be repaired using a smith's hammer for metal weapons, pocket knife for wooden weapons, and a sewing kit for leather weapons. The ccorrect tint of tool is needed to repair weapons. i.e. You'll need a copper smith's hammer to repair a copper shortsword. The different materials have different rates of wear, listed on the Item Materials page.