Difference between revisions of "Maped Introduction"
m (→Links: Added egg's tips for making maps that suck less) |
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* [http://forums.swut.net/viewtopic.php?t=275 Maped forum thread] | * [http://forums.swut.net/viewtopic.php?t=275 Maped forum thread] | ||
* [[Map List|EUO server map list & their numbers]] | * [[Map List|EUO server map list & their numbers]] | ||
+ | * [[Maped Pro-tips|Tips on making better maps]] |
Revision as of 22:58, 27 September 2005
Installation Instructions
Unzip the maped zip into your EUO directory, PRESERVING DIRECTORIES, such that maped.exe is in the same folder as euo. It will create a sdat and a smaps dir. The smaps dir is where the maps go that you make. If you want to edit a map that's on the server, copy it from cmaps into smaps and edit it. Don't do this if you don't already know the map inside out, it may spoil the game.
Running Maped
To run maped, double click maped.exe & it will load level 0 by default. If it can't find it (or any other level you're trying to load), then you'll see a blank dirt level.
Getting started
If you are going to make a map for EUO, please consult the map list thread on the forums (link below) and pick a vacant map number. This saves us having to renumber your level!
The first thing to to is resize the map with the r key. There are 3 layers to the map: the maptiles, the items and monsters, and the features. Items and monsters go on the same layer.
- To edit the terrain press t, then click the pallette then paint the tiles.
- To add items press i.
- To edit monsters, press m, though it is recommended you place spawners rather than monsters.
- To add features, press f.
- To place spawners, press s.
Instead of adding monsters however, you should add spawners, such that when the monsters die, they'll come back after a certain amount of time.
Note: the euo server (and soon maped) will no longer save or load individual monsters. All mobs must be placed as either spawners, NPC's or Quest NPC's
Always save your work - press s often to save. Maped may crash!