Difference between revisions of "Races"
From EUO Manual
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* + 5 points in stat relating to their initial class | * + 5 points in stat relating to their initial class | ||
* 125% class cap (all other races start with 100% and cannot raise it further) | * 125% class cap (all other races start with 100% and cannot raise it further) | ||
− | * The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%) | + | * Reg server: The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%) |
+ | * PD servers: Remort to 200% class cap, while other races remort only to 175% | ||
* +10% xp (the non-human races gain only 90% of xp from monsters and quests) | * +10% xp (the non-human races gain only 90% of xp from monsters and quests) | ||
Revision as of 19:35, 25 February 2013
Contents
Human
- + 5 points in stat relating to their initial class
- 125% class cap (all other races start with 100% and cannot raise it further)
- Reg server: The ONLY race that can use the Shrine of Versatility (and raise their class cap up to 200%)
- PD servers: Remort to 200% class cap, while other races remort only to 175%
- +10% xp (the non-human races gain only 90% of xp from monsters and quests)
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% STR
- +10% magic resistance
- +15% faster rage gain
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% DEX
- +10% INT
- walk 15% faster than all other races while stealthed
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest to flag it as trapped or untrapped; this occurs at any level of traps skill
Bloodkin
- +10% INT
- +10% magic resistance
- +15% attack strength
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +10% STR
- +10% DEX
- +3 nightvision
- Has the ability to go invisible with their Shadowmeld ability
Dwarf
- +10% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- Full time infravision
- Can mine, smelt, craft and WoT mithril (armour only)
- Anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- Mithril does not drop
Skeletun
- magic resistance +15%
- No res sickness
- Do not get hungry but get bonuses from food
- Corpses are always delicious and fully heal
- Immune to poison, choking, drowning - and enemy vampyric attacks do not restore health
- +100% dmg taken from silver (PVP only)
- Take turn dmg (PVP only)