Difference between revisions of "Updates in 2008"

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==1.11 (Sept 12, 2005)==
+
==Latest updates==
* mostly bug fixes and anti-cheese remedies
+
===25 Oct===
* re-enabled polypiling after changing the pricing formula
+
* added server:port to intro screens so you know what server you are logging in to or creating on
 +
* fixed holes so that mobs come out of them properly (chged the way the map feats are set)
  
==1.1 (Sept 2, 2005)==
+
===22 Oct===
* canned mage staff wear and magic damage reduction due to staff wear
+
* with tyler's help, revised all mob xp
* blue potion recipe is flask+moss+ginseng
+
* monsters a lot less likely to cast WQ
+
* spell cast times with staff down very slightly
+
* artifacts 10x rarer
+
* price of tomes a lot cheaper
+
* missing when adjacent to target when using ranged weapon down to 20%
+
  
==Patch 034 (Aug 31)==
+
==Oct 20 - Moa 0.90==
* new shortswords special move 'slice and dice' (nothing fancy, just 3 hits)
+
* chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
* new ranged special move 'point blank headshot' - 2x dmg, induces wounding, must be adjactent and use it like a melee wep
+
* put non combat regen rate down for everybody from 5% per sec to 3% per sec
* tailoring expansion: see [[Tailoring]]
+
* finished draft set of 4 new races (draconian, half troll, half elf, gnome)
* renamed the non ratskull rat to giant rat (a touch of ultima canon)
+
* diamond mage staff increases INT for the domination test only (ie doesn't affect damage)
+
* lightning now lights up the darkness
+
* effects visibility tweaks (you should see lighting bolts from offscreen attackers now)
+
* QP 3 crits max
+
* disenchanting tweaks as requested
+
* some slight network improvs
+
* fixed monsters healing too quickly after losing a target
+
* improved pots are heavier
+
* lots of bugs fixed + other stuff forgotten
+
  
==Patch 033 (Aug 28)==
+
===Oct 19===
* yellow pot rewrite, see forums
+
* variable perks: stealth walking speed and held reduction
* bandages (only healing) rewrite - see forums
+
* exported all the new races stuff to lua, updated creation scripts
* bandages can now cure wounded status
+
* major enchanting recipe rewrite (new enchants require special gems from old items): see [[Enchanting and Polypiling]]
+
* oilskin back to being padded --;
+
* player merchants: will auto delete after 4 weeks if not maintained - see [[Player Merchants]]
+
* player merchants: setting price to -1 will mark an item as 'trade only' and can't be sold for gp
+
* AXC rewrite
+
* many bugs fixed (see http://bugs.swut.net)
+
  
==Patch 032 (Aug 22)==
+
===Oct 18===
* changed 'nearly got it' formulas for item id and cartog.
+
* fixed skill bonuses
* removed int requirement for reading spell scrolls for casting (they still req mana)
+
* perks: no heavy armour speed penalty and dual wielding
* itemlore and enchanting now have an int-req in order to train
+
* trade chat channnel - use /t or start a sentence with WTB or FS
+
* trainers have the type of training in their name (floating above their heads)
+
* cursed stat items negative effects + other cursed tweaks
+
* ranged mobs should stop retreating after ''around'' 3 steps
+
  
===Special moves revision===
+
===Oct 16===
*Flurry: hits down from 5 to (3 to 5) (4 avg), reduced (on average) damage per successive hit (NERFED)
+
* made spawners on thieves guild and bayside more newbie friendly
*Bloodbolt: max bounces 3, down from 5. Works on full mag res mobs. (NERFED with bonus)
+
* fixed a bug: when lose an unbonded pet the ghost stays on the map forever
*Disarm: pvp: target is not allowed to re-equip for 5 seconds. PvM: monster has Attack Strength halved for 5 sec
+
* fixed: fast attack on horse
*Cleave: still gives cleaved status (reduced as/ac) for 7 sec. Cleaved no longer stacks on mobs. Cleaved also halves MR. Cleave-axe move also induces a new status 'Wounded' whereby the target bleeds 5% of health for 5 seconds (25% total) and during this time cannot heal. Bleeding/wounding will not kill mobs.
+
* fixed: disabled boarding of ships when dead
*Quiv Palm: rewritten completely. Target goes into 'complete shock' for 3 seconds, during this time, every hit landed on him will have a 50% chance of being a critical. This goes for all attackers. This might need nerfing.
+
* fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
*Maces new move "Thunderclap" with spiffy sfx: target and the surrounding 8 squares all suffer a shockwave. 50% chance of being stunned (held for mobs and sleep for players) and 25% chance of confusion (4 seconds for player and indefinite for mobs)
+
* fixed: ships can no longer attack pets & non-pvp players
  
===Staves revision===
+
===Oct 14===
* oak staff : + 10% to magic damage
+
* adjusted some existing quest xp's
* silverleaf : +50% to magic damage vs undead
+
* tree ent xp down significantly (it was way too high before)
* ebony : +25% to magic damage
+
* venomous: 10% chance of poisoning target when casting
+
* vamp : heals caster 5% of magic damage inflicted
+
* Staves of slaying have the + added on to the damage
+
*Leeching: changed from 50% of melee damage dealt restored to mana to 1.5-2.5% of your max mana restored per melee hit. Leechings weps get intrinsic +3 slaying bonus.
+
*Staff wear: damage is scaled down in proportion to the wear % of your staff.
+
  
==Patch 031 (Aug 19)==
+
===Oct 12===
mostly bug fixes and tweaks
+
* revamped library
*old style stat display (with + and -) but keeping colours
+
* scrapped library card quest
*player joining/leaving message is in grey
+
* added drops to tree ents
*now using allegro 4.2beta4
+
* huge crab no longer spawns near Izumi and Nordhaven
  
Hopefully with the new allegro version, there won't be problems with attacking and windows 98. Hopefully this new version will also fix a myriad of bugs, namely
+
===Oct 11===
*alt tab probs
+
* added compression to file transfers
*caps probs
+
* socket library should be safe from 0s in strings now
*midi probs
+
*keyboard probs
+
  
==Patch 030 (Aug 8)==
+
===Oct 9===
about 30 bugs fixed and things tweaked, most I won't mention since you probably won't even notice that they've gone or changed
+
* worked on quests
 +
* named mobs will no longer chase up ladders
 +
* fixed some bugs with vision-range & LOS checks
  
* server side per character item and spell binds
+
===Oct 7===
* scrolls you learn to cast are now called 'tomes'
+
* added quest type other - use for sending a player to talk to another npc
* inscription rewrite: only a handful of scrolls to cast are inscribable, 6 new scrolls: id all, uncurse all, protection, repair item, scroll of health (4 variants), scroll of truesight - see InscriptionSkill
+
* rejigged kill quests so that they can optionally always spawn the target
* monster casting range down to 4 yards
+
* stat damage bonus formula re-written (so that weapon matters more)
+
* new tile for rondel
+
* studs recipe for tinkers, studded leather for tailors (to make studded leather items from)
+
* pets get 10x xp on the PD server
+
* correct damage ranges displayed for weapons when readying/viewing
+
* ok to hide near pets
+
* mage staves wear from casting (tho the wear doesn't affect further spellcasting, yet)
+
* chat doesn't stop meditation
+
* low fishing skill no longer gives good maps: high fishing skill gives both good and bad maps
+
* shrines on PD should work for id'ing curses
+
* added River's End to PD
+
* can't dodge with shield equipped
+
  
==Patch 029 (July 31)==
+
===Oct 3===
 +
* started & did most of hall take over scripting
  
===Party===
+
===Oct 2===
* awesome party list under stats display
+
* finished updating moagl to 0.17
* offscreen party members indicated on the edge of screen with icons
+
  
===Items===
+
===Sep 30===
* loot ownership: the killer of a mob gets exclusive rights to the loot dropped - ie, only they may pick it up. May need tweaking in a party situation but we'll see how it goes this week
+
* fixed bugs
* ID changes: separate identification process for item stats and curses. All loot now (again) un-id'd. ID scrolls only reveal stats, not curses. ID skill in addition to revealing stats (unchanged), may reveal curse. Drop an item near a shrine to see if it is cursed! Equipping a cursed item will reveal the curse also. I don't plan on changing this again ...
+
* orbs break on death rather than randomly
* looking at a pile of items will tell you everything that is in the pile
+
* added guards to cam keep and braemere
* new items: spiked collar, falchion (longsword), shillelagh (staff), crook (staff), leather tunic (light armour)
+
* started updating moagl and fixing bugs
* renamed padded->oilskin (eg padded leggins are now oilskin pants)
+
* in addition to new tiles for all the above, I made a new tile for the scimitar
+
* reviewed all weapons, made sure dmg/sec is current, and prices relevant
+
* bandages weigh less than cloth, drag scales less than hide
+
* food weighs less, especially fish, all 0.05 stones now (so poor weak mages can carry more and not starve)
+
* require a coloured tool to repair coloured items
+
* material type 'studded' for leather items (eg studded leather armour): 1.5x defense, craftable with studded sewing kit made by tinker
+
  
===Pets===
+
== Sep 19 - Moa 0.89==
* pets can now walk on sanc squares
+
* ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
* abandoned pets no longer go red and disappear after 10 sec
+
* books
* pets walking speed when following should roughly be same as owners (so they keep up) - may need tweaking
+
  
===Mobs===
+
===Sep 26===
* adjusted mob treasure
+
* search by level req, sitem type, wep skill, armour weight
* new mob skeleton archer, new tile for skeleton warrior (thx Dolus!)
+
* euo serv writes directly to merch db
* vampires summon bats
+
  
===Combat===
+
===Sep 18===
* dodging: high dex gives a chance to dodge an attack. Dex no longer contributes to defense (ac)!
+
* more work on books -  added zlib compression to book text packets, looking at readable book on ground activates it
* fast weapon switching: bind a weapon to a number then press that number to eq that weapon anytime
+
* renamed Interview with the Vampire to Blood of the Fallen
* ranged: 4 square range now, down from 5
+
* ranged: when targeting an adjacent mob, you have a large chance of missing
+
* ranged: 2 ammo types, arrows and bullets
+
  
===Misc===
+
===Sep 17===
* added Dolus's player avatars
+
* finished books, updated book maps, items, book png
* intelligible werewolf party chat (so partying with wolves is ok)
+
* in random caves unearthed by digging, the mobs spawned are now proportional (in strength) to the quality of the buried treasure. Eg a lvl 15 map will spawn dragons
+
* LOTS of network optimisations - expect problems :/
+
* shrines are now non-pvp
+
* added 'too difficult' message when you have no hope of unlocking/probing a chest
+
  
===Fixed lots of bugs, noteworthy:===
+
===Sep 16===
* enchant weps no longer get Int bonus like spells do! consider this a mager nerf for mages
+
* worked on content, fixed bugs
* in PvP, autotargeting spells should no longer miss (die dexxers)
+
* bloodbolt damage doubled
+
* magic fx and other things are now in b/w when dead
+
* can only dip in fountains on pvp maps (ie not in town)
+
* fixed serious bug with magic merchant where you could sell artifacts for 1gp and buy them back for 0gp. Also magic merchant gets locked when used, similar to how player merchants are. Items sold to magic merchant are destroyed
+
  
 +
===Sep 15===
 +
* finished off continent seam bugs (except vog bounce across seam, won't fix)
 +
* did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
 +
* reset on blocked now resets you rather than sending you to newbie island
  
==Patch 028 (July 25)==
+
===Sep 14===
* AI fleeing / retreat improvements
+
* fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim
* when a monster flees, it's last enemy will get a message saying that it's running
+
* fixed weapon requirements
+
* spell list in stats display sorted by school, then circle
+
* lycan: you stay as a wolf even when you die/res, until the sun rises
+
* lycan: if you log in after midnite you will still poly into a wolf
+
* lycan: you get xp for kills
+
* lycan: faster movement
+
* lycan: dmg up, defense and attack strength scaled to player level
+
* lycan: instant criminal status, but goes away when sun rises
+
* completing a quest now tells you how much xp you got
+
* gold a little rarer
+
* adjusted material drop rates (eg vamp rarer, BR less rare)
+
* party disband message
+
* red death message for dying party members only
+
* new character names are checked against old ones case-insensitively
+
* fixed a problem with environment sounds
+
* fixed: correct message when connecting to shutting down server
+
* now have 0% chance of hiding when wearing heavy boots, pants or armour
+
* can now craft/repair the new weapons added in 027
+
* polymorph (VYR) improvements
+
* when login, you are always made visible
+
* IZH PvM only
+
* fixed treasure spawns in forest
+
* fixed OG not going thru sanct and other map features (still blocked by locks)
+
* when selling, you get a message telling you how much gold you earned
+
* PD server: added a desert & swapped locations of one of the shrines and the magic merchant
+
* PD server: added Netherterra
+
  
==Patch 027 (July 18)==
+
===Sep 13===
* Improved character creation skill selection
+
* finished books (png needs some more work tho)
* new weapons: 2 new axes (tomahawk & labrys), 1 new foil (epee), 1 new dagger (rondel)
+
* cleaver is now an axe (5 axes total now)
+
* new tiles for claymore, club, flail, morn star, kryss
+
* new merch type armourer
+
* pets won't walk on cursed items
+
* bandaging: 5 sec cool off, 3x skill gain rate
+
* xp formula rewrite (will apply to reg soon)
+
* 3 new polypile recipes (see EnchantingAndPolypiling)
+
* PVP min lvl 10 (up from 5) (doesn't apply to alpha server)
+
* for sellable items, only enchanted items are now sellable, and, they are only valued as much as their non-enchanted counterparts (doesn't apply to alpha server)
+
* try dipping a weapon on a fountain (shift-u)
+
  
==Patch 026 (July 15)==
+
===Sep 12===
* Fixed bugs with 025
+
* did some work on readable books
* Minor network optimisations
+
* Improvements to volume control (eg it controls music vol too)
+
* Pet kills give gold to party (rather than leaving it on the ground)
+
* Hopefully fixed 'old pet names' bug
+
* clan invitation slash command changes
+
* enable player remort with /command (won't work on alpha tho since there are no levels)
+
* dynamic map unloading: server unloads maps it's not using to conserve memory
+
  
==Patch 025 (July 11)==
+
===Sep 11===
* sitting in seats
+
* scrapped y-axis map wrap for continents
* reflection of self in mirror
+
* fixed party continent east-west wrapping bugs
* mirage in desert
+
* fixed immobile mobs chasing players across levels
* rising and sinking town portals
+
* fixed maeondir walk off edge map bounce
* environment sounds
+
* fixed ranged attacks not working across map seam
  
==Patch 024 (July 4)==
+
===Sep 10===
* Potion cool off 7 sec, up from 5
+
* started damaging ships
* Bandages have a cooloff of 7 sec as well now
+
* started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already
* Shield/block minor rewrite
+
* [Party invitation changes|AlphaControls]
+
* Lots of changes to make alpha backward compatible with regular player files in preparation for 1.009
+
  
==Patch 023 (June 27)==
+
===Sep 9===
* fixed bugs
+
* did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally)
* spell enchanted weapons now only found on high end mobs
+
 
* regular weapon drops are back in - but quality is on avg a lot lower than player enchated
+
==Sep 8 - Moa 0.88==
* enchanting recipe changes
+
* made crackling mouse and silver serp, alligator a bit easier
* added spell weapon enchant recipes
+
* normal zorns evolve into copper zorns (and so on)
* spell weapon enchants can now wear out
+
* increased xp for crocs substantially
* removed 'bling' from dug up treasure chests, rarer in regular chests
+
* put xp for minos down (they are way too easy for the xp you get)
* increased golems attack strength considerably
+
* xp for red drags down, other drags adjusted (mostly up)
* all mobs sight dropped to a max of 6 (was 7)
+
* xp for scaled mobs in maeondir up  
* item ID changes
+
* removed repair scroll drop
 +
* fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it)
 +
* added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass)
 +
* rage bar toggle is ctrl-shift-b
 +
* piety is back to being just a mage skill again
 +
* disabled taming of large mobs
 +
* added ore spawners to maeondir (so you can chop and mine)
 +
* undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps
 +
* added plant in terracotta pot item
 +
* fixed targeting of low HP mobs
  
==Patch 022 (June 23)==
+
===Sep 6===
* visible merchant names
+
* fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared
* new merchant type bowyer
+
* finished monsters traversing levels
* chgs to peering
+
* spell-enchant weapons now show spell in item list rather than a *
+
* unlikely to get blocked & reset logging in
+
* KOP changes: unlikely to get blocked
+
* clan chat with /c
+
* /wc to see online clan members
+
* minor FOV optimisations
+
* walking on swamp only has 33% chance to poison (per step)
+
* zorns can travel across mountains (but can't see across mountains)
+
  
==Patch 021 (June 15)==
+
===Sep 5===
* experimental change to combat: damage reduction/absorbtion based on defense-AS; [see forums|http://forums.swut.net/viewtopic.php?t=2085]
+
* started monsters traversing levels
* press ` (tilde key next to 1) to use bandage on self
+
* brown pot speedy time up to 30 sec, from 20
+
* slight change to client stats display
+
* added some new artifacts (look out for the Boots of Blinding Speed!)
+
* other bits and pieces
+
  
==Patch 020 (June 6)==
+
===Sep 4===
* diagonal movement for laptop: use NW=[[ NE=] SW=;  SE='
+
* did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted
* eating nerf: if vomit, can't eat again till ''hungry''
+
* slaying weapons are now known as simply + : eg, axe slaying + 3 -> axe +3; similarly for armour
+
* reading scrolls nerf: minimum int required, proportional to scroll lvl but reduced if you have skill in that scroll's school
+
* bash rewrite: easier to bash (min 100 str aprox), however sometimes breaks chests contents
+
* Ex Por no longer works on chests
+
* all weapons are wearing out now. Use pocketknife (shift-u) on wooden weapons to repair them, sewing kit on sling.
+
* shift space buys/sells/xfers 10x the usual amount (ie 1000 ammo, 10000 gold, 10 for everything else)
+
* can now put worthless (ie invaluable) items, ammo & gold in containers
+
* logging rewrite: similar mechanism to mining, see WoodCrafting
+
* for wood items, gold->ash, silver->silverleaf, copper->oak, blackrock->ebony. New names, same effects
+
* for fish, copper->rare, silver->prize, gold->wonderous. New names only
+
* new skills page format: if you dont like it, put '''old_style_skills=1''' in client.cfg
+
* crafting: min skill reqd now shown when selecting items to make
+
* slings/guns require ammo; slings now 1 handed but slower
+
* if not pvp-enabled, can't target other players
+
* monsters can see players thru forests
+
* item list enhancements
+
* lots of little changes as usual & bugs fixed
+
  
==Patch 019 (June 2)==
+
===Sep 1===
* XC back in, but no longer kills. A bit harsher than VF. Still nasty.
+
* added fix for Aeryn's caps/ctrl remapping bug
* Brass golems nerfed; require 100 skill to make; powergems now boss drops only; all powergems in game removed
+
* client tidy up; can quit to title screen
+
* when banking/using container or pmerch; press 'a' to transfer all of an item
+
* silver armour reflects 100% damage to undead but only if the body position you were hit has silver armour on it
+
* age (in mins) on client screen; time on screen if pocket watch in inventory
+
* when repeat use/make with shift f9/f11, can use esc to cancel it
+
* when a target you cast at resists, it no longer says 'missed', it now says 'no effect'
+
* springing a map-trap will display a txt message if one is defined
+
* when /trimskill etc, 'UA-combat' renamed to 'unarmed'
+
  
==Patch 018 (May 28)==
+
==Moa 0.87 - Aug 31==
* [copper weapons and armour|WeaponAndArmourMaterials]
+
'''list of changes'''
* player & npc avatars stop animating when paralised
+
* 800x600 client release
* new player sleeping tile
+
* maeondir final
* ghosts of PD'd players no longer have the inventory (alpha needs the item loss)
+
* png tilesets and screenshots
* scrolls to create mimic containers are for sale for 5000gp
+
*highlighted keywords in npc conversations
* try shift-F9 and shift F11 instead of holding the key down with bluetak
+
*combat msgs toggle saved to client config
* repairing magical weaponry now has a weaponsmith-skill requirement (same formula used for ID)
+
*dungeon name on minimap
* mining bumps STR
+
*toggle rage bar above head key - use ctrl-r
* recipes for [Tinkering] new tools have changed
+
*custom skins, can arrange window elements via skin.cfg file
* new GM tinker recipe ''Brass Golem'' - see [Tinkering] page
+
*added support for scripted npc chat and bot chat
* when crafting, skill won't bump if you're well over the min-required skill for item you are making
+
*optimised when sync_health pkts are sent so that client doesn't get countdown packets
'''Bugs Fixed'''
+
*custom treasure codes for individual mobs
* fixed magrocks f11 bug (moving resets your last_recipe to zero)
+
*made kxq, kvx more commonly cast by mobs (kxc unaffected)
* fixed kybas bandaging-res bug
+
*added mob large toggle support in lua
* taming a boss will now give message 'no chance' rather than 'you can't tame that'
+
*added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
* fountain waterdemons are no longer bosses so should be tamable
+
*added permanent class cap bonus to player files (" " ")
* rework of armourmaking-skill such that it can be trained from scratch
+
*added max class pts notification to /myskills
* fixed poisonous creature immunity; golems are now also poison immune
+
*fixed up vog so that mobs can cast it against players and their allies
* fixed view spells page in client - formatting was broken
+
*unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
 +
*added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
 +
*completed multi family mobs
 +
*re-enabled magic merch code, luafied their inventory creation
  
==Patch 017 (May 21)==
+
'''fixed bugs'''
* EnchantingAndPolypiling
+
*can no longer target dead players
* weapon degradation
+
*can talk to grey kill targets again
* pet xfers require an expensive pet transfer deed
+
*minimap cropping
* gold items being worn work as a permanent light source (ie they glow)
+
*fixed serious bug in moving merch inventory to bank which might destroy all items
* full item wipe (including res stones and quest tokens! sorry!)
+
*fixed 2 bugs with seating / lying in beds
  
==Patch 016 (May 16)==
+
===July 27 - Aug 7===
* Artifact weapons/armour/etc
+
* server profiling
  
Artifacts are just rare magic items with multi enchants. Eg a LS+6 str+20 etc. They also happen to have fancy names. This has been half finished for a while now but I polished off today to make room for enchanting (skill), which is comign soon hopefully.
+
===July 15===
 +
* finished getting subclasses working properly
  
==Patch 015 (May 13)==
+
===July 14===
* Taming And Pets
+
* added /roll command to roll a number 1-100 - everyone in your party sees it
* runic font for certain signs and magic
+
* made /crimtime a player command, now anyone can see how much crim time they have left
* waterfall cursor
+
* AXE no longer creates followers, just temporary allies
+
* stat items values scaled correctly
+
* can use some potions in a direction with shift-u (only yellow, blue and red atm)
+
* upgraded to the allegro 4.2 beta library
+
  
==Patch 014 (May 1, 2005)==
+
===July 11===
* can only catch fish on the continent map
+
* added /ignore command
* clear-pot/fountain/halluciation minor rewrite (see below)
+
* res-sickness: 5 min delay before stats actually start decreasing
+
* cursed staff will make you fumble spells
+
* glowing lava
+
* parties see their own stealthed/invis members
+
* stocks (like jail)
+
* new food items carrot & boiled egg. Figure out yrself what they do (I still love nethack)
+
* added crocodile and rabbit mobs + 2 croc spawners on the cont near kingswood
+
* + bugs fixed as noted in the bugs thread
+
  
Clear pots have been nerfed a bit. They no longer restore full health: infact the healing effect is now just like a yellow pot. There is no mana restoration.
+
==Moa 0.85 - May 19==
  
Clear pots can only be made in pvp maps (ie dungeons, ie where there is risk of summoning snakes & water demons). Looking at (using) fountains directly however will give you a full hp/mp heal.
+
* added a minimap, toggle with alt-m
  
Finally, hallucinations has been made less severe. Altho the base Halluc time is up to 20 sec, you are no longer confused & the screen is not upside down - so it is possible to actually keep fighting.
+
'''CHANGES / UPDATES/ TWEAKS:'''
 +
* thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
 +
* flails and morning stars are a little faster
 +
* revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
 +
* tweaked inventory sends to be a little more efficient
 +
* added support for different offmap tiles for each n,s,e,w border
 +
* added walk off exit to snowy island
 +
* grey text when looking at hooked items (like books)
 +
* vigour now 5x more effective
 +
* removed max lvl 100 req on items / artifacts
 +
* re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
 +
* map compression (RLE)
  
The motivation for these changes was the dual (and contrary belief) that clears were both too dangerous but too good. They're still a double edged sword, but have just had their edges dulled a little.
+
'''Enchanting changes:'''
 +
* ench skill gain 30x faster (but max skill gain is 1 point however)
 +
* added non soulbound sextant to drops (uncommon)
 +
* added orb to drops (uncommon)
 +
* ember, fang, clay more common (all 10% chance to drop)
 +
* charged shard drops are improved
 +
* added mega yellow pot to healing ward ingredient list
  
==Patch 013 (19 Apr)==
+
'''Item drop changes:'''
all bugfixes and changes absorbed from 1.008d
+
* tints drop a little more often
 +
* essentially, all tints now drop, but specifically:
 +
* re-added blackrock, venomous weapon drops
 +
* added boiled and studded leather drops
 +
* added copper weapon and wearable drops
 +
* fixed a bug that stopped gold medium and heavy armours from dropping
 +
* added goldweave & silverweave u/a and light armour drops
 +
* added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
 +
* silver+gold leather armours now known as silverhide/goldhide ... both now drop
 +
* U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
 +
* max stat bonus drops up to +32
 +
* min vig bonus is 4, up from 1
 +
* the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
 +
* fixed some strange code that made NV and vigour 2x as common as other wearable drops
 +
* any wearable item can be +def, +stat, +nv, +vig etc
 +
* 'rarities' (wands, nuggets) slightly more common (still rare though)
 +
* readded leeching staff drops - this isn't to say they aren't still useless, just added for completion
  
==Patch 012 (11 Apr 2005)==
+
'''Item craft changes'''
all bugfixes and changes absorbed from 1.008b and 1.008c
+
* removed addled, runed, barbed smith hammers from tinker list
  
==Patch 011 (19 Dec 2004)==
+
'''Wand of transferrance:'''
all the bugfixes (including network) from 1.008a, as noted in the journal, + the following changes
+
* can now transfer enchants between wearable items
 +
* can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
 +
* removed + limits for transferrance
 +
* swapped +'s are still reduced by 1 (most of the time!)
 +
* target item shard reqs have probably changed, you can go figure it out but they are reasonable
 +
* enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
 +
* still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa
  
* fighters get an AS bonus from str, 3 per 50 str over 100
+
'''BUGS FIXED:'''
* the rogue's dex->as bonus has been nerfed to equal that of the fighters, of course it is still dex based
+
* fixed mounts gfx glitch
* lag detector tweaks
+
* fixed large furniture items appearing randomly
* fixed probs with titles
+
* fixed invisible player merchs in mon-ferrato
* dual logging is now not allowed
+
* fixed attacking/casting when invis not making you visible client side
* account based GM's (currently only cat and extell)
+
* fixed ability to buy a res from a healer
* lots of tweaks
+
* fixed bank sync such that it only syncs when access bank
 +
* fixed a client crash when binding a non existing item (found with filter) to number key
 +
* fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
 +
* fixed negative int leading to huge MR
 +
* fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
 +
* fixed mon-ferrato's land visible from wharf
  
==Patch 010 (8th Dec)==
+
===May 8===
A lot of this stuff will be going into 1.008 as soon as it's proven to be stable.
+
* added support for making random maps in lua
* parry (block) for foils at 70%, riposte (reflected damage) at 80%
+
* disarm special move for foils at 90%, only works PvP
+
* experimental damage type (eg slash, pierce) bonus vs some. Piercing weps do added damage to dragons, bludgeoning do extra damage to undead, and slashers do extra damage to hellspawn.
+
* new item khaki potion sets full rage that doesn't reset for 10 seconds, and anyone can do specials when 'enranged'. This item is so good that I won't add it to the alchemy crafting table. I might give out some for free for evaluation purposes however.
+
* new U/A weapons katar, neokode & brass knuckles. These U/a weapons are a little slower, do a little more damage, and have reduced criticals. They can of course get all the regular weapon enchants.
+
* old style poison that degrades HP over time
+
* scribes can only scribe spells that they actually know
+
* randomised KX and KVX slightly
+
* Mob AI tweaks; green dragons cast INH (also cast XJ less)
+
* bash tweaked so that min str required is about 150 (alpha only, its about 350 on reg)
+
* stat items rarer, min stat now +7 roughly, down from +10. max is still +30
+
* trap skill bumping tweaks and fixes
+
* rage cooloff timer now 15 sec, up from 10
+
* new item 'horned helm', same properties as full helm
+
  
==Patches 008 and 009 (6th Dec)==
+
==Moa 0.84 - 04 May 08==
* replaced %stat items with regular old style + stat items
+
* added (some) key remapping - press shift-k to remap a few keys
* houses are now linked to accounts, not characters (so houses can be shared)
+
* added ability to hide combat messages (ctrl-m)
* attempt at fixing a lot of the map transferring errors (eg when you enter nord, and see the guards floating in the water, and other strange things)
+
* updated moagl with help screen and popups
* \ and ; for party chat and emote (shortcuts)
+
* merged many other changes in from 1.008 (most of which I've forgotten)
+
  
==Patch 007 (30 oct)==
+
===01 May 08===
* inventory fixes: bank should suck less
+
* removed ability to create chests on PD
* 'u' only displays usable tools and misc items
+
* removed access to houses on PD
* use R (shift-r) to read a scroll (of any sort)
+
* body parts appear under boss drops
* skills pages now show 1 decimal place
+
* stat boosting items are now % based: eg a +1 dex helm adds 1% to your dex, not one whole point
+
* added Osan's Lunacy! map
+
  
==Patch 006 (27 oct)==
+
==Moa engine 0.83 - 28 Mar 2008==
* Changes to special moves: 1/3 mana deduction replaced with a RageMeter
+
* added facility for obnoxious popup messages
* new PD characters get 2 lives (ie you can die twice & get resurrected, but the 3rd death is permanent)
+
* added newbie island
* Character names can now be re-used by the original creator. Eg if your character called Henry dies, then you can recreate Henry. The character name, once selected, is yours to keep.
+
* added help screen
* player merchants deleted on character death
+
* Provisioners now sell all provisions - inventories no longer random
+
* slight continuity changes to noob dung/sewer/jail
+
* bugs fixed and lots of other little tweaks
+
  
==Changes (22 oct)==
+
===Feb 26===
* bandages now removed from inventory when used
+
* reduced threat for mages
* scribe merchants now sell all scrolls
+
  
==Patch 005 (18 october)==
+
==Moa engine 0.82 - 23 Feb 2008==
* full wipe
+
* network rewrite, phase 2
* Alpha now accounts based, apply [here|http://swut.net/euo/alphaaccount.html]
+
* threat based target selection AI
* fixed healing & bandage use problems
+
* monsters dropping weapons again because player economy sucks (and PD is on)
+
  
==Patch 004 27th sep)==
+
==MoaGL 0.14 - 23 Feb 08==
* full wipe
+
* fixed minimise bug
* reorganisation and shrinking of bartertown
+
* changes from moa 0.82
* NPC smiths & tailors are selling some weps & armour
+
* NPC provisioners are selling random things, but also tools
+
* [completed healing skill|SkillsHealing]
+
* use shift-C to learn a scroll
+
* use a scroll to cast it (no magery required)
+
* /limitskill command
+
* [basic food requirement|Food] (will expand on comestibles some other time)
+
* only 'metallic' food heals HP (eg golden fish)
+
* cows sometimes drop hide which can be cut into leather with scissors
+
  
==Patch 003 (15th sep 2004)==
+
==Moa engine 0.81 - 16 Feb 2008==
* full wipe
+
* network rewrite, phase 1
* magery split into 3 schools: magery, piety and sorcery: see SchoolsOfMagic
+
* merchants only sell the BARE neccessities (and I mean bare!) see PlayerEconomy
+
  
==Changes (12th sep)==
+
==MoaGL 0.13 - 16 Feb 08==
Many things have changed or been tweaked in the last few days: too many to mention. Here's the main changes
+
* support for md2 models for creatures & players
* enabled the alpha/ NG patcher: it runs on a non web port so hopefully proxies won't interfere with your patching process
+
* changes from moa 0.81
* Quivering palm special move for unarmed (temp blinds and paralyses)
+
* fixed server lag spikes
+
* chest traps are MUCH more dangerous, in an attempt to justify the traps skill
+
* chests may have multiple traps
+
* resurrection sickness (stats deteriorate) - med at shrine to cure
+
* medding at humility shrine will remove your crim status somewhat more quickly
+
* extell has rewritten fishing
+
* KX & KVX enhancements by extell
+
* bash on chests and doors now str based, not skill based
+
  
==Changes (6th Sep)==
+
===12 Feb 08===
* enabled armourer
+
* shared xp for non-parties proportional to damage inflicted
* enabled inscription (recipe list only partially complete however)
+
* enabled cartography requirement for treasure map decoding
+
* buried loot is a bit more interesting & substantial
+
* stats will still bump with skill use even if that skill is at 100
+
* can now catch 'metallic' fish that heal substantially more
+
* skill rates down a fraction, stat rates up 50%
+
* + rings & amulets add defense like they should (bugfix)
+
* unarmoured defense forumla rewritten a little
+
  
==Changes (5th Sep)==
+
===10 Feb 08===
* fixed MR & AS display
+
* scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
* added shovel and treasure map tiles (thanks Extell)
+
* added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)
* added a new corpse (thanks Extell)
+
  
==Changes (3rd Sep)==
+
==MoaGL 0.12 - 27 Jan 08==
* full player wipe
+
* shaded lighting
* 300 pt stat cap but stats are worth a lot more
+
* optimisations
* HP max is based purely off strength (as mana max is based purely off int)
+
* [armour skills|SkillsArmour] (UA attack probably sucks a bit)
+
* block skill (shields are still adding to AC tho, which may change)
+
* karma is visible but not moving
+
* other skills soon to be coded are visible but unusable (cartog, taming, armourer, healing, enchanting, inscription)
+
* /limitstat command for stat limiting
+
* rewritten /trimskill so that that for example, /trimskill magery 50 now sets your magery to 50, rather than removes 50 from magery
+
* PD is not on
+
  
==Changes (27th Aug)==
+
==MoaGL 0.11 - 25 Jan 08==
* added ore spawners. Ore is in veins now. figure out for yourself how it works. There is currently a way to cheeze finding the veins but I'm not telling you how: will be fixed next client patch.
+
* shader detection
* added treasure maps (but not a cartography skill, yet) : treasure maps will be exhaustively expanded when I have more energy
+
  
==Changes (24th Aug 2004)==
+
==MoaGL 0.10 - 23 Jan 08==
* mining no longer bumps str
+
* EUO in 3d : open beta initial release
* doubled med increase rate
+
* doubled all skill increases overall (dont forget this is a test serv)
+
* stat increases up a bit
+
* 10x recipes no longer bump stats and skills 10x
+
* skills that are tweaked to increase at a higher rate due to low usage (eg ID) now bump the stats at a proportional rate.
+

Latest revision as of 09:20, 8 April 2020

Latest updates

25 Oct

  • added server:port to intro screens so you know what server you are logging in to or creating on
  • fixed holes so that mobs come out of them properly (chged the way the map feats are set)

22 Oct

  • with tyler's help, revised all mob xp

Oct 20 - Moa 0.90

  • chged regen ring to 10% restored every 5 sec, regardless of being in combat or not (I regard this as a bugfix + improvement)
  • put non combat regen rate down for everybody from 5% per sec to 3% per sec
  • finished draft set of 4 new races (draconian, half troll, half elf, gnome)

Oct 19

  • variable perks: stealth walking speed and held reduction
  • exported all the new races stuff to lua, updated creation scripts

Oct 18

  • fixed skill bonuses
  • perks: no heavy armour speed penalty and dual wielding

Oct 16

  • made spawners on thieves guild and bayside more newbie friendly
  • fixed a bug: when lose an unbonded pet the ghost stays on the map forever
  • fixed: fast attack on horse
  • fixed: disabled boarding of ships when dead
  • fixed: mobs w/o lava walk that spawn on lava may walk on lava (but won't walk back on lava once they are off)
  • fixed: ships can no longer attack pets & non-pvp players

Oct 14

  • adjusted some existing quest xp's
  • tree ent xp down significantly (it was way too high before)

Oct 12

  • revamped library
  • scrapped library card quest
  • added drops to tree ents
  • huge crab no longer spawns near Izumi and Nordhaven

Oct 11

  • added compression to file transfers
  • socket library should be safe from 0s in strings now

Oct 9

  • worked on quests
  • named mobs will no longer chase up ladders
  • fixed some bugs with vision-range & LOS checks

Oct 7

  • added quest type other - use for sending a player to talk to another npc
  • rejigged kill quests so that they can optionally always spawn the target

Oct 3

  • started & did most of hall take over scripting

Oct 2

  • finished updating moagl to 0.17

Sep 30

  • fixed bugs
  • orbs break on death rather than randomly
  • added guards to cam keep and braemere
  • started updating moagl and fixing bugs

Sep 19 - Moa 0.89

  • ships revision 1 - real working ships are done (of course there is room for improvement) - a bunch of ships will drop for a while, so good luck finding one
  • books

Sep 26

  • search by level req, sitem type, wep skill, armour weight
  • euo serv writes directly to merch db

Sep 18

  • more work on books - added zlib compression to book text packets, looking at readable book on ground activates it
  • renamed Interview with the Vampire to Blood of the Fallen

Sep 17

  • finished books, updated book maps, items, book png

Sep 16

  • worked on content, fixed bugs

Sep 15

  • finished off continent seam bugs (except vog bounce across seam, won't fix)
  • did some more work on ships (engine side: retaking control, making duping of ships harder, storing ship creator names)
  • reset on blocked now resets you rather than sending you to newbie island

Sep 14

  • fixed bug: when die as wolf then change back to human when sun rises, you stay on as crim

Sep 13

  • finished books (png needs some more work tho)

Sep 12

  • did some work on readable books

Sep 11

  • scrapped y-axis map wrap for continents
  • fixed party continent east-west wrapping bugs
  • fixed immobile mobs chasing players across levels
  • fixed maeondir walk off edge map bounce
  • fixed ranged attacks not working across map seam

Sep 10

  • started damaging ships
  • started rewriting can_see funcs & AI so that they work on continent seams, though I have mobs chasing and attacking players across the seams already

Sep 9

  • did some work on ships, fixed alot of bugs, got ships attacking working properly (and neutrally)

Sep 8 - Moa 0.88

  • made crackling mouse and silver serp, alligator a bit easier
  • normal zorns evolve into copper zorns (and so on)
  • increased xp for crocs substantially
  • put xp for minos down (they are way too easy for the xp you get)
  • xp for red drags down, other drags adjusted (mostly up)
  • xp for scaled mobs in maeondir up
  • removed repair scroll drop
  • fixed a bug where you were allowed to use a repair scroll on non-damagables (thus changing their codes, eg repairing IMJ scroll to chg the enchant on it)
  • added a 15 sec poison immunity just after you get cured of poison (so poison is less of a pain in the ass)
  • rage bar toggle is ctrl-shift-b
  • piety is back to being just a mage skill again
  • disabled taming of large mobs
  • added ore spawners to maeondir (so you can chop and mine)
  • undid some changes to minimap so that it always resets on crc change (back to the way it used to be pre 0.88) - will fix later so it only resets for designated random maps
  • added plant in terracotta pot item
  • fixed targeting of low HP mobs

Sep 6

  • fixed an ancient bug where if mobs or players stepped out of a portal the portal disappeared
  • finished monsters traversing levels

Sep 5

  • started monsters traversing levels

Sep 4

  • did very simple whitelisting, really needs to be done properly however as I just hardcoded a single account to be whitelisted

Sep 1

  • added fix for Aeryn's caps/ctrl remapping bug

Moa 0.87 - Aug 31

list of changes

  • 800x600 client release
  • maeondir final
  • png tilesets and screenshots
  • highlighted keywords in npc conversations
  • combat msgs toggle saved to client config
  • dungeon name on minimap
  • toggle rage bar above head key - use ctrl-r
  • custom skins, can arrange window elements via skin.cfg file
  • added support for scripted npc chat and bot chat
  • optimised when sync_health pkts are sent so that client doesn't get countdown packets
  • custom treasure codes for individual mobs
  • made kxq, kvx more commonly cast by mobs (kxc unaffected)
  • added mob large toggle support in lua
  • added permanent hp and mana boost to player files (to be obtained by medding at the maeondir shrines)
  • added permanent class cap bonus to player files (" " ")
  • added max class pts notification to /myskills
  • fixed up vog so that mobs can cast it against players and their allies
  • unhacked void tiles so they act as actual void, and no longer water (fixes minimap as well as sea creatures moving thru void)
  • added lava walk so mobs like fire golem can move on lava (not just limited to flying creatures)
  • completed multi family mobs
  • re-enabled magic merch code, luafied their inventory creation

fixed bugs

  • can no longer target dead players
  • can talk to grey kill targets again
  • minimap cropping
  • fixed serious bug in moving merch inventory to bank which might destroy all items
  • fixed 2 bugs with seating / lying in beds

July 27 - Aug 7

  • server profiling

July 15

  • finished getting subclasses working properly

July 14

  • added /roll command to roll a number 1-100 - everyone in your party sees it
  • made /crimtime a player command, now anyone can see how much crim time they have left

July 11

  • added /ignore command

Moa 0.85 - May 19

  • added a minimap, toggle with alt-m

CHANGES / UPDATES/ TWEAKS:

  • thunderclap: target of strike suffers 2x dmg. Everything else gets confused.
  • flails and morning stars are a little faster
  • revised merchant/chest item socket code, scrapped 100 item limit on chests and player merchs
  • tweaked inventory sends to be a little more efficient
  • added support for different offmap tiles for each n,s,e,w border
  • added walk off exit to snowy island
  • grey text when looking at hooked items (like books)
  • vigour now 5x more effective
  • removed max lvl 100 req on items / artifacts
  • re-added the ultimaish names for tomes and scrolls etc, so instead of tome (small light) it's tome (In Lor) - didn't re-add runic tho, for simplicity of coding and accessibility for players
  • map compression (RLE)

Enchanting changes:

  • ench skill gain 30x faster (but max skill gain is 1 point however)
  • added non soulbound sextant to drops (uncommon)
  • added orb to drops (uncommon)
  • ember, fang, clay more common (all 10% chance to drop)
  • charged shard drops are improved
  • added mega yellow pot to healing ward ingredient list

Item drop changes:

  • tints drop a little more often
  • essentially, all tints now drop, but specifically:
  • re-added blackrock, venomous weapon drops
  • added boiled and studded leather drops
  • added copper weapon and wearable drops
  • fixed a bug that stopped gold medium and heavy armours from dropping
  • added goldweave & silverweave u/a and light armour drops
  • added battleweave(cloth) + battlehide(leather) light armour drops (which is essentially adamantium by another name)
  • silver+gold leather armours now known as silverhide/goldhide ... both now drop
  • U/A gloves can either be slaying or stat boosting (were 100% slaying). Also added spell enchants (eg AM, VOG to gloves)
  • max stat bonus drops up to +32
  • min vig bonus is 4, up from 1
  • the + on drops now a little more consistent, and improved overall. However, don't expect to get +32 stat gear or even +8 weps or +6 def off balrons or dragons: kill shadow creatures or it or dig it up. It's still not guaranteed!!
  • fixed some strange code that made NV and vigour 2x as common as other wearable drops
  • any wearable item can be +def, +stat, +nv, +vig etc
  • 'rarities' (wands, nuggets) slightly more common (still rare though)
  • readded leeching staff drops - this isn't to say they aren't still useless, just added for completion

Item craft changes

  • removed addled, runed, barbed smith hammers from tinker list

Wand of transferrance:

  • can now transfer enchants between wearable items
  • can only enchant plain, studded, copper (boiled), silver, gold and blackrock (darkweave)
  • removed + limits for transferrance
  • swapped +'s are still reduced by 1 (most of the time!)
  • target item shard reqs have probably changed, you can go figure it out but they are reasonable
  • enchant reqs are scaled 0-100 depending greatest enchant+ being transferred
  • still cannot transfer anything but the + on weapons, and cannot transfer enchants between weapons and armour and vice versa

BUGS FIXED:

  • fixed mounts gfx glitch
  • fixed large furniture items appearing randomly
  • fixed invisible player merchs in mon-ferrato
  • fixed attacking/casting when invis not making you visible client side
  • fixed ability to buy a res from a healer
  • fixed bank sync such that it only syncs when access bank
  • fixed a client crash when binding a non existing item (found with filter) to number key
  • fixed a bug whereby the last 2 levels of the random caves & roguelike dungeons leading to the under world weren't loading
  • fixed negative int leading to huge MR
  • fixed a client crash on NG when ressing with 0 str (due to 0 hp max, now minimum of 1)
  • fixed mon-ferrato's land visible from wharf

May 8

  • added support for making random maps in lua

Moa 0.84 - 04 May 08

  • added (some) key remapping - press shift-k to remap a few keys
  • added ability to hide combat messages (ctrl-m)
  • updated moagl with help screen and popups

01 May 08

  • removed ability to create chests on PD
  • removed access to houses on PD
  • body parts appear under boss drops

Moa engine 0.83 - 28 Mar 2008

  • added facility for obnoxious popup messages
  • added newbie island
  • added help screen

Feb 26

  • reduced threat for mages

Moa engine 0.82 - 23 Feb 2008

  • network rewrite, phase 2
  • threat based target selection AI

MoaGL 0.14 - 23 Feb 08

  • fixed minimise bug
  • changes from moa 0.82

Moa engine 0.81 - 16 Feb 2008

  • network rewrite, phase 1

MoaGL 0.13 - 16 Feb 08

  • support for md2 models for creatures & players
  • changes from moa 0.81

12 Feb 08

  • shared xp for non-parties proportional to damage inflicted

10 Feb 08

  • scrapped lvl cap on reg, added diminishing returns for stats > 600 (that means they are worth less (not worthless, just worth less once over 600)
  • added stage #1 of ingame mail: admin can send players items through the mail (eg res stones)

MoaGL 0.12 - 27 Jan 08

  • shaded lighting
  • optimisations

MoaGL 0.11 - 25 Jan 08

  • shader detection

MoaGL 0.10 - 23 Jan 08

  • EUO in 3d : open beta initial release