Updates in 2008

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Revision as of 22:37, 2 September 2008 by Eggmceye (Talk | contribs) (Moa engine 0.83 - 28 Mar 2008)

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Sep 1

  • added fix for Aeryn's caps/ctrl remapping bug

Moa 0.87 - Aug 31

list of changes

  • 800x600 client release
  • maeondir final
  • png support
  • highlighted keywords in npc conversations
  • combat msgs toggle saved to client config
  • dungeon name on minimap
  • toggle rage bar above head key - use ctrl-r
  • custom skins, can arrange window elements via skin.cfg file
  • added support for scripted npc chat and bot chat
  • optimised when sync_health pkts are sent so that client doesn't get countdown packets
  • custom treasure codes for individual mobs
  • made kxq, kvx more commonly cast by mobs (kxc unaffected)
  • added mob large toggle support in lua
  • added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
  • added permanent class cap bonus to player files (" " ")
  • added max class pts notification to /myskills
  • fixed up vog so that mobs can cast it against players and their allies
  • unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
  • added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
  • completed multi family mobs
  • re-enabled magic merch code, luafied their inventory creation

fixed bugs

  • can no longer target dead players
  • can talk to grey kill targets again
  • minimap cropping
  • fixed serious bug in moving merch inventory to bank which might destroy all items
  • fixed 2 bugs with seating / lying in beds

July 27 - Aug 7

  • server profiling

July 15

  • finished getting subclasses working properly

July 14

  • added /roll command to roll a number 1-100 - everyone in your party sees it
  • made /crimtime a player command, now anyone can see how much crim time they have left

July 11

  • added /ignore command

Moa 0.85 - May 19

  • added a minimap, toggle with alt-m

CHANGES / UPDATES/ TWEAKS:

  • thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
  • flails and morning stars are a little faster
  • revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
  • tweaked inventory sends to be a little more efficient
  • added support for different offmap tiles for each n,s,e,w border
  • added walk off exit to snowy island
  • grey text when looking at hooked items (like books)
  • vigour now 5x more effective
  • removed max lvl 100 req on items / artifacts
  • re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
  • map compression (RLE)

Enchanting changes:

  • ench skill gain 30x faster (but max skill gain is 1 point however)
  • added non soulbound sextant to drops (uncommon)
  • added orb to drops (uncommon)
  • ember, fang, clay more common (all 10% chance to drop)
  • charged shard drops are improved
  • added mega yellow pot to healing ward ingredient list

Item drop changes:

  • tints drop a little more often
  • essentially, all tints now drop, but specifically:
  • re-added blackrock, venomous weapon drops
  • added boiled and studded leather drops
  • added copper weapon and wearable drops
  • fixed a bug that stopped gold medium and heavy armours from dropping
  • added goldweave & silverweave u/a and light armour drops
  • added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
  • silver+gold leather armours now known as silverhide/goldhide ... both now drop
  • U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
  • max stat bonus drops up to +32
  • min vig bonus is 4, up from 1
  • the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
  • fixed some strange code that made NV and vigour 2x as common as other wearable drops
  • any wearable item can be +def, +stat, +nv, +vig etc
  • 'rarities' (wands, nuggets) slightly more common (still rare though)
  • readded leeching staff drops - this isn't to say they aren't still useless, just added for completion

Item craft changes

  • removed addled, runed, barbed smith hammers from tinker list

Wand of transferrance:

  • can now transfer enchants between wearable items
  • can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
  • removed + limits for transferrance
  • swapped +'s are still reduced by 1 (most of the time!)
  • target item shard reqs have probably changed, you can go figure it out but they are reasonable
  • enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
  • still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa

BUGS FIXED:

  • fixed mounts gfx glitch
  • fixed large furniture items appearing randomly
  • fixed invisible player merchs in mon-ferrato
  • fixed attacking/casting when invis not making you visible client side
  • fixed ability to buy a res from a healer
  • fixed bank sync such that it only syncs when access bank
  • fixed a client crash when binding a non existing item (found with filter) to number key
  • fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
  • fixed negative int leading to huge MR
  • fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
  • fixed mon-ferrato's land visible from wharf

May 8

  • added support for making random maps in lua

Moa 0.84 - 04 May 08

  • added (some) key remapping - press shift-k to remap a few keys
  • added ability to hide combat messages (ctrl-m)
  • updated moagl with help screen and popups

01 May 08

  • removed ability to create chests on PD
  • removed access to houses on PD
  • body parts appear under boss drops

Moa engine 0.83 - 28 Mar 2008

  • added facility for obnoxious popup messages
  • added newbie island
  • added help screen

Feb 26

  • reduced threat for mages

Moa engine 0.82 - 23 Feb 2008

  • network rewrite, phase 2
  • threat based target selection AI

MoaGL 0.14 - 23 Feb 08

  • fixed minimise bug
  • changes from moa 0.82

Moa engine 0.81 - 16 Feb 2008

  • network rewrite, phase 1

MoaGL 0.13 - 16 Feb 08

  • support for md2 models for creatures & players
  • changes from moa 0.81

12 Feb 08

  • shared xp for non-parties proportional to damage inflicted

10 Feb 08

  • scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
  • added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)

MoaGL 0.12 - 27 Jan 08

  • shaded lighting
  • optimisations

MoaGL 0.11 - 25 Jan 08

  • shader detection

MoaGL 0.10 - 23 Jan 08

  • EUO in 3d : open beta initial release