Updates in 2014
From EUO Manual
Contents
Latest Updates
20 Nov
- lua can now use the c++ dungeon generators
13 Nov
- when switching res, it will always go to windows, unless it is the fullscreen res (it's safer)
- poisonous mobs no longer immune to poison
12 Nov
- fixed ranged specials showing effects when failed
- fixed problem with ranged sounds of others not playing
9 Nov
- minimap will reset when a lua modded level changes
29 Sep
- road warrior random map
- fixed a crash when mob chase player into instance from non instance map
23-24sep Moa 1.3.15
- new belt slot
- moved euo server to linode
2 Sep
- substantially toned down scorpion,lavaprophet,reapers,and glass dragon+mephit
- moved hole tile into btiles20
- moved mirror tile into btiles20
- updated bed tile to not show any bed, just the figure
- fixed freeze effect, moved it into special.png
- added white gazer tile
- changed tile of the budget arty rings to the grey ring tile (so as not to confuse with the bands)
- removed the sand from the sand trap tiles
- merged wizard's tower into one map
- new apoc map phoenix tower finished
1 Sep
- put cap on reg up to 500
- WIP maped loads scripts dir too
- maped hover over spawner to show mob stats, included scripted inits
29 Aug 1.3.13 - Apoc New Sosaria Stage One
- fixed bug where some items were being shown as splits (eg key with certain cut)
28 Aug
- raining blood effect
24 Aug
- improved autosizing window in maped
- went back (finally?) to default allegro autodetect sound init
23 Aug
- moved all sfx tiles into special.png
- new hail of bones & hail of glass effects
- mana cleave has a new sfx
- effect for hail of bones
- glass storm: first aoe spell, all scripted
22 Aug
- tilesheets can be bigger than 16x16, applying this to the terrain tilesheet - now 16x32
- dirt default tile underneath
21 Aug
- monster species-name override
- monsters can use charge
15 Jul
- can do both scav & statue hunts in same day
- fixed 'yesturday' typo
10 July
- worked on apoc new sos rand dungeon
3-4 July 1.3.12
- finished 16x tileset
- head shoppe, head scrolls etc
- added option to use 32x32 tiles (no longer default)
- added some more modern laptop friendly res's to option screen
5 Jun
- support for selectable heads using the split av but with 0x8xxxXXX numbering
30 May
- default tiles underneath (grass)
29 May
- maped: tile palette now showing unpassable forest and the bv=1 tree
- manually deleted 'sacred ground' tile from almost all maps
28 May
- worked on 16x tiles
- ctrl-l and ctrl-r both now reload tiles in maped
27 May
- added #rt client command to reload tiles in-game on-the-fly
- progess on the new 16x16 set
26 May 1.3.11 (again)
- fixed sling crash
- fixed blood golem alignment
- fixed imp alignment
- deleted auxbox_set_char
- fixed IR drawing small sprite when using 16x16 tileset
- brought btiles20.png up to date
21 May
- equipment runes
16 May (patched 1.3.11)
11 May
- can use dyes on named (newstyle only) items to set the glow colour
10 May
- added lava golem
- LM's blood instance fix
- cyan pot: req only 2 sparkling motes now, down from 5
- white (dyable) daemon
- corrected shadow imp alignment
- dead players no longer encumbered
- fixed dead players seeing green health bars
- when feed creature, you face the creature (to help with blocking apparently)
- player vamps resurrect with 50% HP
- #resetmm - will reset your minimap for current map/character
- auxbox colours
8 May
- added ctrl+g to allow instant get from top of pile
11 Apr
- added ears to armoury
9 Apr
- added scars, eggs & chives to player profiles on the armoury
7 Apr
- 'pay to win' achievement
24 Mar
- Happy hour paid xp bonus
- tintable fountains
23 Mar (1.3.10)
- graduated stat decline from starvation
20 Feb
- middle mouse button to set target
19 Feb (1.3.9)
- undeadlord now dyable (actually did this late last year but forgot to upload it)
- fixed a snow tile (thanks LM)
- mega yellow pot should no longer work when bleeding/wounded
- WoT/GWoT: dwarves no longer lose +1 when transferring onto mithril
- (started altars)
18 Feb
- when viewing inv and selecting items to drop, ESC cancels the whole thing instead of performing the drop
- if a boss drops an item on a 'hook' (eg a sign) that item will try and drop elsewhere instead of being not dropped at all
17 Feb
- added nv to stat summary when readying
- get on a pile of items brings up a menu to choose one stack
- fixed tower regions in orc's desert
- LM provided fixes for Sagitarius
16 Feb #2
- loot quality from high end heroics etc should be better
- vigour loot quality more predictable, and will go to +16 from the top end of mobs
- stat loot drops a little more predictable (ie less likely to be crap)
16 Feb
- 2 man parties: when someone d/c or leaves, it is not disbanded UNTIL the last member relogs in - this should be more helpful with instances, caves etc. But if you are the last member of a party, you will have to /leave if you want to join another (or relog of course)
- added "type /cq /aq to see quests etc" when get a quest ordained message
- fire golems drop power xtals
- fixed dogaxe no ear, fixed eggletown typo
- alchemy: fang->venom skill-req down to 40%, ven log/ingot up to 45%
- fixed: re-entering an unloaded cavern will reset you rather than placing you in random instance
- fixed black screen lockup 'no permission' when re-entering cavern when was in 2 man party (separate fix from the 2 man disband change)
- increased drop rates of MR+5
- upgrade wands blueprints MR+5, vig+15 no longer for sale
- fixed stats on sanguine and adept pants & slippers and & stuff
- dodge / phase shift should work with orb in offhand
15 Feb
- updates to orc desert, including epic instance - still needs renaming
- added /earbosses: Dread lord ulurath to Duogon, Cazar and Tomb Guardian to Orc desert
- added Big Essy, Debron the Destroyer to Abyss, and a name to the giant orc at end of Lost Jungle
- added boss balron to end of the pit
- fixed: can't use mount or ship when flying
- fixed: gingsen typo in MP
- fixed: DELETE player now removes that player from clan
10 Feb
- KToS no longer barred, no longer requires trek through Shame
- Shame minor updates, including Kodiak boss at end
- basic /ears system completed, keeping track of all your notable kills
- changed monastery shadowlord spawner to one only
4 Feb
- can WoT with runed & addled
- can use wand of amplify on runed & addled
- fixed crafting with +22 and above stat mats
3 Feb
- deleted vermilion weapons - the worst uptake of anything in euo ever
- using the mythic (et al) facilitator no longer requires 100% in 5 crafts
- can craft & deconstruct weapons up to +7
- craft & deconstruct up to +def 5, and +stat 30
- can craft & deconstruct blackrock weapons (again)
- can craft & deconstruct runed & addled weapons
- using shorter names in ingredient requirement list
- runed and addled weapons now do 2x as many crits as before
- wand of magic amp will now work on a +0 weapon to add +1 (and ring, ammy, gloves)
31 Jan
- fixed mouse over of craftable showing wrong ingredients
30 Jan
- reverted back to more or less 'old shift-f9' fishing
- taking damage no longer cancels repeat make/use (prob part of Tab fishing)
- added a notice to status line up top as to whether you have repeat use or repeat make on
- starvation no longer does damage, but halves your stats in the same way disease does (does not stack with disease)
- added artifact 'Parisole of the True Blood' - lets you stand in the sun and not take damage, must be standing still for it to be effective (Grunkk)
- can now cancel a level up on PD with esc (hit alt-f2 to rebegin that of course)
26 Jan
- removed 'log added to inventory' messages so the logging messages group together
- same for mining
- fixed imp hybrid with man bug
5 Jan
- many minor quest requirement adjustments and some new quest names & changes (mostly for the quest chart)