Item Enchantments

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This is an overview of the different magical enchantments that may be on armour, weapons, or jewellery.

+ Weapons

Also known as weapons of slaying, these weapons have a bonus to damage, and the chance to actually penetrate enemy armour.

Weapon Bonus Level Required
+1 5
+2 19
+3 33
+4 47
+5 61
+6 75
+7 89
+8 100
+9 100

Leeching Weapons

Weapons of leeching function as +3 magical weapons providing +3 to AS/Dmg. These arms will also give the character mana for each blow they land on an enemy.

Weapon Level Required
Leeching 20

Spell enchantments

Weapons enchanted with sorcery spells will randomly fire the spelll with which they are enchanted. This does not consume mana, nor is it affected by the characters intelligence.

Enchantment Function Level Required
AM (An Mani) Lesser Harm 36
VAM (Vas An Mani) Greater Harm 44
XJ (Xen Jux) Hex (Curse - Rat) 48
AEP (An Ex Por) Paralyze (Hold) 67
OG (Ort Grav) Lightning Bolt 52
IVPY (In Vas Por Yelm) Earthquake 71
XMP (Xen Mani Por) Vampyric Stike 71
KXQ (Kal Xen Quas) Clone 60
VOG (Vas Ort Grav) Chain Lightning 76

+ Armours / + Defence

Armour and items of defence, will make the character more resistant to enemy attacks.

Armour Bonus Level Required
+1 5
+2 22
+3 39
+4 56
+5 73
+6 90
+7 100

Intelligence, dexterity and strength enhancing enchantments

These enchantments usually give a bonus to one of the three statistics, making the character more intelligent, strong, or dexterous. There are rumours of artifacts which affect all three, or even give penalties!

Statistic Bonus Level Required
+1 0
+2 0
+3 0
+4 0
+5 1
+6 4
+7 10
+8 16
+9 21
+10 27
+11 32
+12 38
+13 43
+14 48
+15 53
+16 59
+17 64
+18 69
+19 73
+20 78
+21 83
+22 88
+23 93
+24 97
+25 100
+26 100
+27 100

Vigour

Items enchanted with vigour will help the character regenerate mana.

Vigour Bonus Level Required
+1 0
+2 0
+3 0
+4 0
+5 1
+6 4
+7 10
+8 16
+9 21
+10 27
+11 32
+12 38
+13 43
+14 48
+15 53

Nightvision

Items of nightvision will increase the perceived light radius around the character, making it easier to operate at night. Note that this only affects the character wearing it - it is not a light source!

NV Bonus Level Requirement
+1 1
+2 7
+3 22
+4 49
+5 93

Magic resistance

This enchantment gives the character a bonus to resist magics such as paralyzation and transmogrification.

MR Bonus Level Requirement
+1 1
+2 7
+3 22
+4 49
+5 93

Artifacts

These extremely rare items may be in the form of weapons or armour. Each individual artifact has different properties, though all artifacts may be used by anyone of at least Level 50.

Armour Artifacts Type Equivalent Defense Area Weight Req. Strength Grade Base Property Bonus Properties Special Property
Ironfist Gi Pants Gi (Legs) Armour (Legs) 0.5 3.5 Unarmoured 0 Def +3 Defense (3 total) +15 Dexterity
Nightstalker Leggings Leather Leggings Armour (Legs) 1.0 7.0 Light 1 Def +3 Defense (4 total) +15 Dex
Frenzy Shirt Chainmail Armour (Torso) 2.5 17.5 Medium 3.5 Def +3 Defense (6.5 total) +15 Str
Frenzy Coif Coif Armour (Head)  ?  ? Medium 3.5 Def +3 Defense (6.5 total) +3 NV
Frenzy Leggings Chain Leggings Armour (Legs) 2.0 14.0 Medium 2 Def +3 Defense (5 total  ??
Frenzy Boots Chain Boots Armour (Feet) 1.5 10.5 Medium 1.5 Def  ?? +20 Dex
Frenzy Gloves Chain Gloves Armour (Hands) 1.5 10.5 Medium 1.5 Def +3 Defense (4.5 total)  ??
Shard Crystal Gauntlets Gauntlets Armour (Hands) 2.0 14 Heavy 2 Def +5 Defense (7 total)  ??
Shard Crystal Aegis Splintmail Armour (Body) 4.0 28 Heavy 4 Def +3 Defense (7 total) +10 MR
Bent Buckler Buckler Shield 1.0 7.0 Light N/A +3 Defense (3 total)  ??
Weapon Artifacts Type Equivalent # of Hands Skill Weight Req. Strength Speed Damage Type Base Damage Bonus Properties Special Property
Yew Long Bow Long Bow 2 Ranged 3.0 21.0 1.9 Piercing 1-6 +5 AS & +5 Dmg  ??
Dirge War Hammer 2 Maces 6.0 42.0 2.8 Bludgeoning 2-14 +5 AS & +5 Dmg +15 Str
Bone Crusher Mace 1 Maces 4.0 28.0 2.4 Bludgeoning 1-8 +5 AS & +5 Dmg +20 Str & IVPY Strike