Difference between revisions of "User talk:Severian"

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(and the questions keep piling up *sighs*)
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Questions:
 
Questions:
  
'''(1) Tinted crafting tools aren't needed anymore are they?'''  
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'''(1) Tinted crafting tools aren't needed anymore are they?''' - ''nope''
  
'''(2) On the "[[Items|Items: weapons, armour, scrolls, potions, etc]]" page, it says that "gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter." Is this still accurate?'''
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'''(2) On the "[[Items|Items: weapons, armour, scrolls, potions, etc]]" page, it says that "gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter." Is this still accurate?''' - ''yes''
  
 
Note that it also specifies:
 
Note that it also specifies:
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'''(3) Are the "bash" and "taunt" abilities only available to the fighter class in some way (e.g., you need some % of the fighter class before you can use them)?'''
 
'''(3) Are the "bash" and "taunt" abilities only available to the fighter class in some way (e.g., you need some % of the fighter class before you can use them)?'''
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''nope but bash is more effective (faster therefore less likely to break something inside) with higher str''
  
'''(4) Pet and summon slots: what takes what slot and how many pets/summons can a character have?'''
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'''(4) Pet and summon slots: what takes what slot and how many pets/summons can a character have?'''<br>
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''summons and pets are treated differently. Pets do not take up slots. Only 1 pet can be active at a time. The number of summon slots there are and how many slots each summon type takes up is not manual-relevant''
  
 
In particular:
 
In particular:

Revision as of 20:45, 11 March 2010

Questions:

(1) Tinted crafting tools aren't needed anymore are they? - nope

(2) On the "Items: weapons, armour, scrolls, potions, etc" page, it says that "gaining defence by wearing medium or heavy armour is subject to having skill points in fighter. Light requires points in rogue or fighter." Is this still accurate? - yes

Note that it also specifies: "Eg, if your highest fighter skill is say 50%, and you have 10 def worth of medium and heavy armour on, then you only gain 50% x 10 def = 5 points worth of defence. If you had 100% in a fighter skill, then you would get the full 10 points of defence from that armour. For light armour, you need 100% in either a rogue skill or a fighter skill to get the full defence from that armour."

(3) Are the "bash" and "taunt" abilities only available to the fighter class in some way (e.g., you need some % of the fighter class before you can use them)? nope but bash is more effective (faster therefore less likely to break something inside) with higher str

(4) Pet and summon slots: what takes what slot and how many pets/summons can a character have?
summons and pets are treated differently. Pets do not take up slots. Only 1 pet can be active at a time. The number of summon slots there are and how many slots each summon type takes up is not manual-relevant

In particular: - Crafted golems - how many versions are they, and am I right in assuming each will serve as a Pet once activated (i.e., used)? - Summoned Daemons/Dragons/Monsters/Golems(sword golems or ones from wet clay)/Wards (healing/fire) - do they take a slot? If so, which? - Summoned Water Demons (from fountains) - do they take a slot? If so, which and what effect does it have on other summons/pets (in terms of slots)?