Difference between revisions of "Maped Controls"

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(keys revision)
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  right scroll large maps. Use the keypad to scroll more quickly.
 
  right scroll large maps. Use the keypad to scroll more quickly.
 
   
 
   
 +
'''loading and saving'''
 
  l load level. Type number when prompted. You will be prompted to save.
 
  l load level. Type number when prompted. You will be prompted to save.
 
  L load level as above, but with no save
 
  L load level as above, but with no save
  r resize map. Press r then type the new size (eg 20 30) when prompted.
+
  ctrl-r reload a level
p edit map properties (eg name, wither its dark , the map type).
+
 
  w saves (writes) map
 
  w saves (writes) map
 
  q save and quit
 
  q save and quit
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  < load previous level WITHOUT SAVING
 
  < load previous level WITHOUT SAVING
 
  > load next level WITHOUT SAVING
 
  > load next level WITHOUT SAVING
  R generate random cave (only works on blank levels)
+
 
 +
'''selecting what to edit'''
 +
  f edit features
 +
i edit items - keep pressing to see more items
 +
t edit terrain - keep pressing to see more terrain
 +
s or m edit spawners
 +
 
 +
'''useful keys'''
 +
r resize map. Press r then type the new size (eg 20 30) when prompted.
 +
p edit map properties (eg name, wither its dark , the map type).
 
  n renumber / copy level
 
  n renumber / copy level
 
  N change all target values to a new value for level changing triggers (don't use)
 
  N change all target values to a new value for level changing triggers (don't use)
 
  S set map folder (default is smaps) : good for keeping maps sorted in subfolders
 
  S set map folder (default is smaps) : good for keeping maps sorted in subfolders
D does a ascii-code map dump - DON'T USE
 
T toggle map randomisation algorithm (either caves or dungeons)
 
 
  j hover over a position changing feature with mouse and press j to jump to that feature's target. DOES NOT SAVE MAP!
 
  j hover over a position changing feature with mouse and press j to jump to that feature's target. DOES NOT SAVE MAP!
   
+
  shft-D does a ascii-code map dump - DON'T USE
  f edit features
+
  T toggle map randomisation algorithm (either caves or dungeons)
  m edit monsters directly (avoid)
+
  R generate random cave (only works on blank levels)
i edit items - keep pressing to see more items
+
t edit terrain
+
s edit spawners
+
+
 
  F hide/show features
 
  F hide/show features
 
  h hide/show items and monsters
 
  h hide/show items and monsters
 
 
  z toggle zoom
 
  z toggle zoom
 
  [ decrease brushsize
 
  [ decrease brushsize
 
  ] increase brushsize
 
  ] increase brushsize
  d dump a pcx file - warning, these can get large (even as pcx's)
+
  ctrl-d dump a png file
 +
shft-v toggle LOS - allows you to see what the map looks like ingame
  
 
'''When hovering mouse over a feature in feature edit mode:'''
 
'''When hovering mouse over a feature in feature edit mode:'''

Revision as of 10:28, 16 October 2009

Maped keys quick reference

Maped.png

A quick reference chart of the keys and mouse operations listed below is also available. Due to the rarity that some of the operations, a few of the keys are omitted.

Maped keys summary

up
down
left
right	scroll large maps. Use the keypad to scroll more quickly.

loading and saving

l	load level. Type number when prompted. You will be prompted to save.
L	load level as above, but with no save
ctrl-r	reload a level
w	saves (writes) map
q	save and quit
Q	quit without saving
<	load previous level WITHOUT SAVING
>	load next level WITHOUT SAVING

selecting what to edit

f	edit features
i	edit items - keep pressing to see more items
t	edit terrain - keep pressing to see more terrain
s or m	edit spawners

useful keys

r	resize map. Press r then type the new size (eg 20 30) when prompted.
p	edit map properties (eg name, wither its dark , the map type).
n	renumber / copy level
N	change all target values to a new value for level changing triggers (don't use)
S	set map folder (default is smaps) : good for keeping maps sorted in subfolders
j	hover over a position changing feature with mouse and press j to jump to that feature's target. DOES NOT SAVE MAP!
shft-D	does a ascii-code map dump - DON'T USE
T	toggle map randomisation algorithm (either caves or dungeons)
R	generate random cave (only works on blank levels)
F	hide/show features
h	hide/show items and monsters
z	toggle zoom
[	decrease brushsize
]	increase brushsize
ctrl-d	dump a png file
shft-v toggle LOS - allows you to see what the map looks like ingame

When hovering mouse over a feature in feature edit mode:

c	copy the cursor's map-xy for feature target-xy placement
v	paste the copied xy into a features target

When hovering mouse over a spawner in spanwer edit mode:

`	set spawner radius to -1 (spot spawner)
1-0	set spawner radius

Maped mouse operations

left click

  • editing features : add new blank feature. Click it again to edit its properties.
  • editing monsters : add monster after selecting one from the pallete
  • editing map : change a map tile
  • editing items : place an item. Items may be piled on top of each other.

right click

  • edit features / items / monsters : delete that feat/item/monst
  • edit map : set the current paint tile to that which you just right clicked (a bit like an eyedropper)

Extended mouse/keboard ops

Copying spawners & features

When editing spanwers:

  • Use ctrl-Lclick on a spawner to copy it's values to memory.
  • Use shift-Lclick to place a memory copy of that spanwer.

The same goes for copying features, except that you must be in edit-feature mode to do so. The mouse operations are the same.

Changing a feature type without changing its values

In feature edit mode, select a feature from the pallette, then shift-right click on an existing feature on the map to convert it to the selected feature.

Eg, say you wanted to change a LXY to a TEL, but wanted to keep the feature's dest-x and dest-y, select TEL from the pallette, then shift-right-click on the LXY on the map to convert it to a TEL.