Difference between revisions of "Races"
From EUO Manual
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* anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it | * anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it | ||
* mithril does not drop | * mithril does not drop | ||
+ | |||
+ | ==Skeletun== | ||
+ | * no res sickness | ||
+ | * MR +20% | ||
+ | * do not get hungry but get bonuses from food if do eat | ||
+ | * corpses are still delicious and fully heal | ||
+ | * immune to vamp, poison, choking, drowning | ||
+ | * +50% dmg taken from fire | ||
+ | * take +100% dmg from silver (PVP only) | ||
+ | * take turn dmg (PVP only) |
Revision as of 19:31, 12 December 2011
Contents
Human
- 125% class cap (all other races start with 100%)
- +10% xp (the non-human races gain only 90% of xp from monsters)
- + 5 points in stat relating to their initial class
- The ONLY race that can use the Shrine of Versatility
Draconian
- +10% magical and normal damage
- +15% magic resistance
- Can polymorph into a drake that lets you fly at a slow speed anywhere on continent
Half Troll
- Dual wield any 1-handed weapons (e.g., a 1H axe and a 1H sword: a tomahawk and a falchion)
- Increased HP regeneration (regenerates even in the middle of battle)
Half Orc
- +10% strength
- +15% tactics (to a max of 115%)
- No speed reduction with heavy armour
- Gains one point of magic resistance per rage
Gnome
- +10% dex
- +10% int
- Walks at full speed while stealthed when at 100% stealth and at least 250 dex
- AEP/held time reduced by 50%
- Cannot wield 2-handed melee weapons
- Can search a chest and see & flag trapped at any traps skill
Bloodkin
- +10% magic resistance
- +15% attack strength
- +10% int
- All attacks leech mana (much like leeching weapons but less effective)
Shadowfolk
- +2 NV
- +15% shortswords
- +15% ranged weapons
- +10% DEX
- Has the ability to hide into shadows at any time and go invisible (comes out of hiding when performing any action including moving)
Dwarf
- +15% hp
- +15% to a stat of their choice, obtainable by drinking different alcohols
- full time infravision
- can mine, smelt, craft and WoT mithril (armour only)
- anyone can wear mithril (which has similar def to blackrock) but only dwarves get the crystal-armour like MR bonus from it
- mithril does not drop
Skeletun
- no res sickness
- MR +20%
- do not get hungry but get bonuses from food if do eat
- corpses are still delicious and fully heal
- immune to vamp, poison, choking, drowning
- +50% dmg taken from fire
- take +100% dmg from silver (PVP only)
- take turn dmg (PVP only)