User talk:Severian

From EUO Manual
Revision as of 18:34, 11 March 2010 by Severian (Talk | contribs) (and the questions keep piling up *sighs*)

Jump to: navigation, search

Questions:

(1) Tinted crafting tools aren't needed anymore are they?

(2) On the "Items: weapons, armour, scrolls, potions, etc" page, it says that "gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter." Is this still accurate?

Note that it also specifies: "Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour. For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour."

(3) Are the "bash" and "taunt" abilities only available to the fighter class in some way (e.g., you need some % of the fighter class before you can use them)?

(4) Pet and summon slots: what takes what slot and how many pets/summons can a character have?

In particular: - Crafted golems - how many versions are they, and am I right in assuming each will serve as a Pet once activated (i.e., used)? - Summoned Daemons/Dragons/Monsters/Golems(sword golems or ones from wet clay)/Wards (healing/fire) - do they take a slot? If so, which? - Summoned Water Demons (from fountains) - do they take a slot? If so, which and what effect does it have on other summons/pets (in terms of slots)?