Updates in 2014

From EUO Manual
Jump to: navigation, search

Latest Updates

20 Nov

  • lua can now use the c++ dungeon generators

13 Nov

  • when switching res, it will always go to windows, unless it is the fullscreen res (it's safer)
  • poisonous mobs no longer immune to poison

12 Nov

  • fixed ranged specials showing effects when failed
  • fixed problem with ranged sounds of others not playing

9 Nov

  • minimap will reset when a lua modded level changes

29 Sep

  • road warrior random map
  • fixed a crash when mob chase player into instance from non instance map

23-24sep Moa 1.3.15

  • new belt slot
  • moved euo server to linode

2 Sep

  • substantially toned down scorpion,lavaprophet,reapers,and glass dragon+mephit
  • moved hole tile into btiles20
  • moved mirror tile into btiles20
  • updated bed tile to not show any bed, just the figure
  • fixed freeze effect, moved it into special.png
  • added white gazer tile
  • changed tile of the budget arty rings to the grey ring tile (so as not to confuse with the bands)
  • removed the sand from the sand trap tiles
  • merged wizard's tower into one map
  • new apoc map phoenix tower finished

1 Sep

  • put cap on reg up to 500
  • WIP maped loads scripts dir too
  • maped hover over spawner to show mob stats, included scripted inits

29 Aug 1.3.13 - Apoc New Sosaria Stage One

  • fixed bug where some items were being shown as splits (eg key with certain cut)

28 Aug

  • raining blood effect

24 Aug

  • improved autosizing window in maped
  • went back (finally?) to default allegro autodetect sound init

23 Aug

  • moved all sfx tiles into special.png
  • new hail of bones & hail of glass effects
  • mana cleave has a new sfx
  • effect for hail of bones
  • glass storm: first aoe spell, all scripted

22 Aug

  • tilesheets can be bigger than 16x16, applying this to the terrain tilesheet - now 16x32
  • dirt default tile underneath

21 Aug

  • monster species-name override
  • monsters can use charge

15 Jul

  • can do both scav & statue hunts in same day
  • fixed 'yesturday' typo

10 July

  • worked on apoc new sos rand dungeon

3-4 July 1.3.12

  • finished 16x tileset
  • head shoppe, head scrolls etc
  • added option to use 32x32 tiles (no longer default)
  • added some more modern laptop friendly res's to option screen

5 Jun

  • support for selectable heads using the split av but with 0x8xxxXXX numbering

30 May

  • default tiles underneath (grass)

29 May

  • maped: tile palette now showing unpassable forest and the bv=1 tree
  • manually deleted 'sacred ground' tile from almost all maps

28 May

  • worked on 16x tiles
  • ctrl-l and ctrl-r both now reload tiles in maped

27 May

  • added #rt client command to reload tiles in-game on-the-fly
  • progess on the new 16x16 set

26 May 1.3.11 (again)

  • fixed sling crash
  • fixed blood golem alignment
  • fixed imp alignment
  • deleted auxbox_set_char
  • fixed IR drawing small sprite when using 16x16 tileset
  • brought btiles20.png up to date

21 May

  • equipment runes

16 May (patched 1.3.11)

11 May

  • can use dyes on named (newstyle only) items to set the glow colour

10 May

  • added lava golem
  • LM's blood instance fix
  • cyan pot: req only 2 sparkling motes now, down from 5
  • white (dyable) daemon
  • corrected shadow imp alignment
  • dead players no longer encumbered
  • fixed dead players seeing green health bars
  • when feed creature, you face the creature (to help with blocking apparently)
  • player vamps resurrect with 50% HP
  • #resetmm - will reset your minimap for current map/character
  • auxbox colours

8 May

  • added ctrl+g to allow instant get from top of pile

11 Apr

  • added ears to armoury

9 Apr

  • added scars, eggs & chives to player profiles on the armoury

7 Apr

  • 'pay to win' achievement

24 Mar

  • Happy hour paid xp bonus
  • tintable fountains

23 Mar (1.3.10)

  • graduated stat decline from starvation

20 Feb

  • middle mouse button to set target

19 Feb (1.3.9)

  • undeadlord now dyable (actually did this late last year but forgot to upload it)
  • fixed a snow tile (thanks LM)
  • mega yellow pot should no longer work when bleeding/wounded
  • WoT/GWoT: dwarves no longer lose +1 when transferring onto mithril
  • (started altars)

18 Feb

  • when viewing inv and selecting items to drop, ESC cancels the whole thing instead of performing the drop
  • if a boss drops an item on a 'hook' (eg a sign) that item will try and drop elsewhere instead of being not dropped at all

17 Feb

  • added nv to stat summary when readying
  • get on a pile of items brings up a menu to choose one stack
  • fixed tower regions in orc's desert
  • LM provided fixes for Sagitarius

16 Feb #2

  • loot quality from high end heroics etc should be better
  • vigour loot quality more predictable, and will go to +16 from the top end of mobs
  • stat loot drops a little more predictable (ie less likely to be crap)

16 Feb

  • 2 man parties: when someone d/c or leaves, it is not disbanded UNTIL the last member relogs in - this should be more helpful with instances, caves etc. But if you are the last member of a party, you will have to /leave if you want to join another (or relog of course)
  • added "type /cq /aq to see quests etc" when get a quest ordained message
  • fire golems drop power xtals
  • fixed dogaxe no ear, fixed eggletown typo
  • alchemy: fang->venom skill-req down to 40%, ven log/ingot up to 45%
  • fixed: re-entering an unloaded cavern will reset you rather than placing you in random instance
  • fixed black screen lockup 'no permission' when re-entering cavern when was in 2 man party (separate fix from the 2 man disband change)
  • increased drop rates of MR+5
  • upgrade wands blueprints MR+5, vig+15 no longer for sale
  • fixed stats on sanguine and adept pants & slippers and & stuff
  • dodge / phase shift should work with orb in offhand

15 Feb

  • updates to orc desert, including epic instance - still needs renaming
  • added /earbosses: Dread lord ulurath to Duogon, Cazar and Tomb Guardian to Orc desert
  • added Big Essy, Debron the Destroyer to Abyss, and a name to the giant orc at end of Lost Jungle
  • added boss balron to end of the pit
  • fixed: can't use mount or ship when flying
  • fixed: gingsen typo in MP
  • fixed: DELETE player now removes that player from clan

10 Feb

  • KToS no longer barred, no longer requires trek through Shame
  • Shame minor updates, including Kodiak boss at end
  • basic /ears system completed, keeping track of all your notable kills
  • changed monastery shadowlord spawner to one only

4 Feb

  • can WoT with runed & addled
  • can use wand of amplify on runed & addled
  • fixed crafting with +22 and above stat mats

3 Feb

  • deleted vermilion weapons - the worst uptake of anything in euo ever
  • using the mythic (et al) facilitator no longer requires 100% in 5 crafts
  • can craft & deconstruct weapons up to +7
  • craft & deconstruct up to +def 5, and +stat 30
  • can craft & deconstruct blackrock weapons (again)
  • can craft & deconstruct runed & addled weapons
  • using shorter names in ingredient requirement list
  • runed and addled weapons now do 2x as many crits as before
  • wand of magic amp will now work on a +0 weapon to add +1 (and ring, ammy, gloves)

31 Jan

  • fixed mouse over of craftable showing wrong ingredients

30 Jan

  • reverted back to more or less 'old shift-f9' fishing
  • taking damage no longer cancels repeat make/use (prob part of Tab fishing)
  • added a notice to status line up top as to whether you have repeat use or repeat make on
  • starvation no longer does damage, but halves your stats in the same way disease does (does not stack with disease)
  • added artifact 'Parisole of the True Blood' - lets you stand in the sun and not take damage, must be standing still for it to be effective (Grunkk)
  • can now cancel a level up on PD with esc (hit alt-f2 to rebegin that of course)

26 Jan

  • removed 'log added to inventory' messages so the logging messages group together
  • same for mining
  • fixed imp hybrid with man bug

5 Jan

  • many minor quest requirement adjustments and some new quest names & changes (mostly for the quest chart)