Difference between revisions of "Races"
From EUO Manual
(→Skeletun) |
(race changes) |
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==Half Orc== | ==Half Orc== | ||
− | * +10% | + | * +10% STR |
− | * + | + | * +10% magic resistance |
+ | * +15% faster rage gain | ||
* No speed reduction with heavy armour | * No speed reduction with heavy armour | ||
* Gains one point of magic resistance per rage | * Gains one point of magic resistance per rage | ||
==Gnome== | ==Gnome== | ||
− | * +10% | + | * +10% DEX |
− | * +10% | + | * +10% INT |
− | * | + | * walk 15% faster than all other races while stealthed |
* AEP/held time reduced by 50% | * AEP/held time reduced by 50% | ||
* Cannot wield 2-handed melee weapons | * Cannot wield 2-handed melee weapons | ||
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==Bloodkin== | ==Bloodkin== | ||
+ | * +10% INT | ||
* +10% magic resistance | * +10% magic resistance | ||
* +15% attack strength | * +15% attack strength | ||
− | |||
* All attacks leech mana (much like leeching weapons but less effective) | * All attacks leech mana (much like leeching weapons but less effective) | ||
==Shadowfolk== | ==Shadowfolk== | ||
− | * + | + | * +10% STR |
− | + | ||
− | + | ||
* +10% DEX | * +10% DEX | ||
− | * Has the ability to | + | * +3 nightvision |
+ | * Has the ability to go invisible with their Shadowmeld ability | ||
==Dwarf== | ==Dwarf== | ||
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==Skeletun== | ==Skeletun== | ||
− | * | + | * magic resistance +15% |
* No res sickness | * No res sickness | ||
* Do not get hungry but get bonuses from food | * Do not get hungry but get bonuses from food | ||
* Corpses are always delicious and fully heal | * Corpses are always delicious and fully heal | ||
* Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health | * Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health | ||
− | |||
* +100% dmg taken from silver (PVP only) | * +100% dmg taken from silver (PVP only) | ||
* Take turn dmg (PVP only) | * Take turn dmg (PVP only) |
Revision as of 19:33, 25 February 2013
Contents
Human
- + 5 points in stat relating to their initial class
- 125% class cap (all other races start with 100% and cannot raise it further)
- The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%)
- +10% xp (the non-human races gain only 90% of xp from monsters and quests)
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% STR
- +10% magic resistance
- +15% faster rage gain
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% DEX
- +10% INT
- walk 15% faster than all other races while stealthed
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill
Bloodkin
- +10% INT
- +10% magic resistance
- +15% attack strength
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +10% STR
- +10% DEX
- +3 nightvision
- Has the ability to go invisible with their Shadowmeld ability
Dwarf
- +10% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- Full time infravision
- Can mine, smelt, craft and WoT mithril (armour only)
- Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- Mithril does not drop
Skeletun
- magic resistance +15%
- No res sickness
- Do not get hungry but get bonuses from food
- Corpses are always delicious and fully heal
- Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
- +100% dmg taken from silver (PVP only)
- Take turn dmg (PVP only)