Difference between revisions of "Updates in 2008"

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==Moa engine 0.82 - 23 Feb 2008==
+
==Latest updates==
* network rewrite, phase 2
+
===25 Oct===
* threat based target selection AI
+
* added server:port to intro screens so you know what server you are logging in to or creating on
 +
* fixed holes so that mobs come out of them properly (chged the way the map feats are set)
  
==Moa engine 0.81 - 16 Feb 2008==
+
===22 Oct===
* network rewrite, phase 1
+
* with tyler's help, revised all mob xp
  
===12 Feb 08===
+
==Oct 20 - Moa 0.90==
* shared xp for non-parties proportional to damage inflicted
+
* chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
 +
* put non combat regen rate down for everybody from 5% per sec to 3% per sec
 +
* finished draft set of 4 new races (draconian, half troll, half elf, gnome)
  
===10 Feb 08===
+
===Oct 19===
* scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
+
* variable perks: stealth walking speed and held reduction
* added stage #1 of ingame mail: admin can send players items thru the mail (eg res stones)
+
* exported all the new races stuff to lua, updated creation scripts
  
==Moa engine 0.80 - 25 Dec 07==
+
===Oct 18===
* ship speed fixed at 200ms per sq (5 moves per sec)
+
* fixed skill bonuses
* ship's cannons - use f to fire (broadsides only!)
+
* perks: no heavy armour speed penalty and dual wielding
* clarified & made consistant 'which direction' queries
+
  
==Moa engine 0.79 - 10 Dec 07==
+
===Oct 16===
* added subclasses (buggy as hell, since removed to be redone)
+
* made spawners on thieves guild and bayside more newbie friendly
* added simple ships (private beta)
+
* fixed a bug: when lose an unbonded pet the ghost stays on the map forever
* reworked trace a little, updated class name
+
* fixed: fast attack on horse
* added res fx when converting corpses into zombies
+
* fixed: disabled boarding of ships when dead
* added auto party rejoin for when you relog or disc (only works for parties with >2 members as parties are auto-disbanded when only 1 player left)
+
* fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
 +
* fixed: ships can no longer attack pets & non-pvp players
  
==Moa engine 0.78 - 27 Nov 07==
+
===Oct 14===
* chests:
+
* adjusted some existing quest xp's
** mimics slightly more common if chest opened when hidden
+
* tree ent xp down significantly (it was way too high before)
** setting a trap off (inc mimic) unhides
+
** mimics have scaled difficulty to the chest level
+
* house keys - any key opens your lock as long as it's your lock to open
+
* mounts
+
* An Corp on a corpse turns it into a zombie
+
* visible crits - shows up in log and also shown by orange splat
+
* crit rates for u/a up
+
* quiv palm effect up to 5 sec
+
  
===Mounts===
+
===Oct 12===
* provide constant speed across all terrain
+
* revamped library
* buy summon horse ability from Dryden (replaced healer)
+
* scrapped library card quest
* NEED awesome horse sound
+
* added drops to tree ents
 +
* huge crab no longer spawns near Izumi and Nordhaven
  
===Oct 22, 2007===
+
===Oct 11===
* summoned creatures (eg demons, guards) no longer summon (ie multiply)
+
* added compression to file transfers
* 1 in 7 repair scroll drops are improved, rest are regular
+
* socket library should be safe from 0s in strings now
* huge crab may spawn randomly on continent at sunrise
+
  
===Oct 21, 2007===
+
===Oct 9===
* finished boss names
+
* worked on quests
 +
* named mobs will no longer chase up ladders
 +
* fixed some bugs with vision-range & LOS checks
  
===Oct 17, 2007===
+
===Oct 7===
moa engine 0.77<BR>
+
* added quest type other - use for sending a player to talk to another npc
'''changes'''
+
* rejigged kill quests so that they can optionally always spawn the target
* re-added polypile to some degree - no weapons though - will expand further later
+
* tab to cycle targets
+
* ctrl+r to reply to whispers - ctrl+shift+r cycles recipients in the other direction
+
* can now bind to numbers when /finding (this means you can't search for numbers now though)
+
* added fortune cookie tile
+
* new avatars for sale - thank you morthwyl
+
  
'''bugs'''
+
===Oct 3===
* NG stat cap - fixed, was counting 25 points of wisdom!
+
* started & did most of hall take over scripting
* dipping weps: if new weapon too heavy or powerful it will be unequipped
+
* slimes split near parent, not player
+
* boss names in combat messages: removed articles, added surnames where missing
+
* cactus men tile fixed
+
* boiled eggs & carrots drop qty always 1
+
* IMJ tome merch name fixed
+
* squid ink sound is now only heard by the recipient of the ink
+
  
===Sep 27, 2007===
+
===Oct 2===
* fancy boss names, not completed
+
* finished updating moagl to 0.17
  
===Sep 24, 2007===
+
===Sep 30===
* res scroll on corpse makes zombie pet (again)
+
* fixed bugs
* squids can squirt ink in your eye (again)
+
* orbs break on death rather than randomly
* wand of transferrence drop - slight return to old enchanting
+
* added guards to cam keep and braemere
* removed BR and ven from drops, so now they are craft/enchant only
+
* started updating moagl and fixing bugs
* weapon dipping - improved chance to get an enchant
+
* added fortune cookies
+
* added 2/3 of Rusty's Gauntlet map
+
  
==1.2.2 (Sep 17, 2007)==
+
== Sep 19 - Moa 0.89==
* added block title Defender
+
* ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
* added some new map tiles, can now have up to approx 2500 different land tiles
+
* books
* re-added taming of water demons
+
* new item dragonscale saw replaces blackrock saw for converting dragonhide to scales - throw your old blackrock saws in the bin!
+
* staffs are now one handed (so you can ready your orbs)
+
* shields won't block unless non-staff equipped!
+
* tinker creatable golem repair kit for fully healing golems - 1 chc in 10 of breaking
+
* bashing is more euo 1.1 like - requires strength!
+
* mobs don't drop loot on hooks
+
* monsters can only see you thru forests on the continent map
+
* not showing xp% in top left corner on NG server
+
* hiding cancels repeat use
+
* added improved yellow pots to drops and chests
+
* scaling treasure map drops to creature difficulty
+
* cursed sextant gives wrong co-ords
+
* cursed bandages with varied effects
+
* cursed torch sets hair on fire
+
* improved chance to improve the weapon when dipping plain weapons into fountains
+
  
==1.2.1 (Aug 17, 2007)==
+
===Sep 26===
* enchanting
+
* search by level req, sitem type, wep skill, armour weight
** old enchanting scrapped
+
* euo serv writes directly to merch db
** enchanting now just a list of crafted items like tinkering etc
+
** removed all improved gems (eg magnificent, etc)
+
** disenchant essentially the same - but only basic gems
+
** all ench recipes still require soul shards of different colours and strengths
+
** int cap placed back on enchanting (since no sb recipes)
+
  
* 4x4 monsters (not spawning though, needs work)
+
===Sep 18===
* added inflict status enchant: eg sword of slowing (chc to slow on strike)
+
* more work on books -  added zlib compression to book text packets, looking at readable book on ground activates it
* diet for all pet golems is golem power crystal
+
* renamed Interview with the Vampire to Blood of the Fallen
* removed polypile for the time being
+
* food prices (thx destroyer)
+
* 100% rage bar is now white (thx sandy)
+
* re-added rage bar above head - client config.cfg option -> rage_bar=1
+
* tweaked apothecary drops as mega yellows were too common
+
* mega pot weight 1.5 stones (down from 5), flask weight 0.7 (down from 2)
+
* removed lightning from green drags
+
* made xj & aep casting by all mobs rarer
+
* always spawn turned on for reg (mobs spawn every 120 sec regardless of players on map or not)
+
  
==1.2 (July 26, 2007)==
+
===Sep 17===
This was the first EUO release using the [[Moa Engine]].
+
* finished books, updated book maps, items, book png
* widescreen view
+
* edible slimes, brains
+
* skull keys
+
* press C to cast a spell from a list
+
* use the above list to bind spells to letters and ctrl-alt keys
+
* to learn spells from tomes use L (shfit el)
+
* fighter abilities must be bought and manually bound to the ctrl/alt/shift keys!
+
* backstab is now an ability that must be bought and bound - it does not auto-fire simply when hidden!
+
* fountains need to be activated with 'a' rather than looked at
+
* bash is a purchasable ability (like a spell, and flurry etc)
+
* different foodstuffs have different nutrition values (ie feed you better)
+
* monsters actually level up and get harder as they gain xp
+
* size up shows everything that the player is wearing
+
* trapped chests may zap you (cosmetic change)
+
* to see your rage instead of your mana press #
+
* pet xp sharing - you get some of your pet's xp and your pet gets some of yours
+
* shfit-v toggles old lighting on and off
+
  
== 1.1.11 (Apr 19, 2007) ==
+
===Sep 16===
* craftable wood golems
+
* worked on content, fixed bugs
* quest journal
+
* player made clans
+
* AI tweaks (mostly to do with portals)
+
  
== 1.1.10 (Feb 24, 2007) ==
+
===Sep 15===
* scrapped shift-d to drop - use d only now, asks for qty if qty in inv >1
+
* finished off continent seam bugs (except vog bounce across seam, won't fix)
* instead of 'a' to select all from scrolling list, press enter
+
* did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
* uncheesed search for mandrake/nightshade
+
* reset on blocked now resets you rather than sending you to newbie island
* lvl reqs for ench weps upped to min 61 (since +5 is intrinsic)
+
* lvl req for leeching upped to 33 (since +3 intrinsic)
+
* re-enabled old EP code for chests
+
* re-enabled gold dropping when killed by mobs for lvl 10+
+
* removed requirement for anvil for repair
+
* tinted gloves of attack should work now
+
* see names and bars of players & npcs when dead
+
  
==1.1.9 (Dec 27, 2006)==
+
===Sep 14===
* scrolling list filtering
+
* fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim
* use = to set prices on player merchants
+
  
==1.1.8 (Dec 22, 2006)==
+
===Sep 13===
* increased item level requirments
+
* finished books (png needs some more work tho)
* level req on health scrolls
+
* proper artifact levels
+
* fixed poly pile cheese
+
* better drops
+
* crafted high level enchs are soulbound
+
* repair scroll no longer craftable, only repairs 14%
+
* improved repair scroll found as a drop and repairs fully
+
* soulbound items can be dropped (and repaired or displayed) but are owned by the dropper and can't be picked up
+
* a bunch of new artifact weps
+
* adamantium weapons (drop only)
+
* 3 new weapon materials (drop only):
+
** barbed - chance of wounding
+
** runed - increased crits
+
** addled - chance to confuse
+
* fixed create character avatar pink bg
+
* boss names back on
+
* can train skills at university to 50%
+
* tweaked a lot of client side delays, for example, you can bandage then med immediately now
+
* can't change levels when encumbered
+
* tinted jewelry drops (eg gold ring)
+
* NG: stats not bumped when skill is limited or capped (this isn't quite right but it fixes the basic problem/cheese)
+
  
==1.1.7 (Sept 18, 2006)==
+
===Sep 12===
* packet encryption
+
* did some work on readable books
* transparent background monster & player tiles
+
* bug fixes
+
  
==1.1.6 (July 17, 2006)==
+
===Sep 11===
* home and end keys work when using the scrolling inventory screen move to top or bottom of list
+
* scrapped y-axis map wrap for continents
* h-key pickup no longer spams server
+
* fixed party continent east-west wrapping bugs
* bug fixes
+
* fixed immobile mobs chasing players across levels
 +
* fixed maeondir walk off edge map bounce
 +
* fixed ranged attacks not working across map seam
  
==1.1.5 (Dec 23, 2005)==
+
===Sep 10===
* deep water
+
* started damaging ships
* all mobs now have unique tiles (a few mobs got deleted, eg gnomes, hillgiant)
+
* started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already
* replaced some old tiles and added some new ones - thanks to those who contributed
+
* inventory weight shown when buying/selling/transferring
+
* shift+~ shortcut for use bandage in direction
+
* shift+enter shortcut for /g (ie global chat)
+
* bugs fixed
+
  
==1.1.4 (Dec 9, 2005)==
+
===Sep 9===
*improved method for equipping identical shortswords and rings
+
* did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally)
*BR/copper rarity tweaks
+
*studded AC nerfed, boiled nerfed a little
+
*spell tomes are now spread across the continent among merchants, with some found as quests and drops
+
*named items are now purple in the list
+
*new quest goal type 'slaughter' : ie kill X of monster type Y
+
*much improved method for transferring files ingame (may even fix the missing bank inventory due to it being massive)
+
*fixed bugs
+
  
==1.1.3 (Nov 29, 2005)==
+
==Sep 8 - Moa 0.88==
*reduced xp for lowbies partying with highbies (within limits)
+
* made crackling mouse and silver serp, alligator a bit easier
*recalculated item level requirements
+
* normal zorns evolve into copper zorns (and so on)
*mimic-containers may be added to clanhalls by the clan leader for use by clan members
+
* increased xp for crocs substantially
*disease no longer affects encumberance
+
* put xp for minos down (they are way too easy for the xp you get)
*talking to NPC's must be activated with t-dir (pets unchanged)
+
* xp for red drags down, other drags adjusted (mostly up)
*magic using mobs 50% less likely to cast when disarmed
+
* xp for scaled mobs in maeondir up
*mostly bugs fixed otherwise
+
* removed repair scroll drop
 +
* fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it)
 +
* added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass)
 +
* rage bar toggle is ctrl-shift-b
 +
* piety is back to being just a mage skill again
 +
* disabled taming of large mobs
 +
* added ore spawners to maeondir (so you can chop and mine)
 +
* undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps
 +
* added plant in terracotta pot item
 +
* fixed targeting of low HP mobs
  
==1.1.2 (Sept 28, 2005)==
+
===Sep 6===
* fixed [http://bugs.swut.net/bug.php?op=show&bugid=150 AEP'd offscreen party member causing client crash]
+
* fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared
* fixed [http://bugs.swut.net/bug.php?op=show&bugid=193 Can't bank soulbound items into containers]
+
* finished monsters traversing levels
  
==1.1.1 (Sept 12, 2005)==
+
===Sep 5===
* mostly bug fixes and anti-cheese remedies
+
* started monsters traversing levels
* re-enabled polypiling after changing the pricing formula
+
  
==1.1 (Sept 2, 2005)==
+
===Sep 4===
* canned mage staff wear and magic damage reduction due to staff wear
+
* did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted
* blue potion recipe is flask+moss+ginseng
+
* monsters a lot less likely to cast WQ
+
* spell cast times with staff down very slightly
+
* artifacts 10x rarer
+
* price of tomes a lot cheaper
+
* missing when adjacent to target when using ranged weapon down to 20%
+
  
==Patch 034 (Aug 31)==
+
===Sep 1===
* new shortswords special move 'slice and dice' (nothing fancy, just 3 hits)
+
* added fix for Aeryn's caps/ctrl remapping bug
* new ranged special move 'point blank headshot' - 2x dmg, induces wounding, must be adjactent and use it like a melee wep
+
* tailoring expansion: see [[Tailoring]]
+
* renamed the non ratskull rat to giant rat
+
* diamond mage staff increases INT for the domination test only (ie doesn't affect damage)
+
* lightning now lights up the darkness
+
* effects visibility tweaks (you should see lighting bolts from offscreen attackers now)
+
* QP 3 crits max
+
* disenchanting tweaks as requested
+
* some slight network improvs
+
* fixed monsters healing too quickly after losing a target
+
* improved pots are heavier
+
* lots of bugs fixed + other stuff forgotten
+
  
==Patch 033 (Aug 28)==
+
==Moa 0.87 - Aug 31==
* yellow pot rewrite, see forums
+
'''list of changes'''
* bandages (only healing) rewrite - see forums
+
* 800x600 client release
* bandages can now cure wounded status
+
* maeondir final
* major enchanting recipe rewrite (new enchants require special gems from old items): see [[Enchanting and Polypiling]]
+
* png tilesets and screenshots
* oilskin back to being padded --;
+
*highlighted keywords in npc conversations
* player merchants: will auto delete after 4 weeks if not maintained - see [[Player Merchants]]
+
*combat msgs toggle saved to client config
* player merchants: setting price to -1 will mark an item as 'trade only' and can't be sold for gp
+
*dungeon name on minimap
* AXC rewrite
+
*toggle rage bar above head key - use ctrl-r
* many bugs fixed (see http://bugs.swut.net)
+
*custom skins, can arrange window elements via skin.cfg file
 +
*added support for scripted npc chat and bot chat
 +
*optimised when sync_health pkts are sent so that client doesn't get countdown packets
 +
*custom treasure codes for individual mobs
 +
*made kxq, kvx more commonly cast by mobs (kxc unaffected)
 +
*added mob large toggle support in lua
 +
*added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
 +
*added permanent class cap bonus to player files (" " ")
 +
*added max class pts notification to /myskills
 +
*fixed up vog so that mobs can cast it against players and their allies
 +
*unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
 +
*added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
 +
*completed multi family mobs
 +
*re-enabled magic merch code, luafied their inventory creation
  
==Patch 032 (Aug 22)==
+
'''fixed bugs'''
* changed 'nearly got it' formulas for item id and cartog.
+
*can no longer target dead players
* removed int requirement for reading spell scrolls for casting (they still req mana)
+
*can talk to grey kill targets again
* itemlore and enchanting now have an int-req in order to train
+
*minimap cropping
* trade chat channnel - use /t or start a sentence with WTB or FS
+
*fixed serious bug in moving merch inventory to bank which might destroy all items
* trainers have the type of training in their name (floating above their heads)
+
*fixed 2 bugs with seating / lying in beds
* cursed stat items negative effects + other cursed tweaks
+
* ranged mobs should stop retreating after ''around'' 3 steps
+
  
===Special moves revision===
+
===July 27 - Aug 7===
*Flurry: hits down from 5 to (3 to 5) (4 avg), reduced (on average) damage per successive hit (NERFED)
+
* server profiling
*Bloodbolt: max bounces 3, down from 5. Works on full mag res mobs. (NERFED with bonus)
+
*Disarm: pvp: target is not allowed to re-equip for 5 seconds. PvM: monster has Attack Strength halved for 5 sec
+
*Cleave: still gives cleaved status (reduced as/ac) for 7 sec. Cleaved no longer stacks on mobs. Cleaved also halves MR. Cleave-axe move also induces a new status 'Wounded' whereby the target bleeds 5% of health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.
+
*Quiv Palm: rewritten completely. Target goes into 'complete shock' for 3 seconds, during this time, every hit landed on him will have a 50% chance of being a critical. This goes for all attackers. This might need nerfing.
+
*Maces new move "Thunderclap" with spiffy sfx: target and the surrounding 8 squares all suffer a shockwave. 50% chance of being stunned (held for mobs and sleep for players) and 25% chance of confusion (4 seconds for player and indefinite for mobs)
+
  
===Stave's revision===
+
===July 15===
* oak staff : + 10% to magic damage
+
* finished getting subclasses working properly
* silverleaf : +50% to magic damage vs undead
+
* ebony : +25% to magic damage
+
* venomous: 10% chance of poisoning target when casting
+
* vamp : heals caster 5% of magic damage inflicted
+
* Staves of slaying have the + added on to the damage
+
*Leeching: changed from 50% of melee damage dealt restored to mana to 1.5-2.5% of your max mana restored per melee hit. Leechings weps get intrinsic +3 slaying bonus.
+
*Staff wear: damage is scaled down in proportion to the wear % of your staff.
+
  
==Patch 031 (Aug 19)==
+
===July 14===
mostly bug fixes and tweaks
+
* added /roll command to roll a number 1-100 - everyone in your party sees it
*old style stat display (with + and -) but keeping colours
+
* made /crimtime a player command, now anyone can see how much crim time they have left
*player joining/leaving message is in grey
+
*now using allegro 4.2beta4
+
  
Hopefully with the new allegro version, there won't be problems with attacking and windows 98. Hopefully this new version will also fix a myriad of bugs, namely
+
===July 11===
*alt tab probs
+
* added /ignore command
*caps probs
+
*midi probs
+
*keyboard probs
+
  
==Patch 030 (Aug 8)==
+
==Moa 0.85 - May 19==
about 30 bugs fixed and things tweaked, most I won't mention since you probably won't even notice that they've gone or changed
+
  
* server side per character item and spell binds
+
* added a minimap, toggle with alt-m
* scrolls you learn to cast are now called 'tomes'
+
* inscription rewrite: only a handful of scrolls to cast are inscribable, 6 new scrolls: id all, uncurse all, protection, repair item, scroll of health (4 variants), scroll of truesight - see InscriptionSkill
+
* monster casting range down to 4 yards
+
* stat damage bonus formula re-written (so that weapon matters more)
+
* new tile for rondel
+
* studs recipe for tinkers, studded leather for tailors (to make studded leather items from)
+
* pets get 10x xp on the PD server
+
* correct damage ranges displayed for weapons when readying/viewing
+
* ok to hide near pets
+
* mage staves wear from casting (tho the wear doesn't affect further spellcasting, yet)
+
* chat doesn't stop meditation
+
* low fishing skill no longer gives good maps: high fishing skill gives both good and bad maps
+
* shrines on PD should work for id'ing curses
+
* added River's End to PD
+
* can't dodge with shield equipped
+
  
==Patch 029 (July 31)==
+
'''CHANGES / UPDATES/ TWEAKS:'''
 +
* thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
 +
* flails and morning stars are a little faster
 +
* revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
 +
* tweaked inventory sends to be a little more efficient
 +
* added support for different offmap tiles for each n,s,e,w border
 +
* added walk off exit to snowy island
 +
* grey text when looking at hooked items (like books)
 +
* vigour now 5x more effective
 +
* removed max lvl 100 req on items / artifacts
 +
* re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
 +
* map compression (RLE)
  
===Party===
+
'''Enchanting changes:'''
* awesome party list under stats display
+
* ench skill gain 30x faster (but max skill gain is 1 point however)
* offscreen party members indicated on the edge of screen with icons
+
* added non soulbound sextant to drops (uncommon)
 +
* added orb to drops (uncommon)
 +
* ember, fang, clay more common (all 10% chance to drop)
 +
* charged shard drops are improved
 +
* added mega yellow pot to healing ward ingredient list
  
===Items===
+
'''Item drop changes:'''
* loot ownership: the killer of a mob gets exclusive rights to the loot dropped - ie, only they may pick it up. May need tweaking in a party situation but we'll see how it goes this week
+
* tints drop a little more often
* ID changes: separate identification process for item stats and curses. All loot now (again) un-id'd. ID scrolls only reveal stats, not curses. ID skill in addition to revealing stats (unchanged), may reveal curse. Drop an item near a shrine to see if it is cursed! Equipping a cursed item will reveal the curse also. I don't plan on changing this again ...
+
* essentially, all tints now drop, but specifically:
* looking at a pile of items will tell you everything that is in the pile
+
* re-added blackrock, venomous weapon drops
* new items: spiked collar, falchion (longsword), shillelagh (staff), crook (staff), leather tunic (light armour)
+
* added boiled and studded leather drops
* renamed padded->oilskin (eg padded leggins are now oilskin pants)
+
* added copper weapon and wearable drops
* in addition to new tiles for all the above, I made a new tile for the scimitar
+
* fixed a bug that stopped gold medium and heavy armours from dropping
* reviewed all weapons, made sure dmg/sec is current, and prices relevant
+
* added goldweave & silverweave u/a and light armour drops
* bandages weigh less than cloth, drag scales less than hide
+
* added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
* food weighs less, especially fish, all 0.05 stones now (so poor weak mages can carry more and not starve)
+
* silver+gold leather armours now known as silverhide/goldhide ... both now drop
* require a coloured tool to repair coloured items
+
* U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
* material type 'studded' for leather items (eg studded leather armour): 1.5x defense, craftable with studded sewing kit made by tinker
+
* max stat bonus drops up to +32
 +
* min vig bonus is 4, up from 1
 +
* the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
 +
* fixed some strange code that made NV and vigour 2x as common as other wearable drops
 +
* any wearable item can be +def, +stat, +nv, +vig etc
 +
* 'rarities' (wands, nuggets) slightly more common (still rare though)
 +
* readded leeching staff drops - this isn't to say they aren't still useless, just added for completion
  
===Pets===
+
'''Item craft changes'''
* pets can now walk on sanc squares
+
* removed addled, runed, barbed smith hammers from tinker list
* abandoned pets no longer go red and disappear after 10 sec
+
* pets walking speed when following should roughly be same as owners (so they keep up) - may need tweaking
+
  
===Mobs===
+
'''Wand of transferrance:'''
* adjusted mob treasure
+
* can now transfer enchants between wearable items
* new mob skeleton archer, new tile for skeleton warrior (thx Dolus!)
+
* can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
* vampires summon bats
+
* removed + limits for transferrance
 +
* swapped +'s are still reduced by 1 (most of the time!)
 +
* target item shard reqs have probably changed, you can go figure it out but they are reasonable
 +
* enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
 +
* still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa
  
===Combat===
+
'''BUGS FIXED:'''
* dodging: high dex gives a chance to dodge an attack. Dex no longer contributes to defense (ac)!
+
* fixed mounts gfx glitch
* fast weapon switching: bind a weapon to a number then press that number to eq that weapon anytime
+
* fixed large furniture items appearing randomly
* ranged: 4 square range now, down from 5
+
* fixed invisible player merchs in mon-ferrato
* ranged: when targeting an adjacent mob, you have a large chance of missing
+
* fixed attacking/casting when invis not making you visible client side
* ranged: 2 ammo types, arrows and bullets
+
* fixed ability to buy a res from a healer
 +
* fixed bank sync such that it only syncs when access bank
 +
* fixed a client crash when binding a non existing item (found with filter) to number key
 +
* fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
 +
* fixed negative int leading to huge MR
 +
* fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
 +
* fixed mon-ferrato's land visible from wharf
  
===Misc===
+
===May 8===
* added Dolus's player avatars
+
* added support for making random maps in lua
* intelligible werewolf party chat (so partying with wolves is ok)
+
* in random caves unearthed by digging, the mobs spawned are now proportional (in strength) to the quality of the buried treasure. Eg a lvl 15 map will spawn dragons
+
* LOTS of network optimisations - expect problems :/
+
* shrines are now non-pvp
+
* added 'too difficult' message when you have no hope of unlocking/probing a chest
+
  
===Fixed lots of bugs, noteworthy:===
+
==Moa 0.84 - 04 May 08==
* enchant weps no longer get Int bonus like spells do! consider this a mager nerf for mages
+
* added (some) key remapping - press shift-k to remap a few keys
* in PvP, autotargeting spells should no longer miss (die dexxers)
+
* added ability to hide combat messages (ctrl-m)
* bloodbolt damage doubled
+
* updated moagl with help screen and popups
* magic fx and other things are now in b/w when dead
+
* can only dip in fountains on pvp maps (ie not in town)
+
* fixed serious bug with magic merchant where you could sell artifacts for 1gp and buy them back for 0gp. Also magic merchant gets locked when used, similar to how player merchants are. Items sold to magic merchant are destroyed
+
  
 +
===01 May 08===
 +
* removed ability to create chests on PD
 +
* removed access to houses on PD
 +
* body parts appear under boss drops
  
==Patch 028 (July 25)==
+
==Moa engine 0.83 - 28 Mar 2008==
* AI fleeing / retreat improvements
+
* added facility for obnoxious popup messages
* when a monster flees, it's last enemy will get a message saying that it's running
+
* added newbie island
* fixed weapon requirements
+
* added help screen
* spell list in stats display sorted by school, then circle
+
* lycan: you stay as a wolf even when you die/res, until the sun rises
+
* lycan: if you log in after midnite you will still poly into a wolf
+
* lycan: you get xp for kills
+
* lycan: faster movement
+
* lycan: dmg up, defense and attack strength scaled to player level
+
* lycan: instant criminal status, but goes away when sun rises
+
* completing a quest now tells you how much xp you got
+
* gold a little rarer
+
* adjusted material drop rates (eg vamp rarer, BR less rare)
+
* party disband message
+
* red death message for dying party members only
+
* new character names are checked against old ones case-insensitively
+
* fixed a problem with environment sounds
+
* fixed: correct message when connecting to shutting down server
+
* now have 0% chance of hiding when wearing heavy boots, pants or armour
+
* can now craft/repair the new weapons added in 027
+
* polymorph (VYR) improvements
+
* when login, you are always made visible
+
* IZH PvM only
+
* fixed treasure spawns in forest
+
* fixed OG not going thru sanct and other map features (still blocked by locks)
+
* when selling, you get a message telling you how much gold you earned
+
* PD server: added a desert & swapped locations of one of the shrines and the magic merchant
+
* PD server: added Netherterra
+
  
==Patch 027 (July 18)==
+
===Feb 26===
* Improved character creation skill selection
+
* reduced threat for mages
* new weapons: 2 new axes (tomahawk & labrys), 1 new foil (epee), 1 new dagger (rondel)
+
* cleaver is now an axe (5 axes total now)
+
* new tiles for claymore, club, flail, morn star, kryss
+
* new merch type armourer
+
* pets won't walk on cursed items
+
* bandaging: 5 sec cool off, 3x skill gain rate
+
* xp formula rewrite (will apply to reg soon)
+
* 3 new polypile recipes (see EnchantingAndPolypiling)
+
* PVP min lvl 10 (up from 5) (doesn't apply to alpha server)
+
* for sellable items, only enchanted items are now sellable, and, they are only valued as much as their non-enchanted counterparts (doesn't apply to alpha server)
+
* try dipping a weapon on a fountain (shift-u)
+
  
==Patch 026 (July 15)==
+
==Moa engine 0.82 - 23 Feb 2008==
* Fixed bugs with 025
+
* network rewrite, phase 2
* Minor network optimisations
+
* threat based target selection AI
* Improvements to volume control (eg it controls music vol too)
+
* Pet kills give gold to party (rather than leaving it on the ground)
+
* Hopefully fixed 'old pet names' bug
+
* clan invitation slash command changes
+
* enable player remort with /command (won't work on alpha tho since there are no levels)
+
* dynamic map unloading: server unloads maps it's not using to conserve memory
+
  
==Patch 025 (July 11)==
+
==MoaGL 0.14 - 23 Feb 08==
* sitting in seats
+
* fixed minimise bug
* reflection of self in mirror
+
* changes from moa 0.82
* mirage in desert
+
* rising and sinking town portals
+
* environment sounds
+
  
==Patch 024 (July 4)==
+
==Moa engine 0.81 - 16 Feb 2008==
* Potion cool off 7 sec, up from 5
+
* network rewrite, phase 1
* Bandages have a cooloff of 7 sec as well now
+
* Shield/block minor rewrite
+
* [Party invitation changes|AlphaControls]
+
* Lots of changes to make alpha backward compatible with regular player files in preparation for 1.009
+
  
==Patch 023 (June 27)==
+
==MoaGL 0.13 - 16 Feb 08==
* fixed bugs
+
* support for md2 models for creatures & players
* spell enchanted weapons now only found on high end mobs
+
* changes from moa 0.81
* regular weapon drops are back in - but quality is on avg a lot lower than player enchated
+
* enchanting recipe changes
+
* added spell weapon enchant recipes
+
* spell weapon enchants can now wear out
+
* removed 'bling' from dug up treasure chests, rarer in regular chests
+
* increased golems attack strength considerably
+
* all mobs sight dropped to a max of 6 (was 7)
+
* item ID changes
+
  
==Patch 022 (June 23)==
+
===12 Feb 08===
* visible merchant names
+
* shared xp for non-parties proportional to damage inflicted
* new merchant type bowyer
+
* chgs to peering
+
* spell-enchant weapons now show spell in item list rather than a *
+
* unlikely to get blocked & reset logging in
+
* KOP changes: unlikely to get blocked
+
* clan chat with /c
+
* /wc to see online clan members
+
* minor FOV optimisations
+
* walking on swamp only has 33% chance to poison (per step)
+
* zorns can travel across mountains (but can't see across mountains)
+
  
==Patch 021 (June 15)==
+
===10 Feb 08===
* experimental change to combat: damage reduction/absorbtion based on defense-AS; [see forums|http://forums.swut.net/viewtopic.php?t=2085]
+
* scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
* press ` (tilde key next to 1) to use bandage on self
+
* added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)
* brown pot speedy time up to 30 sec, from 20
+
* slight change to client stats display
+
* added some new artifacts (look out for the Boots of Blinding Speed!)
+
* other bits and pieces
+
 
+
==Patch 020 (June 6)==
+
* diagonal movement for laptop: use NW=[[ NE=] SW=;  SE='
+
* eating nerf: if vomit, can't eat again till ''hungry''
+
* slaying weapons are now known as simply + : eg, axe slaying + 3 -> axe +3; similarly for armour
+
* reading scrolls nerf: minimum int required, proportional to scroll lvl but reduced if you have skill in that scroll's school
+
* bash rewrite: easier to bash (min 100 str aprox), however sometimes breaks chests contents
+
* Ex Por no longer works on chests
+
* all weapons are wearing out now. Use pocketknife (shift-u) on wooden weapons to repair them, sewing kit on sling.
+
* shift space buys/sells/xfers 10x the usual amount (ie 1000 ammo, 10000 gold, 10 for everything else)
+
* can now put worthless (ie invaluable) items, ammo & gold in containers
+
* logging rewrite: similar mechanism to mining, see WoodCrafting
+
* for wood items, gold->ash, silver->silverleaf, copper->oak, blackrock->ebony. New names, same effects
+
* for fish, copper->rare, silver->prize, gold->wonderous. New names only
+
* new skills page format: if you dont like it, put '''old_style_skills=1''' in client.cfg
+
* crafting: min skill reqd now shown when selecting items to make
+
* slings/guns require ammo; slings now 1 handed but slower
+
* if not pvp-enabled, can't target other players
+
* monsters can see players thru forests
+
* item list enhancements
+
* lots of little changes as usual & bugs fixed
+
 
+
==Patch 019 (June 2)==
+
* XC back in, but no longer kills. A bit harsher than VF. Still nasty.
+
* Brass golems nerfed; require 100 skill to make; powergems now boss drops only; all powergems in game removed
+
* client tidy up; can quit to title screen
+
* when banking/using container or pmerch; press 'a' to transfer all of an item
+
* silver armour reflects 100% damage to undead but only if the body position you were hit has silver armour on it
+
* age (in mins) on client screen; time on screen if pocket watch in inventory
+
* when repeat use/make with shift f9/f11, can use esc to cancel it
+
* when a target you cast at resists, it no longer says 'missed', it now says 'no effect'
+
* springing a map-trap will display a txt message if one is defined
+
* when /trimskill etc, 'UA-combat' renamed to 'unarmed'
+
 
+
==Patch 018 (May 28)==
+
* [copper weapons and armour|WeaponAndArmourMaterials]
+
* player & npc avatars stop animating when paralised
+
* new player sleeping tile
+
* ghosts of PD'd players no longer have the inventory (alpha needs the item loss)
+
* scrolls to create mimic containers are for sale for 5000gp
+
* try shift-F9 and shift F11 instead of holding the key down with bluetak
+
* repairing magical weaponry now has a weaponsmith-skill requirement (same formula used for ID)
+
* mining bumps STR
+
* recipes for [Tinkering] new tools have changed
+
* new GM tinker recipe ''Brass Golem'' - see [Tinkering] page
+
* when crafting, skill won't bump if you're well over the min-required skill for  item you are making
+
'''Bugs Fixed'''
+
* fixed magrocks f11 bug (moving resets your last_recipe to zero)
+
* fixed kybas bandaging-res bug
+
* taming a boss will now give message 'no chance' rather than 'you can't tame that'
+
* fountain waterdemons are no longer bosses so should be tamable
+
* rework of armourmaking-skill such that it can be trained from scratch
+
* fixed poisonous creature immunity; golems are now also poison immune
+
* fixed view spells page in client - formatting was broken
+
 
+
==Patch 017 (May 21)==
+
* EnchantingAndPolypiling
+
* weapon degradation
+
* pet xfers require an expensive pet transfer deed
+
* gold items being worn work as a permanent light source (ie they glow)
+
* full item wipe (including res stones and quest tokens! sorry!)
+
 
+
==Patch 016 (May 16)==
+
* Artifact weapons/armour/etc
+
 
+
Artifacts are just rare magic items with multi enchants. Eg a LS+6 str+20 etc. They also happen to have fancy names. This has been half finished for a while now but I polished off today to make room for enchanting (skill), which is comign soon hopefully.
+
 
+
==Patch 015 (May 13)==
+
* Taming And Pets
+
* runic font for certain signs and magic
+
* waterfall cursor
+
* AXE no longer creates followers, just temporary allies
+
* stat items values scaled correctly
+
* can use some potions in a direction with shift-u (only yellow, blue and red atm)
+
* upgraded to the allegro 4.2 beta library
+
 
+
==Patch 014 (May 1, 2005)==
+
* can only catch fish on the continent map
+
* clear-pot/fountain/halluciation minor rewrite (see below)
+
* res-sickness: 5 min delay before stats actually start decreasing
+
* cursed staff will make you fumble spells
+
* glowing lava
+
* parties see their own stealthed/invis members
+
* stocks (like jail)
+
* new food items carrot & boiled egg. Figure out yrself what they do (I still love nethack)
+
* added crocodile and rabbit mobs + 2 croc spawners on the cont near kingswood
+
* + bugs fixed as noted in the bugs thread
+
 
+
Clear pots have been nerfed a bit. They no longer restore full health: infact the healing effect is now just like a yellow pot. There is no mana restoration.
+
 
+
Clear pots can only be made in pvp maps (ie dungeons, ie where there is risk of summoning snakes & water demons). Looking at (using) fountains directly however will give you a full hp/mp heal.
+
 
+
Finally, hallucinations has been made less severe. Altho the base Halluc time is up to 20 sec, you are no longer confused & the screen is not upside down - so it is possible to actually keep fighting.
+
 
+
The motivation for these changes was the dual (and contrary belief) that clears were both too dangerous but too good. They're still a double edged sword, but have just had their edges dulled a little.
+
 
+
==Patch 013 (19 Apr)==
+
all bugfixes and changes absorbed from 1.008d
+
 
+
==Patch 012 (11 Apr 2005)==
+
all bugfixes and changes absorbed from 1.008b and 1.008c
+
 
+
==Patch 011 (19 Dec 2004)==
+
all the bugfixes (including network) from 1.008a, as noted in the journal, + the following changes
+
 
+
* fighters get an AS bonus from str, 3 per 50 str over 100
+
* the rogue's dex->as bonus has been nerfed to equal that of the fighters, of course it is still dex based
+
* lag detector tweaks
+
* fixed probs with titles
+
* dual logging is now not allowed
+
* account based GM's (currently only cat and extell)
+
* lots of tweaks
+
 
+
==Patch 010 (8th Dec)==
+
A lot of this stuff will be going into 1.008 as soon as it's proven to be stable.
+
* parry (block) for foils at 70%, riposte (reflected damage) at 80%
+
* disarm special move for foils at 90%, only works PvP
+
* experimental damage type (eg slash, pierce) bonus vs some. Piercing weps do added damage to dragons, bludgeoning do extra damage to undead, and slashers do extra damage to hellspawn.
+
* new item khaki potion sets full rage that doesn't reset for 10 seconds, and anyone can do specials when 'enranged'. This item is so good that I won't add it to the alchemy crafting table. I might give out some for free for evaluation purposes however.
+
* new U/A weapons katar, neokode & brass knuckles. These U/a weapons are a little slower, do a little more damage, and have reduced criticals. They can of course get all the regular weapon enchants.
+
* old style poison that degrades HP over time
+
* scribes can only scribe spells that they actually know
+
* randomised KX and KVX slightly
+
* Mob AI tweaks; green dragons cast INH (also cast XJ less)
+
* bash tweaked so that min str required is about 150 (alpha only, its about 350 on reg)
+
* stat items rarer, min stat now +7 roughly, down from +10. max is still +30
+
* trap skill bumping tweaks and fixes
+
* rage cooloff timer now 15 sec, up from 10
+
* new item 'horned helm', same properties as full helm
+
 
+
==Patches 008 and 009 (6th Dec)==
+
* replaced %stat items with regular old style + stat items
+
* houses are now linked to accounts, not characters (so houses can be shared)
+
* attempt at fixing a lot of the map transferring errors (eg when you enter nord, and see the guards floating in the water, and other strange things)
+
* \ and ; for party chat and emote (shortcuts)
+
* merged many other changes in from 1.008 (most of which I've forgotten)
+
 
+
==Patch 007 (30 oct)==
+
* inventory fixes: bank should suck less
+
* 'u' only displays usable tools and misc items
+
* use R (shift-r) to read a scroll (of any sort)
+
* skills pages now show 1 decimal place
+
* stat boosting items are now % based: eg a +1 dex helm adds 1% to your dex, not one whole point
+
* added Osan's Lunacy! map
+
 
+
==Patch 006 (27 oct)==
+
* Changes to special moves: 1/3 mana deduction replaced with a RageMeter
+
* new PD characters get 2 lives (ie you can die twice & get resurrected, but the 3rd death is permanent)
+
* Character names can now be re-used by the original creator. Eg if your character called Henry dies, then you can recreate Henry. The character name, once selected, is yours to keep.
+
* player merchants deleted on character death
+
* Provisioners now sell all provisions - inventories no longer random
+
* slight continuity changes to noob dung/sewer/jail
+
* bugs fixed and lots of other little tweaks
+
 
+
==Changes (22 oct)==
+
* bandages now removed from inventory when used
+
* scribe merchants now sell all scrolls
+
 
+
==Patch 005 (18 october)==
+
* full wipe
+
* Alpha now accounts based, apply [here|http://swut.net/euo/alphaaccount.html]
+
* fixed healing & bandage use problems
+
* monsters dropping weapons again because player economy sucks (and PD is on)
+
 
+
==Patch 004 27th sep)==
+
* full wipe
+
* reorganisation and shrinking of bartertown
+
* NPC smiths & tailors are selling some weps & armour
+
* NPC provisioners are selling random things, but also tools
+
* [completed healing skill|SkillsHealing]
+
* use shift-C to learn a scroll
+
* use a scroll to cast it (no magery required)
+
* /limitskill command
+
* [basic food requirement|Food] (will expand on comestibles some other time)
+
* only 'metallic' food heals HP (eg golden fish)
+
* cows sometimes drop hide which can be cut into leather with scissors
+
 
+
==Patch 003 (15th sep 2004)==
+
* full wipe
+
* magery split into 3 schools: magery, piety and sorcery: see SchoolsOfMagic
+
* merchants only sell the BARE neccessities (and I mean bare!) see PlayerEconomy
+
 
+
==Changes (12th sep)==
+
Many things have changed or been tweaked in the last few days: too many to mention. Here's the main changes
+
* enabled the alpha/ NG patcher: it runs on a non web port so hopefully proxies won't interfere with your patching process
+
* Quivering palm special move for unarmed (temp blinds and paralyses)
+
* fixed server lag spikes
+
* chest traps are MUCH more dangerous, in an attempt to justify the traps skill
+
* chests may have multiple traps
+
* resurrection sickness (stats deteriorate) - med at shrine to cure
+
* medding at humility shrine will remove your crim status somewhat more quickly
+
* extell has rewritten fishing
+
* KX & KVX enhancements by extell
+
* bash on chests and doors now str based, not skill based
+
 
+
==Changes (6th Sep)==
+
* enabled armourer
+
* enabled inscription (recipe list only partially complete however)
+
* enabled cartography requirement for treasure map decoding
+
* buried loot is a bit more interesting & substantial
+
* stats will still bump with skill use even if that skill is at 100
+
* can now catch 'metallic' fish that heal substantially more
+
* skill rates down a fraction, stat rates up 50%
+
* + rings & amulets add defense like they should (bugfix)
+
* unarmoured defense forumla rewritten a little
+
 
+
==Changes (5th Sep)==
+
* fixed MR & AS display
+
* added shovel and treasure map tiles (thanks Extell)
+
* added a new corpse (thanks Extell)
+
 
+
==Changes (3rd Sep)==
+
* full player wipe
+
* 300 pt stat cap but stats are worth a lot more
+
* HP max is based purely off strength (as mana max is based purely off int)
+
* [armour skills|SkillsArmour] (UA attack probably sucks a bit)
+
* block skill (shields are still adding to AC tho, which may change)
+
* karma is visible but not moving
+
* other skills soon to be coded are visible but unusable (cartog, taming, armourer, healing, enchanting, inscription)
+
* /limitstat command for stat limiting
+
* rewritten /trimskill so that that for example, /trimskill magery 50 now sets your magery to 50, rather than removes 50 from magery
+
* PD is not on
+
  
==Changes (27th Aug)==
+
==MoaGL 0.12 - 27 Jan 08==
* added ore spawners. Ore is in veins now. figure out for yourself how it works. There is currently a way to cheeze finding the veins but I'm not telling you how: will be fixed next client patch.
+
* shaded lighting
* added treasure maps (but not a cartography skill, yet) : treasure maps will be exhaustively expanded when I have more energy
+
* optimisations
  
==Changes (24th Aug 2004)==
+
==MoaGL 0.11 - 25 Jan 08==
* mining no longer bumps str
+
* shader detection
* doubled med increase rate
+
* doubled all skill increases overall (dont forget this is a test serv)
+
* stat increases up a bit
+
* 10x recipes no longer bump stats and skills 10x
+
* skills that are tweaked to increase at a higher rate due to low usage (eg ID) now bump the stats at a proportional rate.
+
  
=Older Versions=
+
==MoaGL 0.10 - 23 Jan 08==
* 1.008 - Nov 2004 http://forums.swut.net/viewtopic.php?t=1563
+
* EUO in 3d : open beta initial release
* 1.007 - Jun 2004 http://forums.swut.net/viewtopic.php?t=1016
+
* 1.006 - May 2004 http://forums.swut.net/viewtopic.php?t=655
+
* 1.005 - Jan 2004 http://forums.swut.net/viewtopic.php?p=4615#4615
+
* 1.004 - Dec 2003 http://forums.swut.net/viewtopic.php?t=440
+
* 1.002 - Nov 2003 http://forums.swut.net/viewtopic.php?t=373
+
* 1.000 - Oct 2003
+
* unversioned initial release - May 9, 2003
+

Latest revision as of 09:20, 8 April 2020

Latest updates

25 Oct

  • added server:port to intro screens so you know what server you are logging in to or creating on
  • fixed holes so that mobs come out of them properly (chged the way the map feats are set)

22 Oct

  • with tyler's help, revised all mob xp

Oct 20 - Moa 0.90

  • chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
  • put non combat regen rate down for everybody from 5% per sec to 3% per sec
  • finished draft set of 4 new races (draconian, half troll, half elf, gnome)

Oct 19

  • variable perks: stealth walking speed and held reduction
  • exported all the new races stuff to lua, updated creation scripts

Oct 18

  • fixed skill bonuses
  • perks: no heavy armour speed penalty and dual wielding

Oct 16

  • made spawners on thieves guild and bayside more newbie friendly
  • fixed a bug: when lose an unbonded pet the ghost stays on the map forever
  • fixed: fast attack on horse
  • fixed: disabled boarding of ships when dead
  • fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
  • fixed: ships can no longer attack pets & non-pvp players

Oct 14

  • adjusted some existing quest xp's
  • tree ent xp down significantly (it was way too high before)

Oct 12

  • revamped library
  • scrapped library card quest
  • added drops to tree ents
  • huge crab no longer spawns near Izumi and Nordhaven

Oct 11

  • added compression to file transfers
  • socket library should be safe from 0s in strings now

Oct 9

  • worked on quests
  • named mobs will no longer chase up ladders
  • fixed some bugs with vision-range & LOS checks

Oct 7

  • added quest type other - use for sending a player to talk to another npc
  • rejigged kill quests so that they can optionally always spawn the target

Oct 3

  • started & did most of hall take over scripting

Oct 2

  • finished updating moagl to 0.17

Sep 30

  • fixed bugs
  • orbs break on death rather than randomly
  • added guards to cam keep and braemere
  • started updating moagl and fixing bugs

Sep 19 - Moa 0.89

  • ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
  • books

Sep 26

  • search by level req, sitem type, wep skill, armour weight
  • euo serv writes directly to merch db

Sep 18

  • more work on books - added zlib compression to book text packets, looking at readable book on ground activates it
  • renamed Interview with the Vampire to Blood of the Fallen

Sep 17

  • finished books, updated book maps, items, book png

Sep 16

  • worked on content, fixed bugs

Sep 15

  • finished off continent seam bugs (except vog bounce across seam, won't fix)
  • did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
  • reset on blocked now resets you rather than sending you to newbie island

Sep 14

  • fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim

Sep 13

  • finished books (png needs some more work tho)

Sep 12

  • did some work on readable books

Sep 11

  • scrapped y-axis map wrap for continents
  • fixed party continent east-west wrapping bugs
  • fixed immobile mobs chasing players across levels
  • fixed maeondir walk off edge map bounce
  • fixed ranged attacks not working across map seam

Sep 10

  • started damaging ships
  • started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already

Sep 9

  • did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally)

Sep 8 - Moa 0.88

  • made crackling mouse and silver serp, alligator a bit easier
  • normal zorns evolve into copper zorns (and so on)
  • increased xp for crocs substantially
  • put xp for minos down (they are way too easy for the xp you get)
  • xp for red drags down, other drags adjusted (mostly up)
  • xp for scaled mobs in maeondir up
  • removed repair scroll drop
  • fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it)
  • added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass)
  • rage bar toggle is ctrl-shift-b
  • piety is back to being just a mage skill again
  • disabled taming of large mobs
  • added ore spawners to maeondir (so you can chop and mine)
  • undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps
  • added plant in terracotta pot item
  • fixed targeting of low HP mobs

Sep 6

  • fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared
  • finished monsters traversing levels

Sep 5

  • started monsters traversing levels

Sep 4

  • did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted

Sep 1

  • added fix for Aeryn's caps/ctrl remapping bug

Moa 0.87 - Aug 31

list of changes

  • 800x600 client release
  • maeondir final
  • png tilesets and screenshots
  • highlighted keywords in npc conversations
  • combat msgs toggle saved to client config
  • dungeon name on minimap
  • toggle rage bar above head key - use ctrl-r
  • custom skins, can arrange window elements via skin.cfg file
  • added support for scripted npc chat and bot chat
  • optimised when sync_health pkts are sent so that client doesn't get countdown packets
  • custom treasure codes for individual mobs
  • made kxq, kvx more commonly cast by mobs (kxc unaffected)
  • added mob large toggle support in lua
  • added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
  • added permanent class cap bonus to player files (" " ")
  • added max class pts notification to /myskills
  • fixed up vog so that mobs can cast it against players and their allies
  • unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
  • added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
  • completed multi family mobs
  • re-enabled magic merch code, luafied their inventory creation

fixed bugs

  • can no longer target dead players
  • can talk to grey kill targets again
  • minimap cropping
  • fixed serious bug in moving merch inventory to bank which might destroy all items
  • fixed 2 bugs with seating / lying in beds

July 27 - Aug 7

  • server profiling

July 15

  • finished getting subclasses working properly

July 14

  • added /roll command to roll a number 1-100 - everyone in your party sees it
  • made /crimtime a player command, now anyone can see how much crim time they have left

July 11

  • added /ignore command

Moa 0.85 - May 19

  • added a minimap, toggle with alt-m

CHANGES / UPDATES/ TWEAKS:

  • thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
  • flails and morning stars are a little faster
  • revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
  • tweaked inventory sends to be a little more efficient
  • added support for different offmap tiles for each n,s,e,w border
  • added walk off exit to snowy island
  • grey text when looking at hooked items (like books)
  • vigour now 5x more effective
  • removed max lvl 100 req on items / artifacts
  • re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
  • map compression (RLE)

Enchanting changes:

  • ench skill gain 30x faster (but max skill gain is 1 point however)
  • added non soulbound sextant to drops (uncommon)
  • added orb to drops (uncommon)
  • ember, fang, clay more common (all 10% chance to drop)
  • charged shard drops are improved
  • added mega yellow pot to healing ward ingredient list

Item drop changes:

  • tints drop a little more often
  • essentially, all tints now drop, but specifically:
  • re-added blackrock, venomous weapon drops
  • added boiled and studded leather drops
  • added copper weapon and wearable drops
  • fixed a bug that stopped gold medium and heavy armours from dropping
  • added goldweave & silverweave u/a and light armour drops
  • added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
  • silver+gold leather armours now known as silverhide/goldhide ... both now drop
  • U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
  • max stat bonus drops up to +32
  • min vig bonus is 4, up from 1
  • the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
  • fixed some strange code that made NV and vigour 2x as common as other wearable drops
  • any wearable item can be +def, +stat, +nv, +vig etc
  • 'rarities' (wands, nuggets) slightly more common (still rare though)
  • readded leeching staff drops - this isn't to say they aren't still useless, just added for completion

Item craft changes

  • removed addled, runed, barbed smith hammers from tinker list

Wand of transferrance:

  • can now transfer enchants between wearable items
  • can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
  • removed + limits for transferrance
  • swapped +'s are still reduced by 1 (most of the time!)
  • target item shard reqs have probably changed, you can go figure it out but they are reasonable
  • enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
  • still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa

BUGS FIXED:

  • fixed mounts gfx glitch
  • fixed large furniture items appearing randomly
  • fixed invisible player merchs in mon-ferrato
  • fixed attacking/casting when invis not making you visible client side
  • fixed ability to buy a res from a healer
  • fixed bank sync such that it only syncs when access bank
  • fixed a client crash when binding a non existing item (found with filter) to number key
  • fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
  • fixed negative int leading to huge MR
  • fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
  • fixed mon-ferrato's land visible from wharf

May 8

  • added support for making random maps in lua

Moa 0.84 - 04 May 08

  • added (some) key remapping - press shift-k to remap a few keys
  • added ability to hide combat messages (ctrl-m)
  • updated moagl with help screen and popups

01 May 08

  • removed ability to create chests on PD
  • removed access to houses on PD
  • body parts appear under boss drops

Moa engine 0.83 - 28 Mar 2008

  • added facility for obnoxious popup messages
  • added newbie island
  • added help screen

Feb 26

  • reduced threat for mages

Moa engine 0.82 - 23 Feb 2008

  • network rewrite, phase 2
  • threat based target selection AI

MoaGL 0.14 - 23 Feb 08

  • fixed minimise bug
  • changes from moa 0.82

Moa engine 0.81 - 16 Feb 2008

  • network rewrite, phase 1

MoaGL 0.13 - 16 Feb 08

  • support for md2 models for creatures & players
  • changes from moa 0.81

12 Feb 08

  • shared xp for non-parties proportional to damage inflicted

10 Feb 08

  • scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
  • added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)

MoaGL 0.12 - 27 Jan 08

  • shaded lighting
  • optimisations

MoaGL 0.11 - 25 Jan 08

  • shader detection

MoaGL 0.10 - 23 Jan 08

  • EUO in 3d : open beta initial release