Clans

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Revision as of 10:59, 6 May 2008 by Jumpstart (Talk | contribs) (Clans with halls)

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There are a several clans in EUO and all have various requirements. Being in a clan is purely optional. Currently, the only advantage to being affiliated with a clan is the clan chat feature (using "/c <text>") used for fun and easy talk between friends in your clan.

Creating a clan

INSTRUCTIONS:

  1. You must not already be in a clan. You need 2 friends (3 players total) to make the clan, or the clan will not save.
  2. The would-be leader types /makeclan <clan-tag> eg: /makeclan SPAM
  3. The would-be leader then invites other players to join with /claninvite
  4. When the clan has 3 members (including the leader) it then saves to disk and it's ratified - there is no time limit on this yet, but if the server crashes/reboots the fledgling clan will not be saved!
  5. The clan tag does not show up anywhere until the clan is ratified! Clan chat will work however.
  6. When the server loads/reboots, if a clan has less than 3 members it will be dissolved.
  7. The leader can set the full clan name with the new command /setclanname - this can be done at any time and by any existing clan. The clan tag cannot be changed though.

About /makekey

Clan leaders can (and have always been able to) create keys for their hall and give them out to clan members. The disadvantage with this was that when a member left or was expelled, then they could still have a key to the hall.

The rule for how the key works has been changed. Any clan hall key can open any clan hall lock PROVIDING the player unlocking is a member of that clan hall.

Eg:

  1. a member of KoT can open any lock in KoT with any clan hall key.
  2. anyone with a SPAM key cannot open the front door to SPAM, unless of course they are a member of SPAM

Clans with halls