Difference between revisions of "Monk"
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Revision as of 19:43, 11 September 2020
Monk Skills
Monk Weapon Skills
Unarmed Combat
- Damage Type: Bludgeoning (with brass knuckles or fists), Slashing (with neko de) or Piercing (with katars)
- Stat Dependent Damage Optimisation: 50% str / 50% dex
- Special Rage Attacks: Sleeping Fist, Throat Strike, Quivering Palm
In general, unarmed weapons are very fast, and tend to inflict more critical hits. Also, when a character is totally 'unarmed' (i.e., equipped with only unarmed type armour and using either bare fists or an unarmed type weapon), having a higher unarmed combat skill will result in an improvement in your ability to both attack and defend.
Sanctity
Monks have one skill pertaining to the use of magic: Sanctity. For details on these, refer to: Magic and Spellcasting.
Sanctity
This is the school of magic used by monks.
circle | spell name | runic incantation | description |
0 | reset aspect | SR 0 | Removes current aspect |
1 | sense | SW | Endows x-ray vision |
2 | aspect of the hydra | SR I | Imbues monk to channel lightning |
heal | SM | Heals wounds | |
3 | cleanse | SN | Curses poison, disease, & blindness |
4 | aspect of the drake | SR II | Imbues monk to channel fire |
teleport | SP | Transports monk a short distance away | |
5 | stoneform | SY | Transforms monk into an invulnerable statue |
6 | aspect of the yeti | SR III | Imbues monk to channel cold |
levitate | SYU | Allows monk to float off the ground | |
7 | sieze | SRX | Snares target from a distance bringing it into melee range |
8 | aspect of the snake | SR IV | Imbues monk to channel poison ignoring protection |
astral travel | SOP | Monk's spirit leaves his body so as to explore unseen | |
9 | mirror images | SXQ | Creates 2 identical images that distract enemies |
10 | aspect of the turtle | SR V | Increases mental and physical resistance |
phase shift | SRY | Endows magical immunity and increased dodge ability |