Difference between revisions of "Maped Paintsets"
From EUO Manual
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− | + | Once done editing, save maped.cfg. If Maped is open, hit ctrl-l to reload the config. Then set your brush size to huge (with [ and ] ) and away you go. | |
[[Category:Maped]] | [[Category:Maped]] |
Revision as of 00:22, 16 March 2010
You can specify a set of tiles to use randomly when creating a new map. This is nice for automatically adding variation to terrain.
Edit maped.cfg: see the lines:
paintset1=32x30,42,176,39,63 paintset2=46x30,31,52
Paint set 1, selected with key 1, will paint random dirt tiles. paint set 2 will paint random grass tiles. You can change the paintsets to any tile combo you want. The format is:
paintsetX=TILExQTY,TILExQTY,...
where:
- X is the paint set num
- TILE is the tile number, from maped
- QTY is the how common it is - you can put a high number to make a tile more likely to paint, eg plain dirt or grass
if QTY is 1 then you can leave out the x1, eg
paintset3=46x1,32x1
is the same as
paintset3=46,32
Once done editing, save maped.cfg. If Maped is open, hit ctrl-l to reload the config. Then set your brush size to huge (with [ and ] ) and away you go.