Difference between revisions of "Skills Overview"

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(Level of Skill)
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The skills in EUO can be divided into three categories:
 
The skills in EUO can be divided into three categories:
  
*[[Class Skills]] are skills that contribute to your class points total, thus defining the class of your character
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*[[Class Skills]] are skills that define your class by contributing to your class points total
 
*[[Crafting and Gathering]] Skills are used in the creation of items
 
*[[Crafting and Gathering]] Skills are used in the creation of items
 
*[[Miscellaneous Skills]] are utility skills that are helpful to all players
 
*[[Miscellaneous Skills]] are utility skills that are helpful to all players
  
==Level of Skill==
 
  
All skills, be they crafting, class, or other go up via a percentage based on usage.  You generally start out with 0.0% in a skill, but that increases the more you use the skill.  Here is a summary of titles based on your skill percentage.
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==Skill Level==
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All skills go up based on usage.  A skill generally starts at 0.0%, and increases as it is used.  The following are the skill mastery titles that are attained as a skill increases.  
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{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
 
{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
| '''Skill Mastery''' || '''Percentage Range'''
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| '''Skill Mastery Title''' || '''Percentage Range'''
 
|-
 
|-
 
| '''No Title''' || 0-29%
 
| '''No Title''' || 0-29%
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|}
 
|}
  
Naturally, you may eventually become a Grandmaster in multiple skills.
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Note: you CAN of course attain the Grandmaster level in more than one skill.
  
==Training Skills==
 
  
Skills can be increased simply by using them, but often this process is slow. If you have some spare gold lying around, you can buy training in many of the available skills.
 
  
The place to buy training skills is at the [[University of Tanelorne]] - located at 135' 66" - you will know it because it is between the twin cities of Montor East & West.
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==Skills with Stats Requirements==
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Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.
  
Once there, check out the training rooms, and when you think you have found a trainer, press '''b''' (buy) to see what training is on offer.
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With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)
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The following is a list of skills with stat requirements.
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{| border="1" cellspacing="0" cellpadding="5" style="background:#f0f0f0"
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| '''Skill''' || '''Stat Required'''
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|-
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| Axes || Strength
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|-
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| Blessed Maces || Strength
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|-
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| Block || Strength
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|-
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| Enchanting || Intelligence
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|-
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| Foils || Dexterity
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|-
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| Locks || Dexterity
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|-
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| Longswords || Strength
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|-
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| Maces || Strength
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|-
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| Magery || Intelligence
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|-
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| Polearms || Strength
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|-
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| Ranged || Dexterity
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|-
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| Shortswords || Dexterity
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|-
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| Sorcery || Intelligence
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|-
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| Stealth || Dexterity
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|-
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| Tactics || Strength
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|-
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| Traps || Dexterity
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|-
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| Unarmed || Strength
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|-
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|}
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==Training Skills==
  
==Some Skills are Limited by Stats==
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The typical approach to training or increasing a skill is to simply use it. However, this can often be a slow and tedious process. An alterntive is to learn at the [[University of Tanelorne]] - located at 135' 66". However, be warned, training at the University is expensive.
Class skills (ie skills that contribute to your class cap) are usually (if not always) limited by your stats. For example, it requires 100 intelligence to get 100 magery.
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This is explained in full on the [[Classes#Class_Skills_are_Limited_by_Stats|Classes page here]].
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To train at the University, just check the vaious training rooms and press '''b''' (buy) at a trainer to see what training is on offer.

Revision as of 12:36, 5 March 2010

The skills in EUO can be divided into three categories:


Skill Level

All skills go up based on usage. A skill generally starts at 0.0%, and increases as it is used. The following are the skill mastery titles that are attained as a skill increases.

Skill Mastery Title Percentage Range
No Title 0-29%
Neophyte 30-39%
Novice 40-49%
Apprentice 50-59%
Journeyman 60-69%
Expert 70-79%
Adept 80-89%
Master 90-99%
Grandmaster 100%

Note: you CAN of course attain the Grandmaster level in more than one skill.


Skills with Stats Requirements

Certain skills, and in particular, most of the class ckills (i.e., the skills that contribute to your class cap) have an associated stat requirement.

With each such skill, to achieve an X% proficiency, you would require X points in a particular stat. For example, in order to attain 75% magery, you would require 75 intelligence. (Note that you can also achieve such stat requirements by wearing items with the right stat bonus(es). For example, if you have 50 intelligence and a total of +50 intelligence from items worn, then you can train magery to 100%.)

The following is a list of skills with stat requirements.

Skill Stat Required
Axes Strength
Blessed Maces Strength
Block Strength
Enchanting Intelligence
Foils Dexterity
Locks Dexterity
Longswords Strength
Maces Strength
Magery Intelligence
Polearms Strength
Ranged Dexterity
Shortswords Dexterity
Sorcery Intelligence
Stealth Dexterity
Tactics Strength
Traps Dexterity
Unarmed Strength


Training Skills

The typical approach to training or increasing a skill is to simply use it. However, this can often be a slow and tedious process. An alterntive is to learn at the University of Tanelorne - located at 135' 66". However, be warned, training at the University is expensive.

To train at the University, just check the vaious training rooms and press b (buy) at a trainer to see what training is on offer.